{"id":607,"date":"2025-04-05T13:45:45","date_gmt":"2025-04-05T13:45:45","guid":{"rendered":"https:\/\/sites.wsagames.com\/jb19g23\/?p=607"},"modified":"2025-04-05T13:51:26","modified_gmt":"2025-04-05T13:51:26","slug":"buisiness-planning-for-games","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jb19g23\/2025\/04\/05\/buisiness-planning-for-games\/","title":{"rendered":"Buisiness Planning for Games Week 1"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Assessment Method Business plan<br>Weighting 100%<br>Word Count 2,500 words (a minimum inclusion of 6 Harvard style references with<br>relevant illustrations)<br>Summative Submission Date 28th April 2025<br>Summative Submission Details Electronic copy via Turnitin (Blackboard).<br>Formative Assessment Details<br>Submission<br>23rd April 2023<br>Develop a business plan, with illustrations, positioning and financial<br>analysis for an idea that you would like to bring to the market.<br>(Individual)<br>2,500 words making use of the business canvas and models as<br>necessary with references.<br>From a visual and written analysis, address the following steps:<br>\u2022 IDEA CONTEXT &amp; DEVELOPMENT (500 words + visual images)<br>Providing references and theoretical frameworks, introduce how<br>you developed your business idea in relation to entrepreneurial<br>processes. You should contextualise your idea in the<br>contemporary creative industries sector and market trends<br>(circular economy, sustainability, HCD or simply your<br>entrepreneurial approach).<br>\u2022 BUSINESS PLAN (2,000 words + visual images) Explain your<br>business plan paying particular attention to the value you create.<br>Identify how you are offering a solution to existing problem\/s<br>experienced by your intended users\/consumers. Analyse your<br>brand positioning, discussing direct and indirect competitors.<br>Provide a basic financial analysis for your business (cash flow and<br>forecast)<br>\u2022 BIBLIOGRAPHY<br>Books, Academic Journals, Newspaper Articles, Information<br>Services, Web Sources<br>Date marks and feedback will be<br>available to students<br>28th May 2025<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Important concepts<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Product-market fit:<br>When a company&#8217;s product or service perfectly aligns with the needs and demands of its target customers, leading to high satisfaction, strong demand and sustainable growth.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Customers\/users\/players (CUPs):<br>The individuals or entities who engage with and utilise a product or service, including consumers, clients, or gamers, depending on the context.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Vision Statement<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Vision statement for the game: Craft a compelling vision statement that encapsulates the essence of the game you&#8217;re developing. This statement should convey the ultimate purpose and direction of your game project.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Concise expression: Keep the vision statement concise and memorable, making it easy for team members, customers and investors to recall and align with.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Alignment with mission: Ensure the vision aligns with the game&#8217;s overall mission, objectives and creative direction. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Forward-looking perspective: Frame the vision in the future, describing where the game aims to be in several years.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Realistic ambition: While aspirational, the vision should still be attainable and grounded in the team&#8217;s capabilities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Clarity: Make sure the vision statement is clear and comprehensible to all members of the development team, customers and investors reflecting a shared sense of purpose.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">The Game: Lament<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">1.1 Identify the games experience: <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game is about overcoming grief through a detailed and engaging story, as well as, powerful gameplay moments. It is an action filled adventure designed to show the pain of death, and the desperation and grief that people feel, and what they will do to overcome these emotions. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1.2 When does the game get played<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lament is an action rogue-like, however, it will fill a hole somewhere in the middle of a rogue-like and a story game. People who want to sit down and beat up enemies have the option of playing, as well as people who want to sit down and enjoy an engaging story. It will be played when people have somewhere between 30-40 minutes of time to sit down and play a game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1.3 Who will find it useful<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">People who are intrested in an engaging story concept with fun and detailed combat. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1.4 Emotional impact of this game<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is about overcoming grief and accepting loss<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1.5 Quantification of this impact<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">N\/A<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1.6 Nearest competition and weakness in competition. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The nearest competion would be games like the Binding of Issac, who fill a similar but not entire whole in this story-rogue-like genre. Binding of Issac has a strong theme of replayability and a multitude of story lines, whereas, Lament is focused on one story and the various paths to fullfill it. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Insomniac games vision statement<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-insomniac-games wp-block-embed-insomniac-games\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"Fxn3aeHsSQ\"><a href=\"https:\/\/insomniac.games\/vision-mission\/\">Vision &#038; Mission<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Vision &#038; Mission&#8221; &#8212; Insomniac Games\" src=\"https:\/\/insomniac.games\/vision-mission\/embed\/#?secret=m6LV15FBiv#?secret=Fxn3aeHsSQ\" data-secret=\"Fxn3aeHsSQ\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Quotes <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Business Planning for Games By <a href=\"https:\/\/www-taylorfrancis-com.soton.idm.oclc.org\/search?contributorName=Christopher Buckingham&amp;contributorRole=author&amp;redirectFromPDP=true&amp;context=ubx\">Christopher Buckingham<\/a>: <a href=\"https:\/\/www-taylorfrancis-com.soton.idm.oclc.org\/books\/mono\/10.1201\/9781003352594\/business-planning-games-christopher-buckingham\">https:\/\/www-taylorfrancis-com.soton.idm.oclc.org\/books\/mono\/10.1201\/9781003352594\/business-planning-games-christopher-buckingham<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;How the world will benefit from the very existence of the game and how humanity will be changed forever. Sound too much?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That is the point. A vision statement should be wild and expensive.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assessment Method Business planWeighting 100%Word Count 2,500 words (a minimum inclusion of 6 Harvard style references withrelevant illustrations)Summative Submission Date 28th April 2025Summative Submission Details Electronic copy via Turnitin (Blackboard).Formative Assessment DetailsSubmission23rd April 2023Develop a business plan, with illustrations, positioning and financialanalysis for an idea that you would like to bring to the market.(Individual)2,500 words [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,25],"tags":[],"class_list":["post-607","post","type-post","status-publish","format-standard","hentry","category-business-planning-for-games","category-term-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/607","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/comments?post=607"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/607\/revisions"}],"predecessor-version":[{"id":610,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/607\/revisions\/610"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/media?parent=607"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/categories?post=607"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/tags?post=607"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}