{"id":2360,"date":"2026-01-08T12:22:17","date_gmt":"2026-01-08T12:22:17","guid":{"rendered":"https:\/\/sites.wsagames.com\/is3g23\/?page_id=2360"},"modified":"2026-01-08T12:22:17","modified_gmt":"2026-01-08T12:22:17","slug":"presentation","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/is3g23\/presentation\/","title":{"rendered":"Presentation"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Disclaimer &#8211; Some slides with our prototypes have videos, so we won\u2019t be able to play on here, but attached will be a link to download the presentation<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Link to Presentation:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:p:\/r\/personal\/ap2x07_soton_ac_uk\/Documents\/Games2026-Students\/Phase4\/Archive%2013%20(1).pptx?d=wde2caca542934185841dd6107aebd433&amp;csf=1&amp;web=1&amp;e=YCCF2J\"><\/a><a href=\"https:\/\/sotonac-my.sharepoint.com\/:p:\/r\/personal\/ap2x07_soton_ac_uk\/Documents\/Games2026-Students\/Phase4\/Archive%2013%20(1).pptx?d=wde2caca542934185841dd6107aebd433&amp;csf=1&amp;web=1&amp;e=YCCF2J\">https:\/\/sotonac-my.sharepoint.com\/:p:\/r\/personal\/ap2x07_soton_ac_uk\/Documents\/Games2026-Students\/Phase4\/Archive 13 (1).pptx?d=wde2caca542934185841dd6107aebd433&amp;csf=1&amp;web=1&amp;e=YCCF2J<\/a><\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-rich is-provider-canva wp-block-embed-canva\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Archive 13\" src=\"https:\/\/www.canva.com\/design\/DAG5tnbvrno\/KGqwQ0yubQbob3cMOG13RA\/view?embed&amp;meta\" height=\"281\" width=\"500\" style=\"border: none; border-radius: 8px; width: 500px; height: 281px;\" allowfullscreen=\"allowfullscreen\" allow=\"fullscreen\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Speaker notes<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 1<\/strong> \ud83d\udcacHello, we\u2019re Jessie and Izzy, and today we\u2019re presenting our game concept, Archive 13. Our tagline is \u2018Uncover the truth, but at what cost?\u2019 This sets the tone for our project: a mystery-driven, choice-based narrative where players must balance morality, reputation, and danger. Throughout this presentation, we\u2019ll walk you through the premise, design aesthetics, narrative structure, gameplay systems, prototypes, and audio direction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 2<\/strong> \ud83d\udcacArchive 13 is a narrative-driven mystery and investigative game. The biggest emphasis is on player choice what to follow, what to publish, and what to ignore. The game is intended for PC and consoles to reach narrative-focused players. Our audience includes fans of true-crime media, detective games, and choice-driven storytelling like Life is Strange or Tell Me Why. These players enjoy piecing together clues, moral dilemmas, and branching narratives<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 3<\/strong> \ud83d\udcacThis slide shows our mood board for the intro and office environment. We want the space to feel slightly run-down, cluttered, and lived-in. The idea is to reflect the main character\u2019s struggling career and the pressure they\u2019re under. The lighting is intentionally dim and atmospheric, giving the opening scene a noir-inspired tone. This environment sets the emotional foundation of the game before the narrative kicks in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 4<\/strong> \ud83d\udcac This mood board focuses on the computer interface aesthetic, which is a major part of gameplay. We\u2019re inspired by old newspaper software and police archives. The design needs to feel functional and slightly unsettling- like you\u2019re rummaging through forgotten or confidential files. This helps ground the player in the investigative theme and makes their actions feel consequential.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 5<\/strong> \ud83d\udcac This board represents locations where the protagonist meets their contacts- informants, suspects, or sources. We aimed for darker urban spaces, caf\u00e9s, abandoned-looking corners, and ambiguous public areas. Each location adds tension and variety, giving the player a sense that they\u2019re stepping deeper into a dangerous investigation, away from the safety of the office and computer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 6<\/strong> \ud83d\udcac This final mood board represents broader environmental inspiration- places the story may take the player or locations referenced in evidence. These visuals help us maintain a consistent tone across the narrative: cold, gritty, and slightly mysterious. It ensures all scenes feel like they belong in the same world, reinforcing the game\u2019s realism and atmosphere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 7<\/strong> \ud83d\udcac This mood board showcases the anonymous provider, the one who will never show their face. This character will always remain a silhouette to play on the mystery of the character, and leaves the player guessing who this person might be and why they have this inside knowledge<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 8<\/strong> \ud83d\udcac This mood board showcases the Chief Editor, also known as your boss. This character will mainly appear during the introduction scene, where they give the player the backstory\/give players a mini tutorial on how the game operates. The images used are to show certain clothing that the character might wear, and also give an insight into the personality of the character<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 9<\/strong> \ud83d\udcac Here are the characters in the environment<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 10<\/strong> \ud83d\udcac Here displays our narrative for the game in the style of a storyboard<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 11<\/strong> \ud83d\udcac To show our vision, I created some basic 2D art for our prototype. The game will be a mix of 2D and 3D. Computer scenes will be entirely 2D, whereas the intro to the game and other specific locations will be 3D.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 12<\/strong> \ud83d\udcac Here is the 3D model for our game. It is a placeholder for the time being. It was created to help aid the visuals of our game<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 13<\/strong> \ud83d\udcac Here are our core gameplay loops<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 14<\/strong> \ud83d\udcac Here are some of the prototypes that were made for testing the visuals and the narrative<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slide 15<\/strong> \ud83d\udcac Here are some of the audios for our game that we think would appear, and if we were to have music, it would probably have some pianos in the background<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Disclaimer &#8211; Some slides with our prototypes have videos, so we won\u2019t be able to play on here, but attached will be a link to download the presentation Link to Presentation: https:\/\/sotonac-my.sharepoint.com\/:p:\/r\/personal\/ap2x07_soton_ac_uk\/Documents\/Games2026-Students\/Phase4\/Archive 13 (1).pptx?d=wde2caca542934185841dd6107aebd433&amp;csf=1&amp;web=1&amp;e=YCCF2J Speaker notes Slide 1 \ud83d\udcacHello, we\u2019re Jessie and Izzy, and today we\u2019re presenting our game concept, Archive 13. Our tagline is [&hellip;]<\/p>\n","protected":false},"author":25,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"saved_in_kubio":false,"footnotes":""},"class_list":["post-2360","page","type-page","status-publish","hentry"],"kubio_ai_page_context":{"short_desc":"","purpose":"general"},"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages\/2360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/users\/25"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/comments?post=2360"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages\/2360\/revisions"}],"predecessor-version":[{"id":2361,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages\/2360\/revisions\/2361"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/media?parent=2360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}