{"id":106,"date":"2026-10-12T09:36:10","date_gmt":"2026-10-12T09:36:10","guid":{"rendered":"https:\/\/sites.wsagames.com\/jeh1g25\/?p=106"},"modified":"2026-10-29T22:59:20","modified_gmt":"2026-10-29T22:59:20","slug":"week-4","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jeh1g25\/2026\/10\/12\/week-4\/","title":{"rendered":"Week 4"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Game loops and game design documents:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Prototype &#8211; Bare bones version of the game conveing a concept rather then the polish the finished game would contain<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Demo &#8211; Polished version of what the game is supposed to feel like and make the player experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sarah came in to give us a lecture on Monday morning about game loops and how you can represent them in a diagram <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Game loops: Example (tic tac toe)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"514\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/image-1-1024x514.png\" alt=\"\" class=\"wp-image-109\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/image-1-1024x514.png 1024w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/image-1-300x151.png 300w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/image-1-767x385.png 767w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/image-1.png 1170w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Creating a solid idea<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">When making a game its sometimes hard to convey what you want for the game to others because they only know what you tell them, for this reason on Tuesdays lecture we made boards including all important information and ideas for our game thus far so when the game gets made people have a more solid interpretation of what you are trying to make, this includes the core loop, the pillars as well as images and referance of aesthetic and feeling as well as what the game is not. The genre of game I want to make is quite broad so you can&#8217;t just say its a &#8216;platformer&#8217; because then games like Celeste and Inside could be put into the same genre (Celeste is a pixel precision platformer, Inside is based on narrative and puzzles). I would consider my game somwehere in between those 2 as I want there to be an element of story telling and character development but I also want there to be challenges and difficult sections to traverse through.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In regards to how I want to tell the story, its limited when you make a 2D game since theres only so much environmental story you can tell e.g., if there was a zombie game and in a scene of a 3D game you see a positive test on the floor, you could assume that area is infected. Likewise on a platformer if for example you were in a forest and you see red in the background you could assume there is a fire. Most of the story in my game I want to be told through comic strip cutscenes or through physically interacting with a character in the world but of course there will always be an aspect of how the environment imapcts the player experience. I think theres many parts of the story moving forwards if it got developed which could be told through the environment and the surroundings e.g., another animal in the game shying away from the light or getting damaged by it, or the &#8216;dangerously beautiful&#8217; feeling.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Below is the boards we made in Miro during class:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"877\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Year-2-World-Game-Design-Canvas-1-877x1024.jpg\" alt=\"\" class=\"wp-image-127\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Year-2-World-Game-Design-Canvas-1-877x1024.jpg 877w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Year-2-World-Game-Design-Canvas-1-767x896.jpg 767w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Year-2-World-Game-Design-Canvas-1-257x300.jpg 257w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Year-2-World-Game-Design-Canvas-1.jpg 1156w\" sizes=\"(max-width: 877px) 100vw, 877px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have stuck with the aesthetic feeling of Ori and a few other games like First Light and the final scene in Celeste, for character design I want the cat to appear as innocent and clueless so the player empathizes with them better as shown in the character section, I also want there to be other animals in the worls but not organic ones, made up ones, as an example of this I included the Chocobo and Moogles from the Final Fantasy franchize as well as some referances of robotic animals I found on Pinterest.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of GUI&#8217;s which I will use in the game and the HUD in general I want to keep it minimal to not confuse the player so chose only to include a Health bar and a resiatance to the light meter as well as a map which the player can access because I want to eventually have reasons to revisit areas they have already progressed through because the game is based around a cats trauma and part of getting over it is going over things which you struggled with previously, but they become easier when you do them again. The referance for the map I included here was from Ori and the Will of the Wisp and I also want to take a slight inspiration from Rainworld in terms of how it could look, very simplistic and a side view. I want my game to be difficult on the player and for them to struggle because its not based on a topic which is easy.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Continuing my prototype:<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">For progress this week I implemented the scene in the begining in which you see why the cat is scared of the light, this is what it looks like:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"569\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-13-114607-1-1024x569.png\" alt=\"\" class=\"wp-image-224\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-13-114607-1-1024x569.png 1024w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-13-114607-1-300x167.png 300w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-13-114607-1-766x426.png 766w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-13-114607-1.png 1155w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I wanted to tell the story in the most simple way possible as most of the interpretation of the game is supposed to be up to the player, you could take it as a puzzle platformer where you have to avoid light and other obsticles to reach a goal, or if you choose to pay attention you can talk to people throughout the game and see why things are happening.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Crit:<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">At this point in development I had another crit when I showed further progress on my prototype as well as my core game loop and elevator pitch, the game felt much more complete for sure but some feedback I got was to change the story in the begining from being the parents dieing to finding your parents which would then give a goal to the player which I was struggling to come up with. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"509\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124719-1024x509.png\" alt=\"\" class=\"wp-image-183\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124719-1024x509.png 1024w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124719-300x149.png 300w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124719-766x381.png 766w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124719.png 1207w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"359\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124757-1024x359.png\" alt=\"\" class=\"wp-image-184\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124757-1024x359.png 1024w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124757-300x105.png 300w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124757-766x269.png 766w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124757.png 1530w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"454\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124733-1024x454.png\" alt=\"\" class=\"wp-image-185\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124733-1024x454.png 1024w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124733-300x133.png 300w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124733-767x340.png 767w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124733.png 1045w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"908\" height=\"447\" src=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124745.png\" alt=\"\" class=\"wp-image-186\" srcset=\"https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124745.png 908w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124745-300x148.png 300w, https:\/\/sites.wsagames.com\/jeh1g25\/wp-content\/uploads\/sites\/89\/2026\/10\/Screenshot-2026-10-19-124745-768x378.png 768w\" sizes=\"(max-width: 908px) 100vw, 908px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Game loops and game design documents: Prototype &#8211; Bare bones version of the game conveing a concept rather then the polish the finished game would contain Demo &#8211; Polished version of what the game is supposed to feel like and make the player experience. Sarah came in to give us a lecture on Monday morning [&hellip;]<\/p>\n","protected":false},"author":69,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-106","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/posts\/106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/users\/69"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/comments?post=106"}],"version-history":[{"count":10,"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/posts\/106\/revisions"}],"predecessor-version":[{"id":225,"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/posts\/106\/revisions\/225"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/media?parent=106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/categories?post=106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jeh1g25\/wp-json\/wp\/v2\/tags?post=106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}