{"id":138,"date":"2026-01-05T10:41:12","date_gmt":"2026-01-05T10:41:12","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=138"},"modified":"2026-01-07T17:11:53","modified_gmt":"2026-01-07T17:11:53","slug":"core-gameplay","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/01\/05\/core-gameplay\/","title":{"rendered":"Core Gameplay"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Essential Experience<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Memory is not only a record of the past, but a guide for the future.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Concept Origin<\/strong><br>Inspired by the fleeting beauty of the epiphyllum, a flower that blooms only for one night, symbolising the transient yet meaningful moments of life.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><strong>Experience Description<\/strong><br>The player wanders through a soft, luminous city, collecting fragments of memory that reflect the quiet strength hidden in ordinary life.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Key Quote<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even the briefest bloom is proof of care.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Core Game Loop<\/strong><\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"772\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260106141926_233_168-1-1024x772.jpg\" alt=\"\" class=\"wp-image-166\" style=\"width:444px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260106141926_233_168-1-1024x772.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260106141926_233_168-1-300x226.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260106141926_233_168-1-768x579.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260106141926_233_168-1-1536x1157.jpg 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260106141926_233_168-1.jpg 1712w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Awaken \u2013 Enter the Polar Night<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Player awakens into a world under perpetual polar night<\/li>\n\n\n\n<li>Each login represents one awakening; logging out becomes rest<\/li>\n\n\n\n<li>All previously collected memories are retained and reviewable<\/li>\n\n\n\n<li><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Discover \u2013 Notice the Unusual<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Player actively discovers subtle but unusual elements in the environment<\/li>\n\n\n\n<li>These elements may contain memory fragments or temporary buffs \/ debuffs<\/li>\n\n\n\n<li>Discover requires attention, not guidance<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Explore \u2013 Slow Movement and Observation<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Core actions: Walk \/ Observe \/ Listen<\/li>\n\n\n\n<li>Exploration is calm and non-urgent<\/li>\n\n\n\n<li>Progress is driven by curiosity rather than objectives<\/li>\n\n\n\n<li>Players may interact socially with others or NPCs<\/li>\n\n\n\n<li>Some memories require cooperative reading (2\u20133 participants)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Collect \u2013 Read and Experience Memory<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Memory fragments are experienced in first-person perspective<\/li>\n\n\n\n<li>Gameplay occurs within the memory itself<\/li>\n\n\n\n<li>Successful completion automatically collects the memory<\/li>\n\n\n\n<li>Failed attempts result in no collection<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Reflect \u2013 Recontextualize Memory<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reflection automatically occurs in safe spaces<\/li>\n\n\n\n<li>Player views a complete third-person version of the memory<\/li>\n\n\n\n<li>Collected memories can be revisited freely<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Heal \u2013 Stabilisation of World and Self<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Healing affects both the world state and player condition<\/li>\n\n\n\n<li>Certain areas may recover or become accessible<\/li>\n\n\n\n<li><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Grow \u2013 Connection Between Memories<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Growth is represented by emerging links between memories<\/li>\n\n\n\n<li>This unlocks deeper understanding rather than numerical power<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Break \u2013 Optional Pause and Social Space<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Break is a player-chosen pause state<\/li>\n\n\n\n<li>World continues to function normally<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><br>Fall into Memory \u2013 Enter Memory Layer<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Player chooses whether to enter a memory fragment<\/li>\n\n\n\n<li>Reading more memories expands or unlocks new maps<\/li>\n\n\n\n<li>Player may remain in current space if they choose not to enter<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Design Intention<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">This project draws inspiration from my<strong> first solo journey abroad<\/strong> &#8211; walking alone through unfamiliar streets, surrounded by <strong>strangers,<\/strong> yet experiencing <strong>profound freedom and rebirth.<\/strong><br>What I wish players to experience is a quiet rebirth &#8211; to understand that ordinariness is not mediocrity, but a <strong>quiet strength.<\/strong>We are shaped not by <strong>outcomes,<\/strong> but by daily actions and care.<br>This understanding that ordinariness is not mediocrity, but a quiet kind of peace &#8211; came to me during my solo journey, and I hope to share this <strong>gentle sense of reassurance<\/strong> through the game.<br>Inspired by the <strong>epiphyllum<\/strong>, an ephemeral bloom that blooms only briefly at night,<br>it reminds us: <strong>fleetingness does not equate to meaninglessness.<\/strong><br>Persistence and ordinariness themselves can forge a <strong>gentle eternity<\/strong>.<br><strong>Even the briefest bloom is proof of care.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Essential Experience Memory is not only a record of the past, but a guide for the future. Concept OriginInspired by the fleeting beauty of the epiphyllum, a flower that blooms only for one night, symbolising the transient yet meaningful moments of life. Experience DescriptionThe player wanders through a soft, luminous city, collecting fragments of memory [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-138","post","type-post","status-publish","format-standard","hentry","category-gdd"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=138"}],"version-history":[{"count":9,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/138\/revisions"}],"predecessor-version":[{"id":216,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/138\/revisions\/216"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=138"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}