Texture Deep Dive Presentation:
What the presentation covered:
I presented my research, experiments and early game ideas revolved around the theme texture.
Feedback:
- The majority of the feedback wasn’t to do with my research but more to do with focus and scope.
- People suggested connecting texture with emotions and memory as this is a method is already used in art
- There was also some questions raised as to how i could utilise haptics such as the PS5 adaptive triggers and physical controllers to enhance a textures simulation
- Start focusing on system thinking rather than just the visual representation
My key realisations:
- This suggested texture isn’t enough to carry a game concept but could it support other core mechanics?
- Despite the positive reception, some of the feedback backed up my own struggles with coming up with a game concept where texture is the core system.