{"id":1208,"date":"2026-05-21T11:11:57","date_gmt":"2026-05-21T11:11:57","guid":{"rendered":"https:\/\/sites.wsagames.com\/jb19g23\/?p=1208"},"modified":"2026-05-21T11:22:52","modified_gmt":"2026-05-21T11:22:52","slug":"learning-outcomes-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jb19g23\/2026\/05\/21\/learning-outcomes-2\/","title":{"rendered":"Learning Outcomes"},"content":{"rendered":"\n<p>I have tried to hit every single one of the LO\u2019s throughout this project, as documented below: A1 how to creatively integrate and employ a range of research approaches and technologies to realise your ideas. Use of an array of software for practical game development.<\/p>\n\n\n\n<p>I have tried to hit every single one of the LO\u2019s throughout this project, as documented below:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>A1<\/td><td>how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;<\/td><td>Rigging process from a range of perspectives to find what worked best for the mesh.<br>Level design research on how to best design the puzzle and layout<br>UV Texturing, the difference between industry standard and personal fastest. <\/td><\/tr><tr><td>A2<\/td><td>industry processes, roles, and methods of games development and design thinking;<\/td><td>Production planning.<br>Workflow reflections.<br>Role delegation.<\/td><\/tr><tr><td>A3<\/td><td>how to promote a game to a public audience through social media and online.<\/td><td>Tiktok promotion.<br>YouTube trailer.<br>LinkedIn Post.<\/td><\/tr><tr><td>B1<\/td><td>generate outcomes independently or collaboratively;<\/td><td>Initial level and puzzle design.<\/td><\/tr><tr><td>B2<\/td><td>apply methods of enquiry and reflection to critically evaluate your ideas;<\/td><td>Implementing ideas that would help players discover mechanics.<\/td><\/tr><tr><td>B3<\/td><td>challenge the technical boundaries of your discipline;<\/td><td>Advanced rigging performed to match the level of detail required in the game<\/td><\/tr><tr><td>B4<\/td><td>show independent judgments and self-critique in the selection of materials, tools, techniques and processes;<\/td><td>Large self reflection piece at the end of the game productiuon along with smaller analyitcal pieces after most sections<\/td><\/tr><tr><td>B5<\/td><td>question, review and evaluate personal strengths within industry roles and practices.<\/td><td>Managing scope<br>Reflections on quality of work, benefits and negatives of this quality<\/td><\/tr><tr><td>C1<\/td><td>where appropriate demonstrate interpersonal skills and the ability to work collaboratively;<\/td><td><\/td><\/tr><tr><td>C2<\/td><td>manage your time effectively as an independent learner;<\/td><td>Production planning<br>Re-scoping after failures and setbacks.<\/td><\/tr><tr><td>C3<\/td><td>demonstrate innovation in the application of knowledge to practice.<\/td><td>Rigging, 3D modelling and texturing<\/td><\/tr><tr><td>D1<\/td><td>undertake and evaluate user testing of games prototypes;<\/td><td>Evaluation and notes of playtest responses, and using this information to inform next steps.<\/td><\/tr><tr><td>D2<\/td><td>design and develop games products and methodologies appropriate to the contemporary games industry.<\/td><td>Understanding how to become more efficiant.<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have tried to hit every single one of the LO\u2019s throughout this project, as documented below: A1 how to creatively integrate and employ a range of research approaches and technologies to realise your ideas. Use of an array of software for practical game development. I have tried to hit every single one of the [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[44,37],"tags":[],"class_list":["post-1208","post","type-post","status-publish","format-standard","hentry","category-semester-2","category-year-3-25-26"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/1208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/comments?post=1208"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/1208\/revisions"}],"predecessor-version":[{"id":1229,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/1208\/revisions\/1229"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/media?parent=1208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/categories?post=1208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/tags?post=1208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}