{"id":33,"date":"2025-11-16T19:28:40","date_gmt":"2025-11-16T19:28:40","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=33"},"modified":"2026-01-08T13:30:13","modified_gmt":"2026-01-08T13:30:13","slug":"week-2-silent-calmness-transforming-personal-memory-into-playable-emotion","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2025\/11\/16\/week-2-silent-calmness-transforming-personal-memory-into-playable-emotion\/","title":{"rendered":"Week 2 \u2014 Transforming Personal Memory into Playable Emotion"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This week, I began to think about the Essential Experience. What is the one emotion you would want the player to walk away feeling? The first thought that came to my mind was &#8211; freedom within solitude. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This answer comes from my solo trip to Amsterdam. Traveling to an unknown country all by myself was a first for me. I had never really left my hometown until now. I could not help but feel excited as I walked through streets that I have never walked on before. I stood on a bridge, watched the rain fall on the canal, and took a tram while sitting by the window to observe the life experiences of the local residents. I find it strange that I didn\u2019t feel lonely at all but instead felt a kind of peacefulness that was softly wrapped by the world. At that moment, I realized that freedom is not loud or ecstatic, it is something that is quiet. I wish for players to be able to feel the feeling of being cheered on by an audience and not losing focus at all. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The dreamer will be walking towards the light and sound and, while looking around, will look into their heart. This is a journey of introspection. But I&#8217;m also thinking: if my experience is too &#8220;introspective&#8221;, will it just confuse players about what they &#8216;should do&#8217;? How do I find a balance between freedom and confusion? Loneliness might strengthen the person but it estranges one as well. How do I distinguish between them in my design? I learned an important aspect of design through this class. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The experience of the game does not always have to occur in the external world. Another option can be that it occurs within the player himself. I have thus come to the decision to make my work an experience of slowness where \u2018loneliness\u2019 would become a gentle force and not a word that we fear.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1959-1024x703.jpeg\" alt=\"\" class=\"wp-image-39\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1959-1024x703.jpeg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1959-300x206.jpeg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1959-768x527.jpeg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1959.jpeg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>This week, I began to think about the Essential Experience. What is the one emotion you would want the player to walk away feeling? The first thought that came to my mind was &#8211; freedom within solitude. This answer comes from my solo trip to Amsterdam. Traveling to an unknown country all by myself was [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-33","post","type-post","status-publish","format-standard","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/33","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=33"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/33\/revisions"}],"predecessor-version":[{"id":246,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/33\/revisions\/246"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=33"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=33"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=33"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}