{"id":61,"date":"2026-10-05T23:40:41","date_gmt":"2026-10-05T23:40:41","guid":{"rendered":"https:\/\/sites.wsagames.com\/jy4g25\/?page_id=61"},"modified":"2026-10-29T22:30:32","modified_gmt":"2026-10-29T22:30:32","slug":"week-02","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/jy4g25\/week-02\/","title":{"rendered":"Week 02"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"61\" class=\"elementor elementor-61\">\n\t\t\t\t<div class=\"elementor-element elementor-element-441bf30 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"441bf30\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"441bf30\">\n    \t\t\t<h1 data-interaction-id=\"0bd0d2e\" class=\"e-0bd0d2e-679e174 e-heading-base e-default-h1\">Design Intention &amp; Player Experience<\/h1>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-b5a41ca e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"b5a41ca\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"b5a41ca\">\n    \t\t\t<p class=\"e-e3e483d-36e7b51 e-paragraph-base e-default-p\" data-interaction-id=\"e3e483d\">This week focused on defining the intended player experience and translating it into more specific design decisions. Through analysing an existing game, developing an experiential statement, sketching early ideas and receiving peer feedback, I began to clarify how the food-service concept from Week 01 could work as an actual game experience.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-bff8831 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"bff8831\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"bff8831\">\n    \t\t\t<h2 data-interaction-id=\"33225b7\" class=\"e-33225b7-408504f e-heading-base e-default-h2\">01 \u2014 CASE STUDY: FLORENCE<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-da9b977 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"da9b977\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"da9b977\">\n    \t\t\t<p class=\"e-2a54618-750f609 e-paragraph-base e-default-p\" data-interaction-id=\"2a54618\">We analysed four games to examine how each communicates a particular player experience. My group focused on <em>Florence<\/em>, whose 2D narrative-driven structure was close to the direction I wanted to explore. Its simple interactions and mini-games showed how everyday actions can carry narrative and emotional meaning.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-5e9348a e-con e-atomic-element e-flexbox-base e-default-div e-5e9348a-372d2a2 \" data-id=\"5e9348a\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"5e9348a\">\n    \t\t\t<h2 data-interaction-id=\"1a01fc9\" class=\"e-1a01fc9-056aa66 e-heading-base e-default-h2\">Mechanics<\/h2>\n\t\t\t\t\t<p class=\"e-899a787-9a07182 e-paragraph-base e-default-p\" data-interaction-id=\"899a787\">Simple button interactions, drag-and-drop actions, puzzles and short mini-games.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-6d0f73a e-con e-atomic-element e-flexbox-base e-default-div e-6d0f73a-ec2713c \" data-id=\"6d0f73a\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"6d0f73a\">\n    \t\t\t<h2 data-interaction-id=\"3f9ea1a\" class=\"e-3f9ea1a-06f1079 e-heading-base e-default-h2\">Dynamics<\/h2>\n\t\t\t\t\t<p class=\"e-ff97d93-ad0e561 e-paragraph-base e-default-p\" data-interaction-id=\"ff97d93\">These interactions guide the player through Florence\u2019s story and turn everyday moments into playable actions.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-357e282 e-con e-atomic-element e-flexbox-base e-default-div e-357e282-53ad36c \" data-id=\"357e282\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"357e282\">\n    \t\t\t<h2 data-interaction-id=\"601c24c\" class=\"e-601c24c-227fb93 e-heading-base e-default-h2\">Aesthetics\/ Experience<\/h2>\n\t\t\t\t\t<p class=\"e-53febed-8614031 e-paragraph-base e-default-p\" data-interaction-id=\"53febed\">Bright colours, simple visual forms and soft music create an initially calm and intimate experience, while the changing interactions communicate the development of relationships and emotions.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-2d757ca e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"2d757ca\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"2d757ca\">\n    \t\t\t<p class=\"e-785dc22-462bc58 e-paragraph-base e-default-p\" data-interaction-id=\"785dc22\">This made me consider how ordinary actions in my own game \u2014 serving food, cleaning, talking to customers or checking the restaurant \u2014 could also carry narrative and emotional meaning rather than functioning only as tasks.