{"id":651,"date":"2026-05-13T21:18:04","date_gmt":"2026-05-13T21:18:04","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy3c23\/?p=651"},"modified":"2026-05-13T21:18:18","modified_gmt":"2026-05-13T21:18:18","slug":"gdd-research","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jy3c23\/2026\/05\/13\/gdd-research\/","title":{"rendered":"GDD Research"},"content":{"rendered":"\n<h5 class=\"wp-block-heading\"><strong>GDD Research &amp; Existing World Analysis<\/strong><\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Before formally commencing world design development, I re-read and analysed the project\u2019s original GDD.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As<em> Soul Keeper<\/em> originally stemmed from an extension of a previous student project, I felt it was crucial to understand the original narrative direction and world-building structure.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"906\" height=\"650\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.48.png\" alt=\"\" class=\"wp-image-652\" style=\"width:536px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.48.png 906w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.48-300x215.png 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.48-768x551.png 768w\" sizes=\"(max-width: 906px) 100vw, 906px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">Figure 1. Narrative tone and worldbuilding direction identified during GDD analysis<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whilst reading through the materials, I noticed that the game\u2019s atmosphere places great emphasis on a dream-like quality, gentle exploration, and an ecological sensibility. Compared to traditional fantasy worlds, <em>Soul Keeper<\/em> leans more towards a natural world that is quiet and gentle, yet imbued with emotional significance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In addition, a fairly distinct visual language has already been established in the GDD. For instance, different areas feature their own unique flora and fauna, yet the overall colour palette remains consistent, and the narrative text continually emphasises the relationship between nature, protection and emotional connection.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These elements have made me realise that world design is not merely about creating maps or scenes it also requires consideration of the overall interplay between narrative, environment and soundscape.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img decoding=\"async\" width=\"922\" height=\"656\" src=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.58.png\" alt=\"\" class=\"wp-image-653\" style=\"width:567px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.58.png 922w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.58-300x213.png 300w, https:\/\/sites.wsagames.com\/jy3c23\/wp-content\/uploads\/sites\/66\/2026\/05\/\u622a\u5c4f2026-05-13-22.08.58-768x546.png 768w\" sizes=\"(max-width: 922px) 100vw, 922px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">Figure 2. Existing location structure and ambient sound planning from the original GDD<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whilst reading the section on environmental structure, I also noticed that the original GDD had already begun to map ambient sounds to different areas. For example, the lake, forest path and cliffside all have distinct environmental sound directions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This subsequently influenced the way I organised my Audio Checklist and sound research, as I began to strive for a more cohesive experience between the environment, animal behaviour and the soundscape.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Based on these analyses, my subsequent development was no longer merely about adding content; rather, whilst maintaining the original tone consistency, I sought to further strengthen the ecological structure, environmental storytelling, and the player\u2019s immersion during exploration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the subsequent world design pages, including the design of the ecological loop, player journey and spatial relationships, all were in fact influenced by this GDD analysis.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GDD Research &amp; Existing World Analysis Before formally commencing world design development, I re-read and analysed the project\u2019s original GDD. As Soul Keeper originally stemmed from an extension of a previous student project, I felt it was crucial to understand the original narrative direction and world-building structure. Figure 1. Narrative tone and worldbuilding direction identified [&hellip;]<\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-651","post","type-post","status-publish","format-standard","hentry","category-research-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/comments?post=651"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/651\/revisions"}],"predecessor-version":[{"id":654,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/posts\/651\/revisions\/654"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/media?parent=651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/categories?post=651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy3c23\/wp-json\/wp\/v2\/tags?post=651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}