{"id":501,"date":"2026-03-19T13:33:57","date_gmt":"2026-03-19T13:33:57","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=501"},"modified":"2026-05-11T22:34:13","modified_gmt":"2026-05-11T22:34:13","slug":"deer-sound-research","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/03\/19\/deer-sound-research\/","title":{"rendered":"Deer Sound Research"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">During this sound design process, the sounds of deer were a particularly crucial yet challenging aspect. In order to find sound effects that better matched the quieter tone of the game world, I conducted comparative research into the calls of different species of deer.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\"><strong>Audio Source<\/strong><\/h6>\n\n\n\n<p class=\"wp-block-paragraph\">Sound effects sourced from:<br><a href=\"https:\/\/www.aigei.com\/?utm_source=chatgpt.com\">Aigei<\/a><img decoding=\"async\" src=\"\" alt=\"Attachment.tiff\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In choosing appropriate deer sounds for the game, I compared the calls of various deer species, principally <strong>Elk<\/strong> and reindeer and, to a lesser extent sika deer. As I researched, I learned that the elk&#8217;s calls are usually <strong>loud <\/strong>and <strong>sharp.<\/strong> Also, sometimes, their calls have a more aggressive tone. Sounds like honks and shouting may come rather naturally in real life, but using these sounds directly in the game made the atmosphere feel too tense.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"834\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/72a4e8b7d51e620b0c5e319264fba836-834x1024.jpg\" alt=\"\" class=\"wp-image-511\" style=\"width:215px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/72a4e8b7d51e620b0c5e319264fba836-834x1024.jpg 834w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/72a4e8b7d51e620b0c5e319264fba836-244x300.jpg 244w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/72a4e8b7d51e620b0c5e319264fba836-768x942.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/72a4e8b7d51e620b0c5e319264fba836-1252x1536.jpg 1252w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/72a4e8b7d51e620b0c5e319264fba836.jpg 1290w\" sizes=\"(max-width: 834px) 100vw, 834px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/Elk-deer-1.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Secondly, the sound of <strong>Reindeer <\/strong>is generally <strong>high-pitched<\/strong> and<strong> loud<\/strong>, this type of sound also felt more stressful during gameplay, which is not particularly in keeping with the game\u2019s aim to provide a soothing and relaxing experience.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img decoding=\"async\" width=\"775\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/dffc6134a5bc58e1ac5ae8706f5c1ab6-775x1024.jpg\" alt=\"\" class=\"wp-image-517\" style=\"width:221px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/dffc6134a5bc58e1ac5ae8706f5c1ab6-775x1024.jpg 775w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/dffc6134a5bc58e1ac5ae8706f5c1ab6-227x300.jpg 227w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/dffc6134a5bc58e1ac5ae8706f5c1ab6-768x1014.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/dffc6134a5bc58e1ac5ae8706f5c1ab6-1163x1536.jpg 1163w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/dffc6134a5bc58e1ac5ae8706f5c1ab6.jpg 1290w\" sizes=\"(max-width: 775px) 100vw, 775px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/Reindeer-1-1.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In contrast, the call of the Sika deer is <strong>softer<\/strong> and more<strong> rhythmic<\/strong>, it sounds more natural and blends more easily into the forest environment. The sound is still noticeable to the player, but feels softer and more natural within the environment.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img decoding=\"async\" width=\"688\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/b2ed82148d16dd1af49a48a6f5014ccd-688x1024.jpg\" alt=\"\" class=\"wp-image-519\" style=\"width:239px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/b2ed82148d16dd1af49a48a6f5014ccd-688x1024.jpg 688w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/b2ed82148d16dd1af49a48a6f5014ccd-201x300.jpg 201w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/b2ed82148d16dd1af49a48a6f5014ccd-768x1144.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/b2ed82148d16dd1af49a48a6f5014ccd-1031x1536.jpg 1031w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/b2ed82148d16dd1af49a48a6f5014ccd.jpg 1290w\" sizes=\"(max-width: 688px) 100vw, 688px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/03\/Sika-Deer.wav\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Through this comparison of deer sounds, I\u2019ve come to realise that sound design in games doesn\u2019t necessarily have to strive for absolute realism.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some sounds, whilst common in real-world environments, may not necessarily suit the current atmosphere or player experience when incorporated into a game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rather than striving for a perfect reproduction of real animal sounds, the choices made this time will lean more towards sounds that align with the current overall tone of Soul Keeper.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Consequently, in the final version, I have chosen to use the sounds of the sika deer as the primary direction for the current deer-related ambient sounds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>During this sound design process, the sounds of deer were a particularly crucial yet challenging aspect. In order to find sound effects that better matched the quieter tone of the game world, I conducted comparative research into the calls of different species of deer. Audio Source Sound effects sourced from:Aigei In choosing appropriate deer sounds [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-501","post","type-post","status-publish","format-standard","hentry","category-research-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/501","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=501"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/501\/revisions"}],"predecessor-version":[{"id":603,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/501\/revisions\/603"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=501"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=501"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=501"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}