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-c12bf99 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"c12bf99\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"c12bf99\">\n    \t\t\t<img fetchpriority=\"high\" decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"2b263bf\" id=\"63\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/65b65f28980da1972fd516b939148d73.jpg\" width=\"1783\" height=\"946\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/65b65f28980da1972fd516b939148d73.jpg 1783w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/65b65f28980da1972fd516b939148d73-300x159.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/65b65f28980da1972fd516b939148d73-1024x543.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/65b65f28980da1972fd516b939148d73-768x407.jpg 768w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/65b65f28980da1972fd516b939148d73-1536x815.jpg 1536w\" alt=\"\"\/>\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-11a9bf4 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"11a9bf4\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"11a9bf4\">\n    \t\t\t<h2 data-interaction-id=\"2b1c003\" class=\"e-heading-base e-default-h2\">02 \u2014 DEFINING THE PLAYER EXPERIENCE<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-2aee828 e-con e-atomic-element e-flexbox-base e-default-div e-2aee828-6529cdb \" data-id=\"2aee828\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"2aee828\">\n    \t\t\t<p class=\"e-ed37e9e-9188dcf e-paragraph-base e-default-p\" data-interaction-id=\"ed37e9e\">Following the case-study exercise, I began defining the project through the experience I wanted the player to have rather than through story or mechanics alone.<br><br><strong>I would like players to experience the unease of maintaining an ordinary routine while gradually discovering that something is wrong.<br><\/strong><br>I wanted the player to begin with familiar and repetitive work, such as serving customers and maintaining the restaurant, before subtle anomalies gradually interrupt that routine. The contrast between familiarity and uncertainty became an important part of the intended experience.<\/p>\n\t\t\t\t\t<img decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"07a8149\" id=\"64\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/8eda0cc4562b819ed13f6b6e80ba4f92.jpg\" width=\"1687\" height=\"1080\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/8eda0cc4562b819ed13f6b6e80ba4f92.jpg 1687w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/8eda0cc4562b819ed13f6b6e80ba4f92-300x192.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/8eda0cc4562b819ed13f6b6e80ba4f92-1024x656.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/8eda0cc4562b819ed13f6b6e80ba4f92-768x492.jpg 768w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/8eda0cc4562b819ed13f6b6e80ba4f92-1536x983.jpg 1536w\" alt=\"\"\/>\t\t<div class=\"elementor-element elementor-element-232c95d e-con e-atomic-element e-flexbox-base e-default-div e-232c95d-d47e459 \" data-id=\"232c95d\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"232c95d\">\n    \t\t\t<h2 data-interaction-id=\"5405c0c\" class=\"e-5405c0c-10ab1ca e-heading-base e-default-h2\">Game Overview \u2014 Early Concept<\/h2>\n\t\t\n<\/div>\n\t\t\t<p class=\"e-dd04a94-1a2be50 e-paragraph-base e-default-p\" data-interaction-id=\"dd04a94\">My initial idea was a Japanese-style visual novel with light horror and supernatural elements.<br><br>The story follows a quiet Japanese high school boy who takes a part-time night job at a recently opened yakitori restaurant. He has visited the restaurant before and has a good impression of its friendly owner, who seems to be the only person working there.<br><br>At first, the job seems normal. However, strange things begin to happen during his night shifts. Some customers disappear without explanation, others pay with old coins, and a few seem to recognise him even though he has never met them.<br><br>I also considered including a black cat that appears before certain unusual events.<br><br>As the story continues, the protagonist begins to question the restaurant and its owner. At this stage, I had not decided what these events meant or how the story would end.