{"id":1474,"date":"2025-05-15T11:09:40","date_gmt":"2025-05-15T11:09:40","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=1474"},"modified":"2025-05-15T11:09:40","modified_gmt":"2025-05-15T11:09:40","slug":"dev-week-12","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/05\/15\/dev-week-12\/","title":{"rendered":"Dev Week 12"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This entire week I spent cramming and tweaking work, both in the game and on my blog, to make my submission the best it could be &#8211; adding and texturing any final assets, and making a reflection on the mirror in the living room. I paid particular attention to my development and linking my research on my blog, since I know those were my weaknesses pointed out in Week 7, and finished up the team blog. <br><br>Reflecting back on this whole project, I&#8217;m proud of what I managed to achieve. My enthusiasm for the project kept mounting the more we fleshed out, and I recognise, after watching the other game developments, that it&#8217;s in no small part to my team. On the whole, we all got along, we communicated well, and we were all dedicated to making an excellent and fun game. It&#8217;s the most functional team I&#8217;ve ever been a part of, and we plan to go forward on <em>Oh, Rats!<\/em> over the summer to make a short demo. <br><br>If anything, I&#8217;m only a bit disappointed in myself, as I feel like I could have done just a bit more. I had a two week slump over the whitebox when I didn&#8217;t like the direction it was going that impacted the project immensely, and not everything I created was able to be implemented to the game. Overall, I had a lot more ambition than I was able to actualise &#8211; notwithstanding the occassional merge conflict that set me back hours of work.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>This entire week I spent cramming and tweaking work, both in the game and on my blog, to make my submission the best it could be &#8211; adding and texturing any final assets, and making a reflection on the mirror in the living room. I paid particular attention to my development and linking my research [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-1474","post","type-post","status-publish","format-standard","hentry","category-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1474","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=1474"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1474\/revisions"}],"predecessor-version":[{"id":1475,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/1474\/revisions\/1475"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=1474"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=1474"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=1474"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}