{"id":413,"date":"2025-01-13T10:41:14","date_gmt":"2025-01-13T10:41:14","guid":{"rendered":"https:\/\/sites.wsagames.com\/jb19g23\/?p=413"},"modified":"2025-02-20T23:52:18","modified_gmt":"2025-02-20T23:52:18","slug":"creating-meshes","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jb19g23\/2025\/01\/13\/creating-meshes\/","title":{"rendered":"Creating Meshes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I am already quite adept at 3D modelling, in my own opinion but I still want to experiment with some things like Cloth physics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This test starts by creating a mess, subdividing it, then setting it as an Ncloth. It needs something to interact with though, so we create a passive collider for the Ncloth to interact with. This creates a physics display as seen like below:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"651\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-27-1024x651.png\" alt=\"\" class=\"wp-image-414\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-27-1024x651.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-27-300x191.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-27-768x488.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-27.png 1120w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"657\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-28-1024x657.png\" alt=\"\" class=\"wp-image-415\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-28-1024x657.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-28-300x193.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-28-768x493.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-28.png 1109w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Originally I was going to use this to create my character, Cloak, however, this sort of physics based modelling only really works with high poly characters. And as I am creating a much more rigid mesh I don&#8217;t think it will work very well so I will pursue a different direction. It was still worth experimenting with to create something new and expand my understanding of Autodesk Maya.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Rigid modelling is about taking a default object, like a cube and instead using mesh edit tools to create what you want, for example I have taken a defauly square with 1 division and used various forms of extruding, bridging and verticie welding to create a Cloak design<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"756\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-29-1024x756.png\" alt=\"\" class=\"wp-image-417\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-29-1024x756.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-29-300x222.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-29-768x567.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-29.png 1132w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This design is hollow and doesnt look great in a render so I want to create a small and easy scene to make the render look much nicer for my final presentation of my work.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Using directional lighting and some quick meshes allow me to quickly create this!<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"953\" height=\"530\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-30.png\" alt=\"\" class=\"wp-image-419\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-30.png 953w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-30-300x167.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-30-768x427.png 768w\" sizes=\"(max-width: 953px) 100vw, 953px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A dark alleyway with a suspicous figure hidden inside!<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"680\" height=\"380\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-31.png\" alt=\"\" class=\"wp-image-421\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-31.png 680w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/01\/image-31-300x168.png 300w\" sizes=\"(max-width: 680px) 100vw, 680px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">We can even add some beady Sprite eyes to give it a bit more personality!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am already quite adept at 3D modelling, in my own opinion but I still want to experiment with some things like Cloth physics. This test starts by creating a mess, subdividing it, then setting it as an Ncloth. It needs something to interact with though, so we create a passive collider for the Ncloth [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,14,24],"tags":[],"class_list":["post-413","post","type-post","status-publish","format-standard","hentry","category-blog","category-r-and-d","category-term-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/comments?post=413"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/413\/revisions"}],"predecessor-version":[{"id":424,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/413\/revisions\/424"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/media?parent=413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/categories?post=413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/tags?post=413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}