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-a0e477e e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"a0e477e\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"a0e477e\">\n    \t\t\t<h2 data-interaction-id=\"20339ec\" class=\"e-heading-base e-default-h2\">03 \u2014 EARLY CONCEPT DEVELOPMENT<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-aa2f849 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"aa2f849\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"aa2f849\">\n    \t\t\t<p class=\"e-7076a7f-5024bdb e-paragraph-base e-default-p\" data-interaction-id=\"7076a7f\">With the intended experience becoming clearer, I began sketching how the restaurant, protagonist and small interactive details might support it.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-88795c5 e-con e-atomic-element e-flexbox-base e-default-div e-88795c5-b1f7089 \" data-id=\"88795c5\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"88795c5\">\n    \t\t\t<h2 data-interaction-id=\"9a51fe1\" class=\"e-9a51fe1-b14429e e-heading-base e-default-h2\">Protagonist<\/h2>\n\t\t\t\t\t<img decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"64560a9\" id=\"65\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e212fd4880f956fb89587e285e01c216.jpg\" width=\"1136\" height=\"810\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e212fd4880f956fb89587e285e01c216.jpg 1136w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e212fd4880f956fb89587e285e01c216-300x214.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e212fd4880f956fb89587e285e01c216-1024x730.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e212fd4880f956fb89587e285e01c216-768x548.jpg 768w\" alt=\"\"\/>\t\t\t\t\t<p class=\"e-d5a8542-6be68a1 e-paragraph-base e-default-p\" data-interaction-id=\"d5a8542\">I wanted the protagonist to feel relatively ordinary, allowing the unsettling atmosphere to emerge from the situation rather than from an obviously horror-styled character.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-c2c2466 e-con e-atomic-element e-flexbox-base e-default-div e-c2c2466-2ef3d95 \" data-id=\"c2c2466\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"c2c2466\">\n    \t\t\t<h2 data-interaction-id=\"66ec217\" class=\"e-66ec217-37182b3 e-heading-base e-default-h2\">Restaurant &amp; Daily Routine<\/h2>\n\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"59cec3d\" id=\"66\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/c1637db7a3adf79664846070b983d29b.jpg\" width=\"1460\" height=\"1080\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/c1637db7a3adf79664846070b983d29b.jpg 1460w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/c1637db7a3adf79664846070b983d29b-300x222.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/c1637db7a3adf79664846070b983d29b-1024x757.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/c1637db7a3adf79664846070b983d29b-768x568.jpg 768w\" alt=\"\"\/>\t\t\t\t\t<p class=\"e-0fd4be9-ad0922d e-paragraph-base e-default-p\" data-interaction-id=\"0fd4be9\">The restaurant was imagined as a small workplace with only two or three people on the night shift. I began structuring the basic routine around <strong>Order \u2192 Serve \u2192 Collect \u2192 Clean<\/strong>, creating a repetitive pattern that could later be disrupted.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-2b428bf e-con e-atomic-element e-flexbox-base e-default-div e-2b428bf-ee7db07 \" data-id=\"2b428bf\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"2b428bf\">\n    \t\t\t<h2 data-interaction-id=\"0430c12\" class=\"e-0430c12-4626b18 e-heading-base e-default-h2\">Restaurant Setting<\/h2>\n\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"487422c\" id=\"116\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-scaled.png\" width=\"2560\" height=\"1920\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-scaled.png 2560w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-300x225.png 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-1024x768.png 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-768x576.png 768w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-1536x1152.png 1536w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/5be0106adfced396886228c01631d917-2048x1536.png 2048w\" alt=\"\"\/>\t\t\t\t\t<p class=\"e-63d0cc7-69c47aa e-paragraph-base e-default-p\" data-interaction-id=\"63d0cc7\">The early sketches show the layout of the yakitori shop and the areas where the player might work, including the counter, kitchen and cash register.<\/p>\n\t\t<div class=\"elementor-element elementor-element-da40c34 e-con e-atomic-element e-flexbox-base e-default-div e-da40c34-320fc88 \" data-id=\"da40c34\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"da40c34\">\n    \t\t\t<h2 data-interaction-id=\"7e41689\" class=\"e-7e41689-5a84398 e-heading-base e-default-h2\">The Black Cat<\/h2>\n\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"ff720ad\" id=\"117\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e.jpg\" width=\"2155\" height=\"1615\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e.jpg 2155w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e-300x225.