From Themes to Game

In this drawing you can see how I’ve brought to life the mechanics:
- Ordering, preparing, serving (Creating coffees and keeping up with incoming orders)
- Choice, impact, event (Navigating conversations with friends and family)
- Mood Management (Making sure the vibe in the coffee shop stays high to attract customers)
- Stress & calmness meter (Creating specific coffee orders without making mistakes in a fast paced environment)
- Negotiating conversations in relationships (Managing the happiness levels of family members through interactions)
- Response to random events (Whilst skiing down slope dodge incoming obstacles and make it down to the bottom without crashing)