{"id":259,"date":"2026-01-09T05:22:47","date_gmt":"2026-01-09T05:22:47","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=259"},"modified":"2026-01-09T14:49:09","modified_gmt":"2026-01-09T14:49:09","slug":"sound-design-music-direction","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/01\/09\/sound-design-music-direction\/","title":{"rendered":"Sound Design &amp; Music Direction"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Sound Design Intention<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">In this project, sound serves not to fill space or create stimulation, but as a <strong>companion, quietly accompanying<\/strong> the player.<br>I wish for sound to affirm each subtle action of the player <strong>during exploration<\/strong>, rather than guiding or urging them forward.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At numerous junctures, background music is deliberately minimised or entirely absent.<br>During these moments, players distinctly perceive the character&#8217;s <strong>breathing and heartbeat<\/strong>, intensifying their awareness that:<br>they are an independent entity, walking and experiencing.<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-large is-resized wp-duotone-unset-1\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141925_356_168-1024x768.jpg\" alt=\"\" class=\"wp-image-267\" style=\"width:370px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141925_356_168-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141925_356_168-300x225.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141925_356_168-768x576.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141925_356_168-1536x1152.jpg 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141925_356_168-2048x1536.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" width=\"1024\" height=\"720\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141857_355_168-1-1024x720.jpg\" alt=\"\" class=\"wp-image-271\" style=\"width:394px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141857_355_168-1-1024x720.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141857_355_168-1-300x211.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141857_355_168-1-768x540.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141857_355_168-1-1536x1080.jpg 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141857_355_168-1-2048x1440.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Sound behaviour changes based on world state (Night \/ Day), reinforcing sound as a gameplay system rather than decoration.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sound in this project is not a decorative element, but one of the systems intrinsically linked to the world&#8217;s rules.<br>Night and day differ not only visually and mechanically, but also form a distinct contrast on the auditory level.<br>\u2022 Night: Sounds are clearer, more intimate, closer to the player<br>\u2022 Day: Sounds are more muffled, duller, more distant<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Through this distinction, sound becomes one of the player&#8217;s primary means of perceiving the state of the world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Sound &amp; Music References<\/strong><\/p>\n<\/blockquote>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-5fb07882 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img decoding=\"async\" width=\"1024\" height=\"639\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109143145_362_168-1024x639.jpg\" alt=\"\" class=\"wp-image-276\" style=\"width:343px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109143145_362_168-1024x639.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109143145_362_168-300x187.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109143145_362_168-768x479.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109143145_362_168.jpg 1277w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Game Reference &#8211; <em>Sky: Children of the Light<\/em><br><em>Sky&#8217;s<\/em> sound design has inspired me most profoundly in this regard:<br>Sounds seem to respond to the player&#8217;s actions rather than dictate what they should do next.<\/p>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><sub>Reference image showing ambient spaces that inspire sound design thinking.<\/sub><\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-align-center wp-element-button\" href=\"https:\/\/www.youtube.com\/watch?v=87etrUp83Yc\">View Sky Audio Reference<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">This video is included for analysis purposes only. It demonstrates how sound can create responsive ambience and spatial presence without explicit directional cues.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Real-world Sound Reference<\/strong><br>The faint sounds of reality\u2014<br>such as footsteps on grass, or breathing in the night\u2014<br>are my most vital reference points for sound.<br>These sounds themselves are not dramatic, yet they convey a genuine and enduring sense of presence.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109144522_365_168-1024x768.jpg\" alt=\"\" class=\"wp-image-280\" style=\"width:462px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109144522_365_168-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109144522_365_168-300x225.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109144522_365_168-768x576.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109144522_365_168-1536x1152.jpg 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109144522_365_168-2048x1536.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Diagram illustrating how sound clarity and density shift between night and day, reinforcing sound as part of the game\u2019s systemic rules rather than a decorative layer.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Music Direction<\/strong><br>The overall musical direction leans towards ambient, minimal, and piano-based compositions.<br>Melodies are not prominent, serving more as an atmospheric backdrop to support spatial and emotional contexts rather than dominate the experience.<br>In most instances, the music yields to ambient sounds and the player&#8217;s own vocalisations.<br>This gentle, non-intrusive approach to auditory feedback aligns perfectly with the slow-paced exploration experience I wish to cultivate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Practical Sound Experiment<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">For this project, I personally recorded two categories of sound:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">1. Player Footsteps<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/Footsteps.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Footfall sounds on grass\/soil surfaces<br>\u2022 Designed to support slow-paced exploration and spatial awareness<br>\u2022 Footsteps exhibit subtle variations based on environment and state, rather than emphasising rhythm<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">2. Heartbeat<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/Heartbeat.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u2022 Serves as an auditory cue of the player&#8217;s own presence<br>\u2022 Particularly pronounced in environments without music or with sparse ambient sounds<br>\u2022 Reinforces the bodily sensation of &#8220;I am here, in this moment&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I selected these two sound categories because they both originate directly from the player themselves,<br>most directly amplifying the perception of <strong>&#8220;existing as an independent entity&#8221;<\/strong> rather than external pressures exerted upon the player.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Sound &amp; World Rule Integration<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">During polar night conditions, the world remains &#8216;open&#8217; to sound:<br>Players can hear footsteps, breathing, and environmental echoes with greater clarity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During the fleeting daylight hours, sounds become muffled, compressed, and even slightly delayed.<br>This alteration is not a penalty, but a reminder that the world operates under different rules.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"488\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141542_350_168-1024x488.jpg\" alt=\"\" class=\"wp-image-265\" style=\"width:546px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141542_350_168-1024x488.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141542_350_168-300x143.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141542_350_168-768x366.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141542_350_168-1536x732.jpg 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260109141542_350_168-2048x976.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Through this approach,<br>sound becomes integral to understanding the world&#8217;s rules, rather than a separate layer of presentation detached from the system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sound Design Intention In this project, sound serves not to fill space or create stimulation, but as a companion, quietly accompanying the player.I wish for sound to affirm each subtle action of the player during exploration, rather than guiding or urging them forward. At numerous junctures, background music is deliberately minimised or entirely absent.During these [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24],"tags":[],"class_list":["post-259","post","type-post","status-publish","format-standard","hentry","category-ideation-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/259","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=259"}],"version-history":[{"count":17,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/259\/revisions"}],"predecessor-version":[{"id":289,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/259\/revisions\/289"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=259"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=259"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=259"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}