{"id":248,"date":"2026-01-08T14:01:41","date_gmt":"2026-01-08T14:01:41","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=248"},"modified":"2026-01-08T14:12:49","modified_gmt":"2026-01-08T14:12:49","slug":"week-10-project-blog-keywords","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/01\/08\/week-10-project-blog-keywords\/","title":{"rendered":"Week 10 \u2014 Project Blog Keywords"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Key Learning <\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Throughout this week&#8217;s course, we systematically explored how to structure an effective GDD and its genuine role within the game development pipeline. This has enabled me to clearly distinguish, for the first time, the differing roles of the Pitch Deck and the Game Design Document within the development process.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Design Thinking Shift<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>From Abstract Experience \u2192 Concrete Systems<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This week&#8217;s most impactful shift for me has been in my approach to thinking:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Previously, I primarily considered games through the lens of emotional experience:<br>\u2022 What do I want players to feel?<br>\u2022 Is the atmosphere sufficiently tranquil and gentle?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Within the GDD context, I began questioning myself:<br>\u2022 What exactly is the player doing? (What does the player do?)<br>\u2022 How does the system respond to this action? (System Response)<br>\u2022 How is the experience repeated and deepened within the loop?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This prompted me to deconstruct the emotional experience within the project into:<br>Gameplay Loop \/ Player Actions \/ System Feedback.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-5fb07882 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260108221042_333_168-768x1024.jpg\" alt=\"\" class=\"wp-image-250\" style=\"width:263px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260108221042_333_168-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260108221042_333_168-225x300.jpg 225w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260108221042_333_168-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260108221042_333_168.jpg 1280w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Applying GDD Structure to My Game<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">On a practical level, this week I began directly applying the GDD methodology learned in class to my own project:<br>\u2022 Defining the Core Gameplay Loop<br>\u2022 Distinguishing between Game Mechanics \/ Gameplay Systems \/ Player Flow<br>\u2022 Reflecting on what constitutes the Essential Experience versus elements that can be deferred or reduced (MVP thinking)<\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve also come to realise that my project is no longer merely a &#8216;concept still finding its direction&#8217;, but has entered a phase requiring systematisation and structuring.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Reflection<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">This week&#8217;s most profound insight for me has been:<br>Clarity itself constitutes a design capability.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A good design is not complex; rather, it can be accurately described, understood by others, and ultimately realised.<br>This has also given me clearer direction and confidence to continue refining the Gameplay Systems &amp; Player Flow page.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Key Learning Throughout this week&#8217;s course, we systematically explored how to structure an effective GDD and its genuine role within the game development pipeline. This has enabled me to clearly distinguish, for the first time, the differing roles of the Pitch Deck and the Game Design Document within the development process. Design Thinking Shift From [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-248","post","type-post","status-publish","format-standard","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/248","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=248"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/248\/revisions"}],"predecessor-version":[{"id":252,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/248\/revisions\/252"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=248"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=248"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=248"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}