{"id":295,"date":"2024-11-12T15:52:42","date_gmt":"2024-11-12T15:52:42","guid":{"rendered":"https:\/\/sites.wsagames.com\/jr22g22\/?page_id=295"},"modified":"2025-01-13T03:26:09","modified_gmt":"2025-01-13T03:26:09","slug":"sound","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/","title":{"rendered":"Sound"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Sound<\/strong>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Music &#8211;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Although music isn&#8217;t a main focus of this game, it will help to create an immersive experience in Doctor Water. I want a different sound track for each area to match the biome that it is set in. By creating a distinct mood, it will help to connect the player to the environment&#8217;s challenges and themes. My main inspiration that&nbsp;i&nbsp;want replicated in each biome is from this video titled \u201cWhy Does Snow Music Sound So COLD?\u201d,&nbsp;i&nbsp;have outlined the music style for each section:&nbsp;<br>&nbsp;<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Londinium\u00a0\u00a0<\/strong><\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u00a0i\u00a0want to create:\u00a0<\/li>\n\n\n\n<li>A feeling of busyness, people everywhere, non-stop\u00a0<\/li>\n\n\n\n<li>This is an example of the type of music\u00a0i\u00a0would want in Londinium:\u00a0<\/li>\n\n\n\n<li>For the front on perspective and less time pressured feel, this is the type of music that would play in the background:\u00a0<\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=rFCN676Z7uo\" target=\"_blank\" rel=\"noreferrer noopener\">Trans-Europa Express (2009 Remaster)\u00a0<\/a>&#8211;\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Trans-Europa Express (2009 Remaster)\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/rFCN676Z7uo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>For the birds eye perspective when the player has a time limit to keep the same vibe but add a sense of urgency, this sound track with an almost clock sound would be perfect:\u00a0<\/li>\n\n\n\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=OSMLMqMR01I\" target=\"_blank\" rel=\"noreferrer noopener\">Game Show Tension Bed<\/a>\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Game Show Tension Bed\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/OSMLMqMR01I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><strong>Nefarun\u00a0\u00a0<\/strong><\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>i\u00a0want to create:\u00a0<\/li>\n\n\n\n<li>A sense of heat, dryness and emptiness\u00a0\u00a0<\/li>\n\n\n\n<li>I want to create an atmosphere of isolation, struggle, hopeless in an attempt to replicate the challenges of a water-scarce desert. This is an example of what\u00a0i\u00a0think would best fit this area:\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=Xt79r7DvzR0\" target=\"_blank\" rel=\"noreferrer noopener\">Shimmers in the Sand<\/a>\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Shimmers in the Sand\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/Xt79r7DvzR0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Bayonara\u00a0<\/strong><\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I want to create:\u00a0\u00a0<\/li>\n\n\n\n<li>A sense of humidity, being by the river, surrounded by wildlife\u00a0<\/li>\n\n\n\n<li>I want to create an environment of unusual calmness, that there isn&#8217;t anything out of place and everyone around is calm and resting. But I also want to give off the vibe of exploring a tropical region. There isn&#8217;t a track that captures this exactly, but this is a good background soundtrack:\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=BZ2y__Uw1kU\" target=\"_blank\" rel=\"noreferrer noopener\">Seashore<\/a><\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Seashore\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/BZ2y__Uw1kU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><strong>Andemara\u00a0<\/strong><\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I want to create:\u00a0<\/li>\n\n\n\n<li>A sense of cold, cave, damp atmosphere\u00a0<\/li>\n\n\n\n<li>I want the player to feel isolated in a high icy and snowy cave. I want them to feel cold, freezing. This soundtrack encapsulates what\u00a0i\u00a0want and\u00a0its\u00a0from\u00a0pokemon:\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=jmaYan0K9Aw&amp;list=PLeo1Ykuc8d4b7kKQSlndel1hin1rqlDuv&amp;index=6\" target=\"_blank\" rel=\"noreferrer noopener\">PDW &#8211; Icy Cave Music<\/a>\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"PDW - Icy Cave Music [Extended]\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/jmaYan0K9Aw?list=PLeo1Ykuc8d4b7kKQSlndel1hin1rqlDuv\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sound Effects\u00a0\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Having good sound effects are essential for all games, they can be the difference between a successful game and an unsuccessful game. &#8220;When sound design is being done incredibly well it is meant to fade into the background and not stand out&#8221;\u00a0\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Water Weapons:\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To highlight to the player that their weapons are made of water and that they need to manage how much they use it is important to immerse the player. Here is examples of the different weapons sound effects whilst being used:&nbsp;<br>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Water Sword &#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EVKgmEUKSh9Gj1zYeciM54oBLSqnKyEkCehhtCO4Rtln1w\" target=\"_blank\" rel=\"noreferrer noopener\">mixkit-water-splash-1311.wav<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Slingshot &#8211;\u00a0\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EXJ91cZ26HtJj1osBHLpNQ0B2mhxI-QYaz0-6Hz9c1Z1yQ\" target=\"_blank\" rel=\"noreferrer noopener\">splash-fx.wav<\/a>\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fishing Rod &#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EVdEpFJ6imNMtE6VMJeMFi8BH5m59ZHH9BtSi1JOuR7Rcw\" target=\"_blank\" rel=\"noreferrer