{"id":1297,"date":"2025-05-15T01:38:54","date_gmt":"2025-05-15T01:38:54","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=1297"},"modified":"2025-05-15T10:43:49","modified_gmt":"2025-05-15T10:43:49","slug":"dev-week-5","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/dev-week-5\/","title":{"rendered":"Dev Week 5"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">A few days before the playtest, I quickly ported, textured, and gave physics to the assets I&#8217;d made, so our testers wouldn&#8217;t be jumping around some vague meshes. There were some initial normal issues, but those were quickly smoothed out. <br><br><a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/03\/09\/week-5-playtesting\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/03\/09\/week-5-playtesting\/\">Come the playtest itself,<\/a> the main flaw that pertained to me was that people kept getting <strong>lost. <\/strong>Parker and Hugo seemed keen on the segmented living room idea, but again, I wasn\u2019t so sure. It didn\u2019t really solve the issue we had of less open space, and with the living room segmented into so many pieces by the furniture, it felt too big. The game should have an emphasis on exploration, but it shouldn\u2019t confuse players \u2013 especially as it was a tutorial level. And with how everything was arranged, I didn\u2019t feel as though there were many places to keep adding furniture to hide behind.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Therefore a redesign was in order. <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/draft-3\/\">I decided to fully redo the living room,<\/a> and looked into<a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2025\/03\/10\/level-design\/\"> level design principles from similar games<\/a> to help me come up with some solutions.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To see everyone\u2019s contribution to the game this week, see below.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-oh-rats wp-block-embed-oh-rats\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"wUWVAwqh6D\"><a href=\"https:\/\/sites.wsagames.com\/ohrats\/2025\/04\/25\/week-5-feedback\/\">Week 5: Feedback<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Week 5: Feedback&#8221; &#8212; Oh Rats\" src=\"https:\/\/sites.wsagames.com\/ohrats\/2025\/04\/25\/week-5-feedback\/embed\/#?secret=2MeHGmEuRB#?secret=wUWVAwqh6D\" data-secret=\"wUWVAwqh6D\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>A few days before the playtest, I quickly ported, textured, and gave physics to the assets I&#8217;d made, so our testers wouldn&#8217;t be jumping around some vague meshes. There were some initial normal issues, but those were quickly smoothed out. Come the playtest itself, the main flaw that pertained to me was that people kept [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-1297","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=1297"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1297\/revisions"}],"predecessor-version":[{"id":1459,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1297\/revisions\/1459"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=1297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=1297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=1297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}