{"id":685,"date":"2024-11-25T16:10:30","date_gmt":"2024-11-25T16:10:30","guid":{"rendered":"https:\/\/sites.wsagames.com\/is3g23\/?page_id=685"},"modified":"2024-12-09T16:18:58","modified_gmt":"2024-12-09T16:18:58","slug":"hud-ui-experiments","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/is3g23\/hud-ui-experiments\/","title":{"rendered":"HUD &amp; UI Experiments"},"content":{"rendered":"\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\"><strong>Update: The final outcome of these experiments can be found&nbsp;<a href=\"https:\/\/sites.wsagames.com\/is3g23\/ui-design-screen-mockups\/\">here<\/a><\/strong>.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\">Here are some of my rough digital composition ideas that I made of the starting screen. Here I did 6 iterations and made comments of each one to find out which ones I thought were best. I liked #4 the most, followed by #1 despite it looking quite basic. However, after some consideration I felt like #4 was the right choice as it was clear and concise, had good positioning, followed a liner style and was easy to read. <\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\"><strong>Side Note: Font used Marker Felt Wide<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1640\" height=\"1302\" src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/HUD.jpg\" alt=\"\" class=\"wp-image-718\" srcset=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/HUD.jpg 1640w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/HUD-300x238.jpg 300w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/HUD-1024x813.jpg 1024w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/HUD-768x610.jpg 768w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/HUD-1536x1219.jpg 1536w\" sizes=\"(max-width: 1640px) 100vw, 1640px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\">I did a couple of UI experiments. I changed the sizing and positioning of the heart rate monitor to see which composition was most efficient and I also show the mask of Emily&#8217;s face as another UI component.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1475\" height=\"2048\" data-id=\"719\" src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/UI.jpg\" alt=\"\" class=\"wp-image-719\" srcset=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/UI.jpg 1475w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/UI-216x300.jpg 216w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/UI-738x1024.jpg 738w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/UI-768x1066.jpg 768w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/UI-1106x1536.jpg 1106w\" sizes=\"(max-width: 1475px) 100vw, 1475px\" \/><figcaption class=\"wp-element-caption\">Iteration 1<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1690\" height=\"2048\" data-id=\"602\" src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-3-2.jpg\" alt=\"\" class=\"wp-image-602\" srcset=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-3-2.jpg 1690w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-3-2-248x300.jpg 248w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-3-2-845x1024.jpg 845w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-3-2-768x931.jpg 768w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-3-2-1268x1536.jpg 1268w\" sizes=\"(max-width: 1690px) 100vw, 1690px\" \/><figcaption class=\"wp-element-caption\">Iteration 2<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2048\" height=\"1707\" data-id=\"600\" src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-2-1.jpg\" alt=\"\" class=\"wp-image-600\" srcset=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-2-1.jpg 2048w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-2-1-300x250.jpg 300w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-2-1-1024x854.jpg 1024w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-2-1-768x640.jpg 768w, https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/unnamed-2-1-1536x1280.jpg 1536w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\"><strong>Palettes and brushes used can be found <a href=\"https:\/\/sites.wsagames.com\/is3g23\/environments-palettes-composition\/\">here<\/a> for reference.<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\">I think during scene 10 I want the players to feel like they are really experiencing the panic attack and so having a bigger heart rate monitor could really help to give that feeling, I also might want to consider animating the monitor to be more realistic I could even look at making it bigger to go across the whole lower half of the screen.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\"><strong>Animated UI<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video height=\"1280\" style=\"aspect-ratio: 1280 \/ 1280;\" width=\"1280\" controls loop src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/11\/Panic_Attack_Animated.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:14px\"><strong>Note: When exporting there was an issue and the white part didn&#8217;t export properly so refer to design up above for how it should look and use this for animation reference.<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\" style=\"font-size:15px\"><strong>Below are some animations of the mask prompting players to click onto the mask.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"940\" style=\"aspect-ratio: 1280 \/ 940;\" width=\"1280\" controls src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/12\/School_Ani.mp4\"><\/video><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"884\" style=\"aspect-ratio: 1280 \/ 884;\" width=\"1280\" controls src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/12\/Class_Ani.mp4\"><\/video><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1068\" style=\"aspect-ratio: 1280 \/ 1068;\" width=\"1280\" controls src=\"https:\/\/sites.wsagames.com\/is3g23\/wp-content\/uploads\/sites\/24\/2024\/12\/Mask_Ani.mp4\"><\/video><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Update: The final outcome of these experiments can be found&nbsp;here. Here are some of my rough digital composition ideas that I made of the starting screen. Here I did 6 iterations and made comments of each one to find out which ones I thought were best. I liked #4 the most, followed by #1 despite [&hellip;]<\/p>\n","protected":false},"author":25,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"saved_in_kubio":false,"footnotes":""},"class_list":["post-685","page","type-page","status-publish","hentry"],"kubio_ai_page_context":{"short_desc":"","purpose":"general"},"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages\/685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/users\/25"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/comments?post=685"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages\/685\/revisions"}],"predecessor-version":[{"id":880,"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/pages\/685\/revisions\/880"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/is3g23\/wp-json\/wp\/v2\/media?parent=685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}