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e-1024x767.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e-768x576.jpg 768w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e-1536x1151.jpg 1536w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/789849fe80842ecdd52fb7b5d4fdfb7e-2048x1535.jpg 2048w\" alt=\"\"\/>\t\t\t\t\t<p class=\"e-a50d154-a384489 e-paragraph-base e-default-p\" data-interaction-id=\"a50d154\">I considered using a black cat as a sign that something unusual might happen. Its appearance could hint at strange events in the shop.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-f291873 e-con e-atomic-element e-flexbox-base e-default-div e-f291873-11cf9a1 \" data-id=\"f291873\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"f291873\">\n    \t\t\t<h2 data-interaction-id=\"703f41c\" class=\"e-703f41c-d848b90 e-heading-base e-default-h2\">The Temperature-Changing Cup<\/h2>\n\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"24ec46d\" id=\"118\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/53914f1e18690d438f2b018271ccf42a.jpg\" width=\"1957\" height=\"1468\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/53914f1e18690d438f2b018271ccf42a.jpg 1957w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/53914f1e18690d438f2b018271ccf42a-300x225.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/53914f1e18690d438f2b018271ccf42a-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/53914f1e18690d438f2b018271ccf42a-768x576.jpg 768w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/53914f1e18690d438f2b018271ccf42a-1536x1152.jpg 1536w\" alt=\"\"\/>\t\t\t\t\t<p class=\"e-f8c6bc7-ef5087b e-paragraph-base e-default-p\" data-interaction-id=\"f8c6bc7\">I explored the idea of a cup that changes temperature unexpectedly. It could be a small, strange detail that makes the player feel something is wrong.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-e439e72 e-con e-atomic-element e-flexbox-base e-default-div e-e439e72-b475cfd \" data-id=\"e439e72\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"e439e72\">\n    \t\t\t<h2 data-interaction-id=\"549ab4c\" class=\"e-549ab4c-2236dad e-heading-base e-default-h2\">Gameplay Direction \u2014 An Unresolved Question<\/h2>\n\t\t\t\t\t<p class=\"e-63888e1-d61fe29 e-paragraph-base e-default-p\" data-interaction-id=\"63888e1\">At this stage, I was still unsure how much gameplay I wanted to include. One idea was to let the player take orders, handle payments and serve customers, with strange events happening during their shifts.<br><br>The other option was to focus more on the story and make it a traditional visual novel, with dialogue choices and different story branches. I liked both ideas, but I was worried that adding too many restaurant tasks might take attention away from the story. I hadn't decided which direction would work better yet.<\/p>\n\t\t\n<\/div>\n\n<\/div>\n<div class=\"elementor-element elementor-element-4c329ae e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"4c329ae\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"4c329ae\">\n    \t\t\t<h2 data-interaction-id=\"986efd1\" class=\"e-heading-base e-default-h2\">04 \u2014 FROM INTENTION TO GAME ELEMENTS<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-04a5c43 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"04a5c43\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"04a5c43\">\n    \t\t\t<p class=\"e-546ec58-a1146fc e-paragraph-base e-default-p\" data-interaction-id=\"546ec58\">On Friday, I tried to work out how my ideas could become an actual game. I used the feeling of an ordinary night shift slowly becoming unsettling as a starting point.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-88bf0a1 e-con e-atomic-element e-flexbox-base e-default-div e-88bf0a1-7709d5e \" data-id=\"88bf0a1\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"88bf0a1\">\n    \t\t\t<h3 data-interaction-id=\"73d1c98\" class=\"e-73d1c98-4703861 e-heading-base e-default-h3\">Mechanics<\/h3>\n\t\t\t\t\t<p class=\"e-4d2ef1d-6dee62a e-paragraph-base e-default-p\" data-interaction-id=\"4d2ef1d\">I considered simple tasks such as taking orders, serving customers and checking unusual things around the shop. However, I was still unsure how much of the game should involve these tasks.