{"id":1350,"date":"2025-05-15T03:01:41","date_gmt":"2025-05-15T03:01:41","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=1350"},"modified":"2025-05-15T03:01:42","modified_gmt":"2025-05-15T03:01:42","slug":"house-draft-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/house-draft-1\/","title":{"rendered":"House Draft 1"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The first draft of the level design was inspired by my Uncle\u2019s house in Scotland \u2013 Greenburn Haugh. It was a very rough draft, but even here I knew I wanted to guide the player\u2019s movements along \u201cloops\u201d of safety, being able to dip in and out of \u201cdanger zones\u201d. I designed accordingly:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh7-rt.googleusercontent.com\/slidesz\/AGV_vUcP-AaUDxXOhP4NcEgRqjblzlOdQaHvLLNJBl-hH1MHO-il7Z-_FTuRvAbuqwDcMN2ZQKfQ1mJaYd4PdVuGWtk2QPs9b1Ig-CdrgXcFql-0rTvZq9bdIdQSirOXZjT-cbxzkKfc=s2048?key=ZMNtn8UWNKkufdsEbFGme_f1\" alt=\"\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"569\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/03\/image-6-1024x569.png\" alt=\"\" class=\"wp-image-982\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/03\/image-6-1024x569.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/03\/image-6-300x167.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/03\/image-6-768x427.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/03\/image-6-1536x854.png 1536w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/03\/image-6.png 1738w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Layouts are structured in circular shapes against the wall, creating a bunch of safe, looping paths for the rat to be guided along<\/li>\n\n\n\n<li>Rat hole is positioned here to create a wider loop around the house (thicker yellow line demonstrates this loop). Door should be left open, so you can run in a circle around the layout. This stps the player from being able to switch from room to room so easily.\u00a0<\/li>\n\n\n\n<li>Danger zones are in the middle area, with a few safe spots inside to quickly run to. Danger zones being in the middle also allows access back to safety from any angle<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This iteration had several flaws \u2013 first of which being there was no door to the living room or kitchen from a different part of the house. The flat, overhead look also meant I didn&#8217;t consider a lot of verticality, something that we need in the game. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first draft of the level design was inspired by my Uncle\u2019s house in Scotland \u2013 Greenburn Haugh. It was a very rough draft, but even here I knew I wanted to guide the player\u2019s movements along \u201cloops\u201d of safety, being able to dip in and out of \u201cdanger zones\u201d. I designed accordingly: This iteration [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-1350","post","type-post","status-publish","format-standard","hentry","category-house-design"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1350","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=1350"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1350\/revisions"}],"predecessor-version":[{"id":1351,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1350\/revisions\/1351"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=1350"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=1350"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=1350"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}