{"id":393,"date":"2026-01-11T08:07:25","date_gmt":"2026-01-11T08:07:25","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=393"},"modified":"2026-01-11T12:44:47","modified_gmt":"2026-01-11T12:44:47","slug":"personal-reflection","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/01\/11\/personal-reflection\/","title":{"rendered":"Personal Reflection"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Design Approach Evolution<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Over this semester, my design approach transitioned from an <strong>idea-first visual focus <\/strong>to an <strong>experience-driven practice.<\/strong><br>Early in the project, I was exploring atmosphere and symbol, but through iterative research I learned to design around how players feel \u2014 not just what they see.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This shift was strongly shaped by my sound research and solo travel reflections:<br>I began to think in terms of <strong>sensory rhythm, pacing, and presence <\/strong>\u2014 especially in slow-paced, reflective exploration.<br>Design became less about creating objects and more about <strong>crafting perceptual space.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"767\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260105194105_229_168-2-1024x767.jpg\" alt=\"\" class=\"wp-image-414\" style=\"width:462px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260105194105_229_168-2-1024x767.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260105194105_229_168-2-300x225.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260105194105_229_168-2-768x575.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260105194105_229_168-2.jpg 1440w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Peer Feedback &amp; Response<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">During in-class presentations, I collected peer feedback focused on the clarity of my core mechanics and their relationship to the design intention.<br>Instead of treating this feedback as criticism, I used it as a diagnostic tool.<br>It revealed that while the visual language and atmosphere were communicating effectively, <strong>the system logic behind memory interaction<\/strong> needed clearer articulation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"435\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111202654_472_168-1024x435.jpg\" alt=\"\" class=\"wp-image-421\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111202654_472_168-1024x435.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111202654_472_168-300x127.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111202654_472_168-768x326.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111202654_472_168.jpg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In response, I refined the game loop and explicitly positioned Fall into Memory as an interactive state rather than a symbolic transition. I also clarified the role of memory fragments within progression, connecting them more directly to player actions, buffs, and world expansion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This process helped me strengthen the alignment between design intention, mechanics, and player understanding, without compromising the project\u2019s contemplative tone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Planned Improvements<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image alignleft size-large is-resized\"><img decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111203557_475_168-768x1024.jpg\" alt=\"\" class=\"wp-image-422\" style=\"width:259px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111203557_475_168-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111203557_475_168-225x300.jpg 225w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111203557_475_168-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111203557_475_168-1536x2048.jpg 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111203557_475_168-scaled.jpg 1920w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Given more time, I would introduce<strong> earlier prototyping of core systems<\/strong>, especially sound and player feedback.<br>Many assumptions \u2014 such as the night\/day audio behaviour, or memory fragment pacing \u2014 were resolved conceptually and visually before being playtested.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In future iterations, I would validate these assumptions earlier with low-fidelity playtests to help refine the emotional pacing in a more grounded way.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Reflection on Sound Practice<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">In defining the sound direction and conducting practical recordings, I realised:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In slow exploratory games, sound should be present and subtle \u2014 a companion \u2014 rather than foregrounded.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reducing music density and emphasising player-generated sound helped me understand how sound shapes emotion, rhythm, and presence without interrupting gameplay.<br>This confirmed one of my core project principles:<br>sound should function as part of the world system, not as its narrator.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"472\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111204034_476_168-1024x472.png\" alt=\"\" class=\"wp-image-423\" style=\"width:575px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111204034_476_168-1024x472.png 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111204034_476_168-300x138.png 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111204034_476_168-768x354.png 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111204034_476_168-1536x709.png 1536w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111204034_476_168-2048x945.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Closing Reflection<\/strong><\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"724\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-724x1024.jpg\" alt=\"\" class=\"wp-image-424\" style=\"width:329px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-724x1024.jpg 724w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-212x300.jpg 212w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-768x1086.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-1086x1536.jpg 1086w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-1448x2048.jpg 1448w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260111175547_470_168-1-scaled.jpg 1810w\" sizes=\"(max-width: 724px) 100vw, 724px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This semester reshaped my view of game design:<br>from focusing on objects and visuals, to designing experiences and perceptual spaces.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It reinforced that games can be a place for presence, reflection, and emotional return \u2014<br>not just progression or mastery.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Design Approach Evolution Over this semester, my design approach transitioned from an idea-first visual focus to an experience-driven practice.Early in the project, I was exploring atmosphere and symbol, but through iterative research I learned to design around how players feel \u2014 not just what they see. This shift was strongly shaped by my sound research [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-393","post","type-post","status-publish","format-standard","hentry","category-personnel-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/393","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=393"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/393\/revisions"}],"predecessor-version":[{"id":425,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/393\/revisions\/425"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=393"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}