{"id":43,"date":"2025-11-16T19:41:43","date_gmt":"2025-11-16T19:41:43","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=43"},"modified":"2026-01-05T11:33:59","modified_gmt":"2026-01-05T11:33:59","slug":"week-4-three-pillars-of-a-quiet-world","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2025\/11\/16\/week-4-three-pillars-of-a-quiet-world\/","title":{"rendered":"Week 4 \u2014 Three Pillars of a Quiet World"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This week\u2019s lesson on how to set up Design Pillars got me to re-evaluate my game\u2019s core. I foundation my work with Three Pillars: Gentle Exploration, Fleeting Bloom and Ordinary Beauty.<br>The players can move at leisurely paces in dream-like spaces. They are free from enemies and pressure and can simply observe and discover.<br>&#8220;Fleeting Bloom&#8221; means the moments of a flower opening and fading out of a sound.<br>Players are reminded through \u201cOrdinary Beauty\u201d that poetry also lies in the little moments of life.<br>While designing, I found that every mechanic in games is an emotional extension. It is important that a mechanic reflect emotions; otherwise, it would feel empty. After studying this week, I have begun to see that my game is not just about \u201cwalking\u201d but how to look, feel and understand the significance of the ordinary.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1961-1024x703.jpeg\" alt=\"\" class=\"wp-image-44\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1961-1024x703.jpeg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1961-300x206.jpeg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1961-768x527.jpeg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1961.jpeg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1962-1024x703.jpeg\" alt=\"\" class=\"wp-image-45\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1962-1024x703.jpeg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1962-300x206.jpeg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1962-768x527.jpeg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1962.jpeg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1963-1024x703.jpeg\" alt=\"\" class=\"wp-image-46\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1963-1024x703.jpeg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1963-300x206.jpeg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1963-768x527.jpeg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/IMG_1963.jpeg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>This week\u2019s lesson on how to set up Design Pillars got me to re-evaluate my game\u2019s core. I foundation my work with Three Pillars: Gentle Exploration, Fleeting Bloom and Ordinary Beauty.The players can move at leisurely paces in dream-like spaces. They are free from enemies and pressure and can simply observe and discover.&#8220;Fleeting Bloom&#8221; means [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-43","post","type-post","status-publish","format-standard","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=43"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/43\/revisions"}],"predecessor-version":[{"id":126,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/43\/revisions\/126"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=43"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=43"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}