{"id":57,"date":"2025-11-17T12:33:21","date_gmt":"2025-11-17T12:33:21","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=57"},"modified":"2026-01-12T06:23:55","modified_gmt":"2026-01-12T06:23:55","slug":"game-design-pillars","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2025\/11\/17\/game-design-pillars\/","title":{"rendered":"Game Pillars"},"content":{"rendered":"\n<figure class=\"wp-block-image aligncenter size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160526_216_168-1024x703.jpg\" alt=\"\" class=\"wp-image-128\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160526_216_168-1024x703.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160526_216_168-300x206.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160526_216_168-768x527.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160526_216_168.jpg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Design Pillar 1 \u2014 Gentle Exploration<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">This project is built around the idea of gentle exploration rather than challenge or competition.<br>Players move slowly through dreamlike environments without enemies, timers, or pressure to perform correctly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The experience does not ask players to \u201cwin\u201d or optimise their actions.<br>Instead, it invites them to notice \u2014 subtle changes in light, ambient sound, spatial rhythm, and moments of stillness.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When the mechanics of stress are stripped away exploration becomes a being not a doing. Players can walk, stand still, linger or not do anything at all while the environment unfolds around them at its own pace. This pillar directly informs an intention that respects the player\u2019s emotional state; it is a space where calm attention is more meaningful than achievement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160527_217_168-1-1024x703.jpg\" alt=\"\" class=\"wp-image-132\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160527_217_168-1-1024x703.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160527_217_168-1-300x206.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160527_217_168-1-768x527.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160527_217_168-1.jpg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Design Pillar 2 \u2014 Fleeting Bloom<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Fleeting Bloom represents brief yet emotionally resonant moments that appear and disappear naturally within the game world \u2014 similar to a flower that blooms for only one night.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">People do not \u201cown\u201d these moments nor can they \u201ccomplete\u201d them. They occur in the present moment instead of in the future to get users engaged. Impermanence does not produce loss, but beauty. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The vanishing of these instances strengthens one\u2019s understanding that meaning need not endure to be fully meaningful, it needn\u2019t happen twice. This element of the game reinforces a greater theme of gentle self-reflection: a fleeting moment of stepping out of your comfort zone can leave a trace.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"703\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160528_218_168-1-1024x703.jpg\" alt=\"\" class=\"wp-image-133\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160528_218_168-1-1024x703.jpg 1024w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160528_218_168-1-300x206.jpg 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160528_218_168-1-768x527.jpg 768w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2025\/11\/\u5fae\u4fe1\u56fe\u7247_20260105160528_218_168-1.jpg 1290w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Design Pillar 3 \u2014 Ordinary Beauty<\/strong><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">The game pays special attention to small details of real life. Consider how death escapes us, Much like a glimpse of someone reflecting on the ground \u2013 A shadow shift, a sound of footsteps, or the slight scent of flowers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Emotional warmth is made not through spectacle or event but through accumulation, the layering of dull moments that slowly become the player\u2019s experience. This information is purposefully understated. While these skills are not expressly recognized as objectives, they dwelt naturally in the environment for players to discover. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">By seeking the commonplace, the design of the game aims at creating a sense of hushed intimacy where there is meaning not in the big story beats but in what you see.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Design Pillar 1 \u2014 Gentle Exploration This project is built around the idea of gentle exploration rather than challenge or competition.Players move slowly through dreamlike environments without enemies, timers, or pressure to perform correctly. The experience does not ask players to \u201cwin\u201d or optimise their actions.Instead, it invites them to notice \u2014 subtle changes in [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-57","post","type-post","status-publish","format-standard","hentry","category-gdd"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/57","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=57"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/57\/revisions"}],"predecessor-version":[{"id":439,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/57\/revisions\/439"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=57"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=57"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=57"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}