{"id":79,"date":"2024-10-14T22:03:13","date_gmt":"2024-10-14T22:03:13","guid":{"rendered":"https:\/\/sites.wsagames.com\/jb19g23\/?p=79"},"modified":"2025-02-20T23:51:36","modified_gmt":"2025-02-20T23:51:36","slug":"week-2-blog-post","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jb19g23\/2024\/10\/14\/week-2-blog-post\/","title":{"rendered":"Week 2: Game Spaces and World Building"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Concept Mind-Map<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/miro.com\/app\/board\/uXjVLSvv5NQ=\/?share_link_id=41727639494\">https:\/\/miro.com\/app\/board\/uXjVLSvv5NQ=\/?share_link_id=41727639494<\/a><br>Miro link for better clarity <\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"343\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/Screenshot-2024-10-14-223317-1024x343.jpg\" alt=\"\" class=\"wp-image-81\" style=\"width:838px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/Screenshot-2024-10-14-223317-1024x343.jpg 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/Screenshot-2024-10-14-223317-300x101.jpg 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/Screenshot-2024-10-14-223317-768x257.jpg 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/Screenshot-2024-10-14-223317-1536x515.jpg 1536w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/Screenshot-2024-10-14-223317.jpg 1811w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Game Spaces and World Building<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A world is a vibrant system of connected and interdependent variables. Similarly, gameworlds are &#8220;world representations designed with a particular gameplay in mind and characterized by game-system information that enables meaningful player interaction&#8221; (Jorgensen, 2013). <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I believe Jorgensen is trying to say that The world isn&#8217;t just a passive environment; it is intentionally crafted to support and enhance the game&#8217;s specific mechanics, actions, and rules. This could include how levels are structured, how players navigate, or how environments interact with the gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example, a platformer game might have floating platforms, hidden paths, or obstacles crucial to jumping and movement mechanics. The demands of the gameplay should shape the world. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fundamental idea is that these systems are designed to allow players to interact with the game world in meaningful, impactful, and engaging ways. The interactions between the player and the world should have a purpose, such as solving puzzles, defeating enemies, or influencing a storyline.  A player&#8217;s actions should have consequences or rewards, creating a sense of agency.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jorgensen, K. (2013). <em>Game Worlds: The Interaction of Narrative and Gameplay<\/em>. [MIT publisher].<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Place vs Space<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The core difference between a &#8216;Place&#8217; and a &#8216;Space&#8217; is the meaning and use behind it. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Space is often neutral or empty, whereas a place has meaning and significance. <\/li>\n\n\n\n<li>Space is measurable, while place involves emotional, cultural, or social dimensions that are harder to quantify. <\/li>\n\n\n\n<li>Space represents potential, while place represents actual lived or experienced reality.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">In gaming, &#8220;space&#8221; denotes the open, abstract environments intended for player movement and interaction, typically defined by potential and mechanics. On the other hand, &#8220;place&#8221; refers to a space that has acquired significance through narrative, emotional attachment, or personal experiences. Game designers frequently strive to imbue space with a sense of place by fostering meaningful player interaction, storytelling, and customization, enhancing the player&#8217;s bond with the virtual world.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">The Shape of Games<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The video &#8220;How Nintendo Solved Zelda&#8217;s Open World Problem&#8221; (Game Maker&#8217;s Toolkit, 2017) delves into how <em>Breath of the<\/em> <em>Wild<\/em> tackled common open-world design challenges. Traditional open-world games often struggle with overwhelming players with too much freedom or constraining them with excessive guidance. Nintendo addressed this by prioritizing systems-based gameplay, allowing players to freely experiment with physics and elemental interactions, fostering creativity and unique solutions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rather than relying on extensive tutorials, <em>Breath of the<\/em> <em>Wild<\/em> encourages learning through exploration, presenting a non-linear world where shrines serve as replacements for traditional dungeons. The game employs &#8220;curiosity-driven&#8221; exploration, where environmental design naturally leads players to points of interest without explicit markers. The rewards of exploration are substantial, making it feel genuinely worthwhile. Nintendo trusted players&#8217; intelligence, crafting the game to inspire adventure and discovery, with a minimal HUD to enhance immersion. By balancing freedom and subtle guidance, Nintendo has fashioned a dynamic open-world experience that is both empowering and captivating.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Game Maker&#8217;s Toolkit. (2017) <em>How Nintendo Solved Zelda&#8217;s Open World Problem<\/em>. Available at: <a href=\"https:\/\/www.youtube.com\/watch?v=CZzcVs8tNfE\">https:\/\/www.youtube.com\/watch?v=CZzcVs8tNfE<\/a> (Accessed: 14 October 2024)<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"529\" data-id=\"83\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-6-1024x529.png\" alt=\"\" class=\"wp-image-83\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-6-1024x529.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-6-300x155.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-6-768x397.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-6.png 1411w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"552\" height=\"402\" data-id=\"82\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-4.png\" alt=\"\" class=\"wp-image-82\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-4.png 552w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2024\/10\/image-4-300x218.png 300w\" sizes=\"(max-width: 552px) 100vw, 552px\" \/><\/figure>\n<\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n<nav class=\"is-responsive wp-block-navigation is-layout-flex wp-block-navigation-is-layout-flex\" aria-label=\"Navigation\" \n\t\t data-wp-interactive=\"core\/navigation\" 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href=\"https:\/\/sites.wsagames.com\/jb19g23\/category\/year-3-25-26\/\"><span class=\"wp-block-navigation-item__label\">Year 3 25-26<\/span><\/a><\/li><\/ul>\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div><\/nav>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Concept Mind-Map https:\/\/miro.com\/app\/board\/uXjVLSvv5NQ=\/?share_link_id=41727639494Miro link for better clarity Game Spaces and World Building A world is a vibrant system of connected and interdependent variables. Similarly, gameworlds are &#8220;world representations designed with a particular gameplay in mind and characterized by game-system information that enables meaningful player interaction&#8221; (Jorgensen, 2013). I believe Jorgensen is trying to say that [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,24],"tags":[],"class_list":["post-79","post","type-post","status-publish","format-standard","hentry","category-blog","category-term-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/79","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/comments?post=79"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/79\/revisions"}],"predecessor-version":[{"id":94,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/79\/revisions\/94"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/media?parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/categories?post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/tags?post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}