Technical & Production Notes
Tools / Engine
For the concept art, I either hand painted it using gouache or acrylic. I also used pencils and cheap ballpoint pens for brief messy and improvised concepts.
For the engine, either Unity or Unreal Engine could work.
Platform constraints
The controls may be harder to use if PC users do not have a controller handy to use for the game. It would still be playable, just very finicky.
Control mapping
These controls are based on an Xbox controller layout.
A – Jump. When held down, larger jump
B – press once for a crawl. When in a grab, press to bite. When held down, pounce (using left stick to highlight the target)
Y – interact. When held down, pick up. If holding an item, hold Y again to drop/set down.
X – scratch. When in grab, kick
Left stick – move. When pressed, sprint
Right stick – camera move
Left trigger – grab
Left bumper – hiss
Right trigger – push object
Right bumper – dash
3 lines – pause game, opens menu
Squares – abilities, stats
Up – Meow
Down – Hold to add to team (allows Scrabble or another NPC to follow player around), hold again to disband team (stops NPC from following)
Left – Greet
Right – Sit. When held, Curl up. Curling up regenerates health when in a safety zone.