{"id":1329,"date":"2026-01-23T09:28:48","date_gmt":"2026-01-23T09:28:48","guid":{"rendered":"https:\/\/sites.wsagames.com\/jw18g24\/?page_id=1329"},"modified":"2026-01-23T09:52:37","modified_gmt":"2026-01-23T09:52:37","slug":"structure-progression","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/jw18g24\/structure-progression\/","title":{"rendered":"Structure &amp; Progression"},"content":{"rendered":"\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-20959078 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jw18g24\/sound-design-music-direction\/\">&lt; Sound + Music<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jw18g24\/jessica-workman\/\">Home<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jw18g24\/technical-production-notes\/\">Technical &gt;<\/a><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Structure + Progression<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Narrative arcs<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One of the narrative arcs that I thought about was that the player character starts off in an abusive situation but then learns how to deal with difficult situations and is finally able to help others in difficult situations, too. At some point, there will be a mission where the player character goes back to where they escaped from and helps the rest of the animals escape too.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Difficulty curve<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Every new section of the map that the player unlocks has new, more deadly enemies. As previously stated, one of the ways it is possible to combat this is with the addition of new skills that the player has to learn to use. The other thing that is included is interaction with the environment. Learning to do this would take a bit of time to get used to yet helps with navigation and combat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Onboarding &amp; tutorialisation<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The room where the player is trapped with the man (after the cat is captured) acts as the first main tutorial section. Players learn the basic controls such as movement (jump, move left or right), simple attacks (scratch), plus interactive actions (interact and push object).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If the player is to learn a new combat skill, a black screen would occur, then the player would be teleported to a small section of the woods to test out the new skill with Scribble being there as the guide. There will be a short demonstration by Scribble, followed by mimicry from the player. Button prompts would be included.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-20959078 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jw18g24\/sound-design-music-direction\/\">&lt; Sound + Music<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jw18g24\/jessica-workman\/\">Home<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jw18g24\/technical-production-notes\/\">Technical &gt;<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Structure + Progression Narrative arcs One of the narrative arcs that I thought about was that the player character starts off in an abusive situation but then learns how to deal with difficult situations and is finally able to help others in difficult situations, too. At some point, there will be a mission where the [&hellip;]<\/p>\n","protected":false},"author":55,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1329","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/pages\/1329","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/comments?post=1329"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/pages\/1329\/revisions"}],"predecessor-version":[{"id":1361,"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/pages\/1329\/revisions\/1361"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jw18g24\/wp-json\/wp\/v2\/media?parent=1329"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}