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-903df78 e-con e-atomic-element e-flexbox-base e-default-div e-903df78-3dd80dc \" data-id=\"903df78\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"903df78\">\n    \t\t\t<h3 data-interaction-id=\"27a6902\" class=\"e-27a6902-451d785 e-heading-base e-default-h3\">Story \/ World<\/h3>\n\t\t\t\t\t<p class=\"e-51fcee2-daaa13e e-paragraph-base e-default-p\" data-interaction-id=\"51fcee2\">The story would take place in a small yakitori shop in a Japanese town. The player would work night shifts and gradually notice strange things about the customers and the shop itself.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-8a1c5c3 e-con e-atomic-element e-flexbox-base e-default-div e-8a1c5c3-fb7af8f \" data-id=\"8a1c5c3\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"8a1c5c3\">\n    \t\t\t<h3 data-interaction-id=\"9335d91\" class=\"e-9335d91-f9c1f33 e-heading-base e-default-h3\">Aesthetics<\/h3>\n\t\t\t\t\t<p class=\"e-b2697d4-a3930b1 e-paragraph-base e-default-p\" data-interaction-id=\"b2697d4\">I wanted to explore a 2D, Japanese visual novel style. The shop would feel warm and welcoming at first, with small changes making it more unsettling over time.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-075cb78 e-con e-atomic-element e-flexbox-base e-default-div e-075cb78-9c404f7 \" data-id=\"075cb78\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"075cb78\">\n    \t\t\t<h3 data-interaction-id=\"87f40b3\" class=\"e-87f40b3-980a841 e-heading-base e-default-h3\">Interaction<\/h3>\n\t\t\t\t\t<p class=\"e-be44258-62dfea8 e-paragraph-base e-default-p\" data-interaction-id=\"be44258\">I considered using dialogue choices, everyday work tasks and small details that players could investigate. I hadn't decided which of these should be the main focus.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-07a6b38 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"07a6b38\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"07a6b38\">\n    \t\t\t<h2 data-interaction-id=\"6d22b0e\" class=\"e-heading-base e-default-h2\">05 \u2014 PEER CRIT &amp; FEEDBACK<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-92b58c4 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"92b58c4\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"92b58c4\">\n    \t\t\t<p class=\"e-4e6a7e3-b205068 e-paragraph-base e-default-p\" data-interaction-id=\"4e6a7e3\">We then took part in a rotating peer critique. Each concept was left on the table while other groups moved around the room, adding feedback about what was working and what could be developed further. This gave me several different perspectives on the clarity of the concept and its gameplay direction.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-98c1296 e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"98c1296\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"98c1296\">\n    \t\t\t<img loading=\"lazy\" decoding=\"async\" class=\"e-image-base e-default-img \" data-interaction-id=\"047a22e\" id=\"67\" src=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-scaled.jpg\" width=\"2560\" height=\"1920\" srcset=\"https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-scaled.jpg 2560w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-300x225.jpg 300w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-1024x768.jpg 1024w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-768x576.jpg 768w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-1536x1152.jpg 1536w, https:\/\/sites.wsagames.com\/jy4g25\/wp-content\/uploads\/sites\/101\/2026\/10\/e6ce7f900f1713716621c3514f1ecffc-2048x1536.jpg 2048w\" alt=\"\"\/>\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-13b822f e-con e-atomic-element e-flexbox-base e-default-div e-13b822f-cec235d \" data-id=\"13b822f\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"13b822f\">\n    \t\t\t<h3 data-interaction-id=\"0e5863a\" class=\"e-0e5863a-e9d1612 e-heading-base e-default-h3\">Keep<\/h3>\n\t\t\t\t\t<p class=\"e-3d9876d-f0bf1fe e-paragraph-base e-default-p\" data-interaction-id=\"3d9876d\">Feedback responded positively to the contrast between a mundane night shift and a darker underlying story.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-d32e1d2 e-con e-atomic-element e-flexbox-base e-default-div e-d32e1d2-f04c700 \" data-id=\"d32e1d2\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"d32e1d2\">\n    \t\t\t<h3 data-interaction-id=\"c70efbc\" class=\"e-c70efbc-dd1c0ea e-heading-base e-default-h3\">Change<\/h3>\n\t\t\t\t\t<p class=\"e-609e5b0-0c6c552 e-paragraph-base e-default-p\" data-interaction-id=\"609e5b0\">The visible \u201csuspicion meter\u201d was questioned. One suggestion was that suspicion should be something the player <strong>feels through the game<\/strong>, rather than something explicitly displayed through UI.