{"id":993,"date":"2025-12-05T00:11:17","date_gmt":"2025-12-05T00:11:17","guid":{"rendered":"https:\/\/sites.wsagames.com\/jb19g23\/?p=993"},"modified":"2025-12-05T00:11:17","modified_gmt":"2025-12-05T00:11:17","slug":"developing-my-ideas","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jb19g23\/2025\/12\/05\/developing-my-ideas\/","title":{"rendered":"Developing my ideas"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li>Deep Front<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Deep Front is a game concept that I feel has a very strong emphaisis on the visuals, so figuring out how I want some of these places and things to look was a big first step for me. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"573\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-2-1024x573.jpg\" alt=\"\" class=\"wp-image-1013\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-2-1024x573.jpg 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-2-300x168.jpg 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-2-768x430.jpg 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-2-1536x860.jpg 1536w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-2.jpg 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Creating some inital sketches in Krita, I wanted to help myself understand how these cities might be seen under siege from the ocean!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"573\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-3-1024x573.jpg\" alt=\"\" class=\"wp-image-1014\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-3-1024x573.jpg 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-3-300x168.jpg 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-3-768x430.jpg 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-3-1536x860.jpg 1536w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Kraken-City-attack-3.jpg 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/image-1024x572.png\" alt=\"\" class=\"wp-image-1025\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/image-1024x572.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/image-300x167.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/image-768x429.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/image.png 1150w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Outside of the visuals, I also think that it&#8217;s really important to have a solid foundation for the mechanics of the game. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Using Miro I outlined the initial <strong>Deploy \u2192 Defend \u2192 Hunt \u2192 Discover<\/strong> loop.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"746\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/Year-3-Uni-746x1024.jpg\" alt=\"\" class=\"wp-image-1026\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/Year-3-Uni-746x1024.jpg 746w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/Year-3-Uni-219x300.jpg 219w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/Year-3-Uni-768x1054.jpg 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/12\/Year-3-Uni.jpg 853w\" sizes=\"(max-width: 746px) 100vw, 746px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The end goal of the game is for players to learn about the ocean life that is currently not being protected and desecrated, whilst also creating a thrilling experience. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My idea is that, allowing the players to &#8216;technically&#8217; ignore the core story and values for a fun game, the message of the game is actually a lot more widespread, instead of just making a game that is plastered in messages about pollution. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In reality, this game may be out of scope for this project, there are too many factors to the game to make it interesting, fun and feel fully fleshed out in the time frame we have to create the actual games. However, this is an idea that I do like, with a developed narrative and fleshed out mechanics, the game could be realy enjoyable.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Sea Sketcher<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Using Miro, I decided to really focus on what I want Sea Skethcer to be. Some key takeaways from this exploration are the development of the core concept. From a simple game about exploring the world. Instead the player will have a start and endpoint task which direct the player into exploring the world. <\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Year-3-Uni.pdf\" type=\"application\/pdf\" style=\"width:100%;height:630px\" aria-label=\"Embed of Year 3 Uni.\"><\/object><a id=\"wp-block-file--media-fb5e6880-85bf-4083-a5e7-c19188cbabe9\" href=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Year-3-Uni.pdf\">Year 3 Uni<\/a><a href=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Year-3-Uni.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-fb5e6880-85bf-4083-a5e7-c19188cbabe9\">Download<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">I don&#8217;t want this to be the only drive for players to explore the world and as such I also want to include an array of sidequests which allow players to further invest themselves into the world. <\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Year-3-Uni-1.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of Year 3 Uni (1).\"><\/object><a id=\"wp-block-file--media-2738f362-22ab-4cbb-89a2-35fc9a2ccc86\" href=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Year-3-Uni-1.pdf\">Year 3 Uni (1)<\/a><a href=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/Year-3-Uni-1.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-2738f362-22ab-4cbb-89a2-35fc9a2ccc86\">Download<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Along with sidequests I also want players to naturally explore the world, setting up multiple interesting landmarks and features between the player and main mission goals. This follows what I like to call a &#8216;Breath of the Wild&#8217; mindset. This is the idea of encouraging the player to get distracted and enjoy every small aspect of the world. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Along with the sea fareing aspect of the game, I do still want to include sea monsters to some extenet, however, instead of these beasts being a large focus, I think they&#8217;d be better suited to being conserved and observed, the same way people record Humpback Wales surfacing! They can be dangerous, but they&#8217;re mostly doing their own thing, and we&#8217;re just watching. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Below I also have some good game references for some ideas I want to incorporate into the game. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Passpartout&#8217;s sketching is really unique, allowing the player to have full control over the art they make and I think this could be a really fun way to allow the players to record where they&#8217;ve been and what they&#8217;ve seen. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-5-1024x576.png\" alt=\"\" class=\"wp-image-1000\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-5-1024x576.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-5-300x169.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-5-768x432.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-5-1536x864.png 1536w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-5.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/store.steampowered.com\/app\/582550\/Passpartout_The_Starving_Artist\">https:\/\/store.steampowered.com\/app\/582550\/Passpartout_The_Starving_Artist<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Spilled is a game that is about conserving the environement and some aspects I really like of this game is the art direction and style. the 3d isometric perspective really focus&#8217; on the landscapes in the game. However, I think a mixed perspective might work best for my game. Maybe using a first person when on an island and a third person camera when exploring the oceans. Or using an isometric perspective on isalands and a free third peroson camera when sailing the seas. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The type of camera you use really impacts gameplay and as a large focus of the game will be on exploration and discovery, I think a third or first person camera would work best. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-6-1024x576.png\" alt=\"\" class=\"wp-image-1002\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-6-1024x576.png 1024w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-6-300x169.png 300w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-6-768x432.png 768w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-6-1536x864.png 1536w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-6.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/store.steampowered.com\/app\/2240080\/Spilled\">https:\/\/store.steampowered.com\/app\/2240080\/Spilled<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Pidgeon guild is still in development, however, I think the 3d art direction is exactly what I want for a game like Sea Sketcher. Low poly art allows for there to be lots of assets in the game at the same time, and also makes drawing the enironment easier for the player. This art style would also work for the delivery aspect of the quest, with a large focus on boxes. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"460\" height=\"215\" src=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-7.png\" alt=\"\" class=\"wp-image-1003\" srcset=\"https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-7.png 460w, https:\/\/sites.wsagames.com\/jb19g23\/wp-content\/uploads\/sites\/4\/2025\/11\/image-7-300x140.png 300w\" sizes=\"(max-width: 460px) 100vw, 460px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/store.steampowered.com\/app\/3657310\/Pigeon_Guild\">https:\/\/store.steampowered.com\/app\/3657310\/Pigeon_Guild<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Deep Front is a game concept that I feel has a very strong emphaisis on the visuals, so figuring out how I want some of these places and things to look was a big first step for me. Creating some inital sketches in Krita, I wanted to help myself understand how these cities might be [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[41],"tags":[],"class_list":["post-993","post","type-post","status-publish","format-standard","hentry","category-phase-3"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/993","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/comments?post=993"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/993\/revisions"}],"predecessor-version":[{"id":1027,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/posts\/993\/revisions\/1027"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/media?parent=993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/categories?post=993"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jb19g23\/wp-json\/wp\/v2\/tags?post=993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}