{"id":41,"date":"2026-01-03T20:49:09","date_gmt":"2026-01-03T20:49:09","guid":{"rendered":"https:\/\/sites.wsagames.com\/jl9u24\/?p=41"},"modified":"2026-03-16T11:38:52","modified_gmt":"2026-03-16T11:38:52","slug":"audio-visual-design","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jl9u24\/2026\/01\/03\/audio-visual-design\/","title":{"rendered":"Audio &amp; Visual Design"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>Music Philosophy<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Genre:<\/strong>\u00a0Classical piano-driven, ambient, post-rock, occasional traditional Korean motifs.<\/li>\n\n\n\n<li><strong>Track Progression:<\/strong>\n<ul class=\"wp-block-list\">\n<li>Early game: Solo piano, sparse.<\/li>\n\n\n\n<li>Mid game: Duet interplay (protagonist\u2019s part represented in synth\/string accents).<\/li>\n\n\n\n<li>Late game: Full orchestral swells during climactic memories.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Composer Goal:<\/strong>\u00a0Each track must feel like a\u00a0<em>conversation<\/em>.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Visual Language<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Limbo:<\/strong>\u00a0Dark blues, blacks, grays. Piano is the only light source.<\/li>\n\n\n\n<li><strong>Memory Sequences:<\/strong>\u00a0Warm sepia\/overexposed film for happy memories; cold, fragmented, high-contrast for trauma.<\/li>\n\n\n\n<li><strong>UI:<\/strong>\u00a0Minimalist. Judgment text is subtle; note highway is transparent, almost like sheet music lines.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Pianist Entity Transformation<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Stage 1:<\/strong>\u00a0Monstrous, distorted.<\/li>\n\n\n\n<li><strong>Stage 3:<\/strong>\u00a0More humanoid, details of father\u2019s uniform appear.<\/li>\n\n\n\n<li><strong>Final Stage:<\/strong>\u00a0Clearly her father, translucent but recognizable.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Music Philosophy Visual Language Pianist Entity Transformation<\/p>\n","protected":false},"author":42,"featured_media":153,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/posts\/41","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/users\/42"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/posts\/41\/revisions"}],"predecessor-version":[{"id":42,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/posts\/41\/revisions\/42"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/media\/153"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/media?parent=41"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/categories?post=41"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jl9u24\/wp-json\/wp\/v2\/tags?post=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}