The focus of this week was formative feedback and working on our project further. Having listened to the advice of our tutors, we independently took the feedback into account and refined our vertical slice. In our case, it means the implementation of mechanics that we have discussed previously. Being the Mechanics Designer, I collaborated with our programmer and implemented the prototype of the falling leaves mechanics. It is necessary to notice that within the game, the leaves fall down and cover the choice words in the dialogue with NPCs. The player should use the mouse in order to move the leaves and make the dialogue visible. Such mechanics symbolize the attention deficits that people with ASD may experience while having a dialogue with others. Moreover, we began implementing the system of sentence fragments in which players create their answers using broken parts of the NPC dialogue. However, it is difficult to balance falling leaves in a way that they would distract the player and not frustrate him/her. Nevertheless, I find the prototype very appealing visually.