{"id":459,"date":"2025-01-08T04:41:58","date_gmt":"2025-01-08T04:41:58","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=459"},"modified":"2025-01-12T07:57:40","modified_gmt":"2025-01-12T07:57:40","slug":"levels","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/01\/08\/levels\/","title":{"rendered":"Levels"},"content":{"rendered":"\n<p class=\"has-black-color has-text-color has-link-color has-large-font-size wp-elements-1 wp-block-paragraph\">Overview<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-2 wp-block-paragraph\">PARANOIA is a 3-act game where every phase affects the next. New players will feel the authentic horror of realising this, while returning players can employ a level of strategy in knowing and working around it &#8211; this way the game has some replayability.  <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-large-font-size wp-elements-3 wp-block-paragraph\">Phase 1 <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-medium-font-size wp-elements-4 wp-block-paragraph\">Tutorial Level (Solution Tank Room)<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-5 wp-block-paragraph\">The Solution Tank Room on Level 1 serves as a brief tutorial to key players in to their goals without a lengthy cutscene\/exposition. It features the Solution Tanks, machines, a single camera, and hidden clues hinting at escape. <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-6 wp-block-paragraph\">Depending on what clues the players manage to find, they will get a hint to avoid cameras, a hint to use vents, a hint to destroy cameras, and a map of the facility. Playstyle will differ depending on which clues the player is able to find, or what they are able to pick up intuitively. The stakes are low, because the power has not come on yet, therefore they are not being watched by the camera yet. <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-7 wp-block-paragraph\">From the tutorial there are 2 exits:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-8\">Through the main door\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-9\">The main door leads into a sterile corridor with cameras perched just outside the door&#8217;s frame, and one on the junction of each end. Once past this corridor, the power should switch back on and the cameras come alive. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-10\">Through a vent \n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-11\">If the player manages to use a vent, the power will switch back on by the time they reach its end. Before they exit the vent, they have to get past 2 stationed cameras by using their blind spot, however they will have travelled further than by using the main door if they manage it. <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"478\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-27-1-1024x478.png\" alt=\"\" class=\"wp-image-733\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-27-1-1024x478.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-27-1-300x140.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-27-1-768x359.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-27-1.png 1266w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-medium-font-size wp-elements-12 wp-block-paragraph\">Tower Levels 1-4<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-13 wp-block-paragraph\">The Panopticon tower is divided into 4 levels, with each one slowly upping the difficulty level depending on the player&#8217;s difficulty settings. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-14\">Level 1\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-15\">Static camera movement<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-16\">A couple rooms are trapped<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-17\">Level 2\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-18\">Cameras have limited range of motion<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-19\">Some rooms are trapped<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-20\">Level 3\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-21\">Cameras have full range of motion<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-22\">Most rooms are trapped<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-23\">Level 4\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-24\">Cameras have full range of motion<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-25\">Every room and corridor is trapped<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-26 wp-block-paragraph\">Level 2 contains an elevator that allows players to bypass Level 3 and go straight to Level 4. However, this is extremely difficult to accomplish due to heavy camera placement and a trap laid just before it. Exiting the elevator also has a trap. <\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-f56f613f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"903\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-162338-903x1024.png\" alt=\"\" class=\"wp-image-598\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-162338-903x1024.png 903w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-162338-265x300.png 265w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-162338-768x871.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-162338.png 1006w\" sizes=\"(max-width: 903px) 100vw, 903px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"937\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-1-937x1024.png\" alt=\"\" class=\"wp-image-599\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-1-937x1024.png 937w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-1-274x300.png 274w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-1-768x839.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-1.png 1085w\" sizes=\"(max-width: 937px) 100vw, 937px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1010\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-164444-1024x1010.png\" alt=\"\" class=\"wp-image-600\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-164444-1024x1010.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-164444-300x296.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-164444-768x758.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-164444.png 1101w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-f56f613f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"848\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-3-848x1024.png\" alt=\"\" class=\"wp-image-602\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-3-848x1024.png 848w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-3-248x300.png 248w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-3-768x928.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-3.png 1077w\" sizes=\"(max-width: 848px) 100vw, 848px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1001\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-172728-1001x1024.png\" alt=\"\" class=\"wp-image-605\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-172728-1001x1024.png 1001w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-172728-293x300.png 293w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-172728-768x785.