{"id":341,"date":"2026-01-17T03:42:44","date_gmt":"2026-01-17T03:42:44","guid":{"rendered":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/?p=341"},"modified":"2026-01-18T17:36:43","modified_gmt":"2026-01-18T17:36:43","slug":"game-idea-2-design-research","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/2026\/01\/17\/game-idea-2-design-research\/","title":{"rendered":"Game Idea 2"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-text-align-center\">Game Idea 2<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Overview:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It would be a collection of 5-10 minute minigames based on real disasters such as, hurricane Katrina, Tohoku earthquake, Eyjafjallajokull eruption which will be designed as an interactive textbook to assist teaching GCSE Geography students (12-16 years old). These mini games will teach, causes, impacts, and responses through gameplay where a perfect success is impossible due to realistic constraints.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gamifying the theme:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I was inspired by Sporkware which is a series microgames each with unique mechanics and systems but are tied together by a consistent visual style<\/li>\n\n\n\n<li>The core gameplay loop would be something like this: Context intro \u2192player response \u2192 constraint reveal \u2192 impact visualization \u2192 reflection on historic event<\/li>\n\n\n\n<li>This game would follow the pedagogical educational framework where students learn through doing and failing rather than passive reading. By introducing the impossible 100% success rate it helps to develop system thinking and risk management.<\/li>\n\n\n\n<li>Turning a disaster into a mechanic:\n<ul class=\"wp-block-list\">\n<li>Katrina: resource allocation vs time &amp; budget. Highlights the major human impact that occurred during this disaster.<\/li>\n\n\n\n<li>Tohoku: Early warning system (countdown) vs densely populated cities.<\/li>\n\n\n\n<li>Eyjafjallajokull: Air traffic control re-routing from ash.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Ethical framework:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Using real disasters requires a degree of sensitivity. By focusing on the systemic lessons and not focusing on individual suffering, and showcasing the community&#8217;s resilience against the destruction frames the disaster as a learning opportunity and not just another tragedy.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Critical analysis:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>BBC bitesize planet planner fails to capture the players emotional attention due to the game feeling like a quiz. The lack of agency, options to skip text, lack of depth for GCSE students makes this concept full of gaps to improve upon. In my concept I address these issues by ensuring there is genuine decision making with trade offs, failure as a pedagogy, and deeper GCSE aligned content.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Moodboards:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Before choosing a visual identity I evaluated 9 different art categories: pixel, hand drawn, cartoon, realism, low poly, cel-shaded, flat, monochrome, desktop\/OS simulation.<\/li>\n\n\n\n<li>Out of these categories I choose cartoon\/flat. This was to ensure clarity with visuals, to be age and genre appropriate, emotional balance to ensure the game has a serious tone yet still childish.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/sites.wsagames.com\/jr22g22-yr3\/2026\/01\/17\/visual-identity\/\" data-type=\"post\" data-id=\"363\">Link To Moodboard<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Genre:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The game in nature is educational so the target audience will be educational institutes, and as such it will be labeled an educational game.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Production:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>For the development of this game we would need a multitude of skills: A designer, content developer (Educated on the subjects), sound designer, and a programmer. The team would need to be larger than game idea 1 due to the institutional quality standards.<\/li>\n\n\n\n<li>With my background in environmental geoscience I can provide the content knowledge, but for any complex scenarios an educator would be necessary.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Game Idea 2 Overview: It would be a collection of 5-10 minute minigames based on real disasters such as, hurricane Katrina, Tohoku earthquake, Eyjafjallajokull eruption which will be designed as an interactive textbook to assist teaching GCSE Geography students (12-16 years old). These mini games will teach, causes, impacts, and responses through gameplay where a [&hellip;]<\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-341","post","type-post","status-publish","format-standard","hentry","category-p3"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/posts\/341","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/comments?post=341"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/posts\/341\/revisions"}],"predecessor-version":[{"id":446,"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/posts\/341\/revisions\/446"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/media?parent=341"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/categories?post=341"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jr22g22-yr3\/wp-json\/wp\/v2\/tags?post=341"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}