noopener\">water-splash-minecraft-sound-fx.wav<\/a>\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EclKtFfFinxImGz-sJaz91AB87Qqv-TlR_kvSfY5vnWaQQ\" target=\"_blank\" rel=\"noreferrer noopener\">splat-6831.mp3<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Snowball Launcher &#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EXyfopmTD4JKmlcEP_rHhBsBBdbtb-jaxKKjPRkGgHvEcA\" target=\"_blank\" rel=\"noreferrer noopener\">snowball-hit-02-279698.mp3<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Environmental sounds:\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To immerse the player and make things realistic I&#8217;m going to take inspiration off of Hollow Knights&#8217; use of sound effects for running. Making sure to make the players movements sound accurate to the ground they are running on. Here is an example of the sound the players would make running on the different grounds:&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pipes of Londinium &#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EYHjX1dOrrVDtKMx_yaTomUB5C4mcvAK1IEkVA7GiRYX9A\" target=\"_blank\" rel=\"noreferrer noopener\">running-on-metal-74791 (2).mp3<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Leaves of\u00a0Nefarun\u00a0&#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EYHwRIBLRIdArENt0sooXcsBrpyMXIKvbPw_nBSeFj8hyw\" target=\"_blank\" rel=\"noreferrer noopener\">running-in-grass-6237.mp3<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Planks of\u00a0Bayonara\u00a0&#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EUaU-IrV9QhIu22Gl7VcyOABOOAvKIX7VfhwLMkRSEgKmQ\" target=\"_blank\" rel=\"noreferrer noopener\">footsteps-running-wood-sneakers-consistently-close-79973.mp3<\/a>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Snow of\u00a0Andemara\u00a0&#8211;\u00a0<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sotonac-my.sharepoint.com\/:u:\/g\/personal\/jr22g22_soton_ac_uk\/EckDb8GMvgZLnua8SV6owtcBbu6ozYEKaXKjL7mmTgwFnw\" target=\"_blank\" rel=\"noreferrer noopener\">walking-on-snow-268442.mp3<\/a>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sound&nbsp; Music &#8211;&nbsp; Although music isn&#8217;t a main focus of this game, it will help to create an immersive experience in Doctor Water. I want a different sound track for each area to match the biome that it is set in. By creating a distinct mood, it will help to connect the player to the [&hellip;]<\/p>\n","protected":false},"author":23,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-295","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sound - Joseph Roberts (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/jr22g22\/sound\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sound - Joseph Roberts (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"Sound&nbsp; Music &#8211;&nbsp; Although music isn&#8217;t a main focus of this game, it will help to create an immersive experience in Doctor Water. I want a different sound track for each area to match the biome that it is set in. By creating a distinct mood, it will help to connect the player to the [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/sites.wsagames.com\/jr22g22\/sound\/\" \/>\n<meta property=\"og:site_name\" content=\"Joseph Roberts (Year 2 Archive)\" \/>\n<meta property=\"article:modified_time\" content=\"2025-01-13T03:26:09+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/sound\\\/\",\"url\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/sound\\\/\",\"name\":\"Sound - Joseph Roberts (Year 2 Archive)\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/#website\"},\"datePublished\":\"2024-11-12T15:52:42+00:00\",\"dateModified\":\"2025-01-13T03:26:09+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/sound\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/sound\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/sound\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Sound\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/#website\",\"url\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/\",\"name\":\"Joseph Roberts (Year 2 Archive)\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/sites.wsagames.com\\\/jr22g22\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Sound - Joseph Roberts (Year 2 Archive)","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/","og_locale":"en_US","og_type":"article","og_title":"Sound - Joseph Roberts (Year 2 Archive)","og_description":"Sound&nbsp; Music &#8211;&nbsp; Although music isn&#8217;t a main focus of this game, it will help to create an immersive experience in Doctor Water. I want a different sound track for each area to match the biome that it is set in. By creating a distinct mood, it will help to connect the player to the [&hellip;]","og_url":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/","og_site_name":"Joseph Roberts (Year 2 Archive)","article_modified_time":"2025-01-13T03:26:09+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/","url":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/","name":"Sound - Joseph Roberts (Year 2 Archive)","isPartOf":{"@id":"https:\/\/sites.wsagames.com\/jr22g22\/#website"},"datePublished":"2024-11-12T15:52:42+00:00","dateModified":"2025-01-13T03:26:09+00:00","breadcrumb":{"@id":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/sites.wsagames.com\/jr22g22\/sound\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/sites.wsagames.com\/jr22g22\/sound\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/sites.wsagames.com\/jr22g22\/"},{"@type":"ListItem","position":2,"name":"Sound"}]},{"@type":"WebSite","@id":"https:\/\/sites.wsagames.com\/jr22g22\/#website","url":"https:\/\/sites.wsagames.com\/jr22g22\/","name":"Joseph Roberts (Year 2 Archive)","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/sites.wsagames.com\/jr22g22\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/pages\/295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/comments?post=295"}],"version-history":[{"count":7,"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/pages\/295\/revisions"}],"predecessor-version":[{"id":771,"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/pages\/295\/revisions\/771"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jr22g22\/wp-json\/wp\/v2\/media?parent=295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}