{"id":817,"date":"2025-02-10T00:32:47","date_gmt":"2025-02-10T00:32:47","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=817"},"modified":"2025-05-15T10:56:11","modified_gmt":"2025-05-15T10:56:11","slug":"environment-artist-responsibilities","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2025\/02\/10\/environment-artist-responsibilities\/","title":{"rendered":"Environment Artist Responsibilities"},"content":{"rendered":"\n<p class=\"has-contrast-color has-text-color has-link-color wp-elements-1 wp-block-paragraph\">For this project I was elected to be the <strong>Environment Artist<\/strong>, but what exactly does that mean? How does it differ from being a World Designer? <br><br>Well, opinions vary. Even top studios have interchangeable roles with interchangeable titles, which makes pinning down precise specifications for this role a bit confusing. The good news is &#8211; that means I get to decide for myself what being the Environment Artist means! Between myself and Jize, we were able to assign ourselves responsibilities where the tasks fit our overall skills.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-2\"><strong>3D Asset Design<\/strong>\n<ul class=\"wp-block-list\">\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-3\">Following the art bible and concept art to build 3D assets<\/li>\n\n\n\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-4\">Texture mapping<\/li>\n\n\n\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-5\">Scene building<\/li>\n\n\n\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-6\">Implementing object physics<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-7\"><strong>Layout<\/strong>\n<ul class=\"wp-block-list\">\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-8\">Design the map to ensure fair and balanced gameplay<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-9\"><strong>Environmental Storytelling<\/strong>\n<ul class=\"wp-block-list\">\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-10\">Work with the World Designer to reflect the narrative in the environment&#8217;s props and scenes<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-11\"><strong>Gameplay Harmony<\/strong>\n<ul class=\"wp-block-list\">\n<li class=\"has-contrast-color has-text-color has-link-color wp-elements-12\">Working with the programmer to ensure that the environment supports the mechanics<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-contrast-color has-text-color has-link-color wp-elements-13 wp-block-paragraph\">(&#8230; A slightly terrifying undertaking, seeing it all laid out.)<br><br>Jize on the other hand, as the <strong>World Designer<\/strong>, will be tasked with the ludo-narrative focus. He will work on story beats, character, dialogue, and how to communicate specific tasks to the player.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this project I was elected to be the Environment Artist, but what exactly does that mean? How does it differ from being a World Designer? Well, opinions vary. Even top studios have interchangeable roles with interchangeable titles, which makes pinning down precise specifications for this role a bit confusing. The good news is &#8211; [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24],"tags":[],"class_list":["post-817","post","type-post","status-publish","format-standard","hentry","category-research-semester-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/817","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=817"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/817\/revisions"}],"predecessor-version":[{"id":1471,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/817\/revisions\/1471"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=817"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=817"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=817"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}