Week 5 — Dreams that Loop Back to Light

During the fifth week, I completed the Moodboard along with the Core Game Loop. My goal was to construct a soft and dreamy universe through the assemblance of visuals.

In a quiet city, sunlight streamed through the windows, flowers opened at night, and time passed at a remarkably slow pace. My Core Loop is as follows. Learn from whatever surrounding you, and transform it into a community experience through story-telling and aesthetic interpretation. It is my wish that players acquire a new understanding after each cycle. Even in a brief moment, there is meaning of existence.

My biggest takeaway this week was that “the ambience” is also a part of game design. It is not only a matter of graphics. It’s about a player’s perception of time and space. Striking a perfect rhythmic balance among the lighting and sound was nothing less than a wonderful dream come true.

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