{"id":488,"date":"2026-03-16T20:59:20","date_gmt":"2026-03-16T20:59:20","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=488"},"modified":"2026-05-13T20:48:16","modified_gmt":"2026-05-13T20:48:16","slug":"week-7-sound-design-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/03\/16\/week-7-sound-design-1\/","title":{"rendered":"Week 7 &#8211; Sound Design"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">What I Did This Week<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This week, I have mainly sourced and organised the following categories of sound effects:<br>\u2022 Deer sound<br>\u2022 Peacock sound<br>\u2022 Notebook opening sound<br>\u2022 Sound of a notebook page turning<br>\u2022 Two victory sound effects<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When selecting these sound effects, I focused not only on the authenticity of the sounds themselves, but also on whether they fit the game\u2019s overall atmosphere and whether they matched the overall atmosphere of the forest and felt natural within the game world.t environment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Process &amp; Problem Solving<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The most challenging part of this week\u2019s sound design process was selecting the right deer call.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During the initial research phase, I found that the calls of most deer species\u2014such as elk and reindeer\u2014are very loud, with a rather shrill tone that can even sound somewhat aggressive. Whilst this is natural in the wild, incorporating such sounds directly into the game would disrupt the currently quiet and gentle forest atmosphere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Elk deer sound:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/Elk-deer.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Reindeer sound<\/strong>:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/Reindeer-.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">So I began to research the calls of different deer species in greater depth, and tried to find sound effects that were softer and better suited to environmental storytelling.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/jy3c23\/2026\/03\/19\/deer-sound-research\/\">Click here to read deer sound research<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Following research, I compared the calls of various deer species and ultimately decided to use the call of the <strong>Sika deer<\/strong> for the game\u2019s deer sound effects. Compared to the calls of the elk or reindeer, the Sika deer\u2019s call is softer and less shrill, making it better suited to the game\u2019s current tranquil, natural forest atmosphere and helping to maintain the overall sense of immersion .<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"732\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/925241c3afff3ee567cda5d76f559301-732x1024.jpg\" alt=\"\" class=\"wp-image-569\" style=\"width:492px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/925241c3afff3ee567cda5d76f559301-732x1024.jpg 732w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/925241c3afff3ee567cda5d76f559301-214x300.jpg 214w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/925241c3afff3ee567cda5d76f559301-768x1074.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/925241c3afff3ee567cda5d76f559301-1098x1536.jpg 1098w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/925241c3afff3ee567cda5d76f559301.jpg 1279w\" sizes=\"(max-width: 732px) 100vw, 732px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">Figure 1. Team Feedback on Sound Selection<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This section documents the team\u2019s discussions regarding various sound effects, including deer sounds, notebook interaction sounds, and the direction for ensuring overall atmospheric consistency. This feedback also influenced subsequent decisions regarding sound selection and sound adjustments.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After discussing the sounds with the team, we gradually became more certain about which direction suited the game better.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ollie mentioned that some of the sounds\u2014particularly the sound of turning pages in a notebook\u2014create an atmosphere that suits the game well overall, but might be a little too subtle during gameplay. He also felt that the initial deer sound was a bit too sharp given the game\u2019s current, generally quiet tone, and therefore suggested trying softer, ambient-style sounds, such as hoof sounds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This feedback has helped me further clarify the direction for future sound selection and atmospheric adjustments.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-5fb07882 wp-block-group-is-layout-flex\">\n<p class=\"wp-block-paragraph\"><\/p>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Reflection &amp; Learning<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">After working through this week\u2019s material, I have learned a lot about game sound. Firstly, sound effects not only contribute to the ambiance of the environment but also impact players\u2019 perception of its atmosphere. This means that when you\u2019re choosing your sound effects, you have to consider realism and player experience. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This week\u2019s team discussions made me realize the value of collaboration. The sound of a sika deer was recommended by team members. This helped me quickly discover the right direction. Moreover, the sound effects chosen are more in line with the overall design direction of the team. The team discussion also made me more aware of the importance of collaboration in development. Issues I hadn\u2019t originally noticed\u2014such as whether the deer sound was too shrill or the page-turning sound too faint\u2014became much clearer thanks to feedback from different team members.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What I Did This Week This week, I have mainly sourced and organised the following categories of sound effects:\u2022 Deer sound\u2022 Peacock sound\u2022 Notebook opening sound\u2022 Sound of a notebook page turning\u2022 Two victory sound effects When selecting these sound effects, I focused not only on the authenticity of the sounds themselves, but also on [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-488","post","type-post","status-publish","format-standard","hentry","category-weekly-updates-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/488","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=488"}],"version-history":[{"count":11,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/488\/revisions"}],"predecessor-version":[{"id":641,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/488\/revisions\/641"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=488"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=488"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=488"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}