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/Screenshot-2025-01-10-172728.png 1363w\" sizes=\"(max-width: 1001px) 100vw, 1001px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"872\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-4-872x1024.png\" alt=\"\" class=\"wp-image-604\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-4-872x1024.png 872w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-4-255x300.png 255w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-4-768x902.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2025\/01\/image-4.png 1154w\" sizes=\"(max-width: 872px) 100vw, 872px\" \/><\/figure>\n<\/div>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-large-font-size wp-elements-27 wp-block-paragraph\">Phase 2<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-medium-font-size wp-elements-28 wp-block-paragraph\">Control Panel (Level 5)<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-29 wp-block-paragraph\">During phase 2, the player must balance warding people away from the tower while detaching themselves from the Control Panel &#8211; the catch being that the more detached they become, the less control they have over the panopticon. This plunges the player into a paranoid state. <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-30 wp-block-paragraph\">While keeping attackers at bay is a constant, removal from the control panel is divided into two segments, which are further divided into three:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-31\">Removing your eyepiece. <strong>Doing this results in monitors going down. <\/strong>\n<ul class=\"wp-block-list\">\n<li>Your eyepiece is hooked to specific monitors and re-engages them automatically when they start to turn static. <\/li>\n\n\n\n<li>Turn a dial on each monitor you are attached to, to turn its feedback back to static. <\/li>\n\n\n\n<li>Once a monitor has reached static, you can turn it off. When every monitor you&#8217;re attached to is turned off, the eyepiece will fall off automatically. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-32\">Unplugging yourself from the control panel. <strong>Doing this prevents you from shifting corridors, so the player must ensure they have an escape route first.  <\/strong>\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-33\">A wire panel is situated near to the player. One of the wires goes up into their neck while the other five don&#8217;t; figure out which one goes into your neck by using the reflection of an empty screen. <\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-34\">Shut down the wire panel so you don&#8217;t get electrocuted using a flip-switch puzzle. All of the lights must be turned off, but switching some turns others on, so you must switch them in the correct order. Completion of this step stops player control on corridor movement.<\/li>\n\n\n\n<li>Detach the corresponding wire from your neck<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">To finally remove the monitor, the player will grab the front and pull. This should detach them completely from the Control Panel. <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-large-font-size wp-elements-35 wp-block-paragraph\">Phase 3<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-medium-font-size wp-elements-36 wp-block-paragraph\">Level 0 (EXIT)<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-37 wp-block-paragraph\">During phase 3, the player must find the exit located on the ground floor using the route they made in phase 2. If they were not able to make a route during phase 2, escape is still possible, just more roundabout and difficult, heightening chances of being seen. <\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-38 wp-block-paragraph\">When they descend to level 3, all cameras re-activate. The difficulty level remains high for the entirety of phase 3 with full camera movement and trap operability. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-39\">Level 4\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-40\">Power outage. No overt threats.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-41\">Level 3\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-42\">Power turns back on midway through. <\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-43\">Cameras have static range of motion while the facility comes back online<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-44\">Some room and corridors are trapped, unless player has disabled them in Phase 1.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-45\">Level 2\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-46\">Cameras have full range of motion, unless they have been destroyed in Phase 1.<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-47\">Most rooms and corridor is trapped, unless player has disabled them in Phase 1.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-48\">Level 1\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-49\">Cameras have full range of motion, unless they have been destroyed in Phase 1.<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-50\">Every room and corridor is trapped, unless player has disabled them in Phase 1.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-51\">Level 0\n<ul class=\"wp-block-list\">\n<li class=\"has-black-color has-text-color has-link-color wp-elements-52\">Cameras have full range of motion<\/li>\n\n\n\n<li class=\"has-black-color has-text-color has-link-color wp-elements-53\">Every room and corridor is trapped<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color has-medium-font-size wp-elements-54 wp-block-paragraph\">Map Randomness<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-55 wp-block-paragraph\">To prevent PARANOIA from being optimised too easily, the layout of the tower will differ based on a variety of 5-10 maps per level each time a new game begins. This way the structure remains fresh, prevents players from easy mastery of the game, and will incite players to play again with a new map. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Overview PARANOIA is a 3-act game where every phase affects the next. New players will feel the authentic horror of realising this, while returning players can employ a level of strategy in knowing and working around it &#8211; this way the game has some replayability. Phase 1 Tutorial Level (Solution Tank Room) The Solution Tank [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-459","post","type-post","status-publish","format-standard","hentry","category-g-d-d"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=459"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/459\/revisions"}],"predecessor-version":[{"id":734,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/459\/revisions\/734"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}