{"id":2809,"date":"2026-05-21T05:39:15","date_gmt":"2026-05-21T05:39:15","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=2809"},"modified":"2026-05-21T05:39:15","modified_gmt":"2026-05-21T05:39:15","slug":"learning-outcomes-and-applications","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2026\/05\/21\/learning-outcomes-and-applications\/","title":{"rendered":"Learning Outcomes and Applications"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I have tried to hit every single one of the LO&#8217;s throughout this project, as documented below: <\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>A1<\/td><td>how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;<\/td><td>Animations research from a range of sources.<br>Use of an array of software for practical game development (Unity, Blender, Adobe Substance 3D Painter, Maya).<\/td><\/tr><tr><td>A2<\/td><td>industry processes, roles, and methods of games development and design thinking;<\/td><td>Production planning.<br>Workflow reflections.<br>Role delegation.<\/td><\/tr><tr><td>A3<\/td><td>how to promote a game to a public audience through social media and online.<\/td><td>Tiktok promotion.<br>YouTube trailer.<br>LinkedIn Post.<\/td><\/tr><tr><td>B1<\/td><td>generate outcomes independently or collaboratively;<\/td><td>Initial level and puzzle design.<br><\/td><\/tr><tr><td>B2<\/td><td><br>apply methods of enquiry and reflection to critically evaluate your ideas;<\/td><td>Implementing ideas that would help players discover mechanics.<br><\/td><\/tr><tr><td>B3<\/td><td>challenge the technical boundaries of your discipline;<\/td><td>Camera-toggle mechanic<br>Adapting animations.<\/td><\/tr><tr><td>B4<\/td><td>show independent judgments and self-critique in the selection of materials, tools, techniques and processes;<\/td><td>All phases and most individual tasks have reflections after them to evaluate what I did, what I could have done better, and what I can take from the experience going forwards.<\/td><\/tr><tr><td>B5<\/td><td>question, review and evaluate personal strengths within industry roles and practices.<\/td><td>Managing scope<br>Reflections on programming anxieties.<\/td><\/tr><tr><td>C1<\/td><td>where appropriate demonstrate interpersonal skills and the ability to work collaboratively;<\/td><td>Attempts to communicate and co-ordinate with Josh.<\/td><\/tr><tr><td>C2<\/td><td>manage your time effectively as an independent learner;<\/td><td>Production planning<br>Re-scoping after failures and setbacks.<br><\/td><\/tr><tr><td>C3<\/td><td>demonstrate innovation in the application of knowledge to practice.<\/td><td>Programming, animations, cutscenes, and lighting.<\/td><\/tr><tr><td>D1<\/td><td>undertake and evaluate user testing of games prototypes;<\/td><td>Evaluation and notes of playtest responses, and using this information to inform my next choices. <\/td><\/tr><tr><td>D2<\/td><td>design and develop games products and methodologies appropriate to the contemporary games industry.<\/td><td>Understanding how to become more efficiant.<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have tried to hit every single one of the LO&#8217;s throughout this project, as documented below: A1 how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; Animations research from a range of sources.Use of an array of software for practical game development (Unity, Blender, Adobe Substance [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":["post-2809","post","type-post","status-publish","format-standard","hentry","category-s2y3-sprints"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/2809","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=2809"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/2809\/revisions"}],"predecessor-version":[{"id":2823,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/2809\/revisions\/2823"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=2809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=2809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=2809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}