From Themes to Game

In this drawing you can see how I’ve brought to life the mechanics:

  • Ordering, preparing, serving (Creating coffees and keeping up with incoming orders)
  • Choice, impact, event (Navigating conversations with friends and family)
  • Mood Management (Making sure the vibe in the coffee shop stays high to attract customers)
  • Stress & calmness meter (Creating specific coffee orders without making mistakes in a fast paced environment)
  • Negotiating conversations in relationships (Managing the happiness levels of family members through interactions)
  • Response to random events (Whilst skiing down slope dodge incoming obstacles and make it down to the bottom without crashing)