{"id":1362,"date":"2025-05-15T03:16:22","date_gmt":"2025-05-15T03:16:22","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=1362"},"modified":"2025-05-15T03:16:22","modified_gmt":"2025-05-15T03:16:22","slug":"iteration-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/iteration-1\/","title":{"rendered":"Iteration 1"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"544\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/02\/image-8-1024x544.png\" alt=\"\" class=\"wp-image-855\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/02\/image-8-1024x544.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/02\/image-8-300x159.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/02\/image-8-768x408.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/02\/image-8-1536x815.png 1536w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/02\/image-8.png 1624w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Initially I worked on a cel-shaded effect in Blender using the node system, as Esi highlighed in her G.D.D. she liked the cel-shaded effect for her game. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"414\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-8-1024x414.png\" alt=\"\" class=\"wp-image-1364\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-8-1024x414.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-8-300x121.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-8-768x311.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/image-8.png 1243w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I used a Diffuse BSDF into a Shader to RGB, which would translate lighting effects into solid colour. This was then plugged into two colour ramps to set both the shadow and colour effects; the first colour ramp going into the &#8220;A&#8221; slot on the Mix node to texture the colour, and the second going nto the &#8220;Factor&#8221; to set the shadows. The Shader to RGB is also plugged into a &#8220;Mix&#8221; node, which is set to Hue, and finally that is connected to the material input. <br><br>Sadly, it was only after I\u2019d fully created it that I learned that Unity does not recognise Blender nodes.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1012\" style=\"aspect-ratio: 2178 \/ 1012;\" width=\"2178\" controls src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/05\/cel-shade-demonstration1.mp4\"><\/video><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Initially I worked on a cel-shaded effect in Blender using the node system, as Esi highlighed in her G.D.D. she liked the cel-shaded effect for her game. I used a Diffuse BSDF into a Shader to RGB, which would translate lighting effects into solid colour. This was then plugged into two colour ramps to set [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35],"tags":[],"class_list":["post-1362","post","type-post","status-publish","format-standard","hentry","category-texture"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=1362"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1362\/revisions"}],"predecessor-version":[{"id":1365,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1362\/revisions\/1365"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=1362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=1362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=1362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}