{"id":1272,"date":"2025-05-15T00:49:32","date_gmt":"2025-05-15T00:49:32","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=1272"},"modified":"2025-05-15T10:46:54","modified_gmt":"2025-05-15T10:46:54","slug":"dev-week-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/dev-week-2\/","title":{"rendered":"Dev Week 2"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">At the start of Week 2, <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/house-draft-1\/\">I created a level design plan.<\/a> I didn&#8217;t want to go overboard on the design, since concept art was Ziyi&#8217;s area (although she seemed MIA for the moment), but made a base layout. Hugo and Parker quickly turned this into a greybox in Unity, which highlighted a lot of its flaws &#8211; namely, more verticality was needed, and some of the interior design didn\u2019t follow logic \u2013 such as no door to the outside.<br><br>O<a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/03\/09\/week-2-2\/\">n Thursday in class,<\/a> we further broke down our task into chunks. I made a list of every asset necessary to make for the &#8220;minimum viable product&#8221; from Chen&#8217;s rat quests and the agreed on rooms, and the team decided to keep track of progress using GitHub, since it has a helpful timeline feature that allows you to see the stage everyone is at with their tasks, preventing waterfall development.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"448\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/Screenshot-2025-05-15-010235-1024x448.png\" alt=\"\" class=\"wp-image-1268\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/Screenshot-2025-05-15-010235-1024x448.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/Screenshot-2025-05-15-010235-300x131.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/Screenshot-2025-05-15-010235-768x336.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/Screenshot-2025-05-15-010235-1536x671.png 1536w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/Screenshot-2025-05-15-010235-2048x895.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-12-edited-1024x768.png\" alt=\"\" class=\"wp-image-1282\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-12-edited-1024x768.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-12-edited-300x225.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-12-edited-768x576.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-12-edited-1536x1153.png 1536w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-12-edited.png 1683w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Later that week <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/03\/13\/level-design-2\/\">I went on to do some research<\/a> on London houses, the 2000s, and British culture, in order to understand more of what the house&#8217;s interior furniture would actually look like. Many decades have a specific look to them as trends rise and die, and I wanted to be able to portray the house as authentically as possible. <br><br><a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/iteration-1\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/iteration-1\/\">I also began to look at texturing<\/a>, as this would lend a lot of credence to the overall aesthetic. <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/02\/10\/style-research\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/02\/10\/style-research\/\">I reviewed Esi&#8217;s G.D.D.<\/a> to glean some idea on how everything was to be styled. Originally I liked the crsip, clear cel-shading inspirations, and played around with cel-shading nodes in Blender &#8211; however after realising this wasn&#8217;t going to port to Unity, I had to scrap it. Parker then pitched <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/iteration-2\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/iteration-2\/\">a cel-shader package<\/a> they found, and the team agreed they liked the look of it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To see everyone\u2019s contributions to the game this week, see below.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-oh-rats wp-block-embed-oh-rats\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"OcBgelNKsg\"><a href=\"https:\/\/sites.wsagames.com\/ohrats\/2025\/02\/12\/week-2-greybox-testing-and-movement-code\/\">Week 2: Greybox + Movement<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Week 2: Greybox + Movement&#8221; &#8212; Oh Rats\" src=\"https:\/\/sites.wsagames.com\/ohrats\/2025\/02\/12\/week-2-greybox-testing-and-movement-code\/embed\/#?secret=iMPUuAPToE#?secret=OcBgelNKsg\" data-secret=\"OcBgelNKsg\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>At the start of Week 2, I created a level design plan. I didn&#8217;t want to go overboard on the design, since concept art was Ziyi&#8217;s area (although she seemed MIA for the moment), but made a base layout. Hugo and Parker quickly turned this into a greybox in Unity, which highlighted a lot of [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-1272","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1272","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=1272"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1272\/revisions"}],"predecessor-version":[{"id":1463,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1272\/revisions\/1463"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=1272"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=1272"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=1272"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}