{"id":316,"date":"2026-01-09T16:36:01","date_gmt":"2026-01-09T16:36:01","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=316"},"modified":"2026-01-09T17:08:11","modified_gmt":"2026-01-09T17:08:11","slug":"week-11-market-research-player-positioning","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/01\/09\/week-11-market-research-player-positioning\/","title":{"rendered":"Week 11 \u2014 Market Research &amp; Player Positioning"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Key Learning <\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">This week&#8217;s course shifted focus from &#8216;game development itself&#8217; to how games can succeed in the real market.<br>We studied industry-standard market research methods, including player personas, comparator games, and how to clearly articulate a project&#8217;s USP (Unique Selling Point).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This prompted me to shift from a &#8216;designer&#8217;s perspective&#8217; to a &#8216;player&#8217;s perspective&#8217; and an &#8216;industry perspective&#8217;, re-evaluating my own project.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Understanding My Target Player<\/strong><\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image alignright size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"878\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005920_408_168-1-878x1024.jpg\" alt=\"\" class=\"wp-image-319\" style=\"width:335px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005920_408_168-1-878x1024.jpg 878w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005920_408_168-1-257x300.jpg 257w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005920_408_168-1-768x896.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005920_408_168-1-1317x1536.jpg 1317w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005920_408_168-1-1755x2048.jpg 1755w\" sizes=\"(max-width: 878px) 100vw, 878px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Through the methods provided in class, I have reaffirmed the core player demographic for my game:<br>\u2022 Aged 12+<br>\u2022 Preferring cosy \/ narrative-driven \/ slow exploration experiences<br>\u2022 Playing games not for competition, but for emotional grounding, immersion and companionship<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This aligns closely with the direction I had previously pursued in my design, confirming that:<br>This project is not a &#8216;niche whim&#8217;, but has a clearly defined audience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Comparator Games &amp; Community Insight<\/strong><\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image alignleft size-large is-resized\"><img decoding=\"async\" width=\"870\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005918_407_168-1-870x1024.jpg\" alt=\"\" class=\"wp-image-322\" style=\"width:307px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005918_407_168-1-870x1024.jpg 870w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005918_407_168-1-255x300.jpg 255w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005918_407_168-1-768x904.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260110005918_407_168-1.jpg 1290w\" sizes=\"(max-width: 870px) 100vw, 870px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">By analyzing player reviews and community sentiment for similar games (such as Journey, Sky, A Short Hike, etc.), I noticed a recurring set of keywords:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Comforting \/ Calm \/ Emotional \/ Wholesome<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This made me realise that what players truly value isn&#8217;t &#8220;mechanical complexity&#8221;,<br>but whether a game respects their emotional state and pace of play.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This further supports the design choices in my project: non-competitive, slow-paced, and permitting pauses.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Market Gap &amp; Project Positioning<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">After comparing the market, I believe this project seeks to bridge an Experience Gap:<br>\u2022 It does not emphasise target pressure<br>\u2022 It is not driven by competition or efficiency<br>\u2022 Instead, it centres on the core experience of &#8220;ordinary walking, memory, and companionship&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It does not aim to deliver intense stimulation, but rather to provide an emotional space<br>to which one can return repeatedly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Key Learning This week&#8217;s course shifted focus from &#8216;game development itself&#8217; to how games can succeed in the real market.We studied industry-standard market research methods, including player personas, comparator games, and how to clearly articulate a project&#8217;s USP (Unique Selling Point). This prompted me to shift from a &#8216;designer&#8217;s perspective&#8217; to a &#8216;player&#8217;s perspective&#8217; and [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-316","post","type-post","status-publish","format-standard","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/316","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=316"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/316\/revisions"}],"predecessor-version":[{"id":323,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/316\/revisions\/323"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=316"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=316"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}