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-1fa001e e-con e-atomic-element e-flexbox-base e-default-div e-1fa001e-3e52f7a \" data-id=\"1fa001e\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"1fa001e\">\n    \t\t\t<h3 data-interaction-id=\"284254b\" class=\"e-284254b-5a427e5 e-heading-base e-default-h3\">Explore<\/h3>\n\t\t\t\t\t<p class=\"e-3f73cbd-ea3d769 e-paragraph-base e-default-p\" data-interaction-id=\"3f73cbd\">Several comments suggested developing the core gameplay further, including combining front-desk work with exploration and considering a simple prototype based around one night shift.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-65f9aef e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"65f9aef\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"65f9aef\">\n    \t\t\t<h2 data-interaction-id=\"6621d24\" class=\"e-6621d24-ba62b43 e-heading-base e-default-h2\">Tutor Feedback<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-584a50c e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"584a50c\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"584a50c\">\n    \t\t\t<p class=\"e-4ec439e-e2bb93c e-paragraph-base e-default-p\" data-interaction-id=\"4ec439e\">Vanissa also pointed out that the overall game idea was still unclear. Although I had explored the setting, characters and possible strange events, I had not explained clearly enough what the player would actually do or how the story would progress.<br><br>This made me realise that I needed to organise my ideas more carefully, rather than adding more details before the basic concept was clear.<\/p>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-e10187f e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"e10187f\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"e10187f\">\n    \t\t\t<h2 data-interaction-id=\"5938e3b\" class=\"e-heading-base e-default-h2\">06 \u2014 REFLECTION &amp; NEXT STEP<\/h2>\n\t\t\n<\/div>\n<div class=\"elementor-element elementor-element-a1b31bb e-con e-atomic-element e-flexbox-base e-default-div \" data-id=\"a1b31bb\" data-element_type=\"e-flexbox\" data-e-type=\"e-flexbox\" data-interaction-id=\"a1b31bb\">\n    \t\t\t<p class=\"e-448c81e-7d40e08 e-paragraph-base e-default-p\" data-interaction-id=\"448c81e\">This week helped me develop a clearer idea of the experience I wanted to create. Looking at <em>Florence<\/em> showed me how simple interactions could support a story. I also became more interested in using ordinary routines and small, strange details to slowly build an unsettling atmosphere.<br><br>However, the feedback made me realise that my game idea was still quite unclear. I had thought about the setting, characters and possible events, but I hadn't fully worked out what the player would actually do. I was also unsure whether to include restaurant tasks such as taking orders and serving customers, or focus more on dialogue and story choices.<br><br>Going into next week, I want to organise my ideas and think more carefully about the main gameplay. I need to decide how the player will experience the story before developing more details.<\/p>\n\t\t\n<\/div>\n\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Design Intention &amp; Player Experience This week focused on defining the intended player experience and translating it into more specific design decisions. Through analysing an existing game, developing an experiential statement, sketching early ideas and receiving peer feedback, I began to clarify how the food-service concept from Week 01 could work as an actual game [&hellip;]<\/p>\n","protected":false},"author":81,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-61","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/pages\/61","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/users\/81"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/comments?post=61"}],"version-history":[{"count":13,"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/pages\/61\/revisions"}],"predecessor-version":[{"id":139,"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/pages\/61\/revisions\/139"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jy4g25\/wp-json\/wp\/v2\/media?parent=61"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}