{"id":100,"date":"2025-12-09T22:12:30","date_gmt":"2025-12-09T22:12:30","guid":{"rendered":"https:\/\/sites.wsagames.com\/jz15n24\/?p=100"},"modified":"2025-12-11T00:01:33","modified_gmt":"2025-12-11T00:01:33","slug":"week-3%ef%bc%9a-game-pillars","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jz15n24\/2025\/12\/09\/week-3%ef%bc%9a-game-pillars\/","title":{"rendered":"Week 3: Game Pillars"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This week we talked about Game Design Pillars, the core principles that underpin the gaming experience. To be honest, this concept sounds too systematic, and I personally prefer to understand it as &#8220;a principle or element that must be adhered to when creating&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the game &#8220;Whispers&#8221; I did on bitsy before, I established three pillars:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pillar 1: System is narrative<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I wanted the game&#8217;s system logic to tell the story on its own, rather than relying on dialogue or text.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In my project, the player has no clear goals or guidelines, just repeated trial and error.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This vague feedback is actually the story &#8211; the more indifferent the system, the more real the player&#8217;s anxiety.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pillar 2: Anxiety of observation<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I want players to experience the tension by &#8220;watching&#8221; rather than &#8220;acting&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Their main task is to feel, not to complete.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As they wander through the empty space, the sense of uncertainty becomes the driving force of the game in itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pillar 3: Limitation is language<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because of Bitsy&#8217;s limitations, I realized that &#8220;unattainable&#8221; is also a design language in itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When the system is unable to express emotions, white space, noise, and loss of control become new narratives.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I learned that sometimes a lack of expression can make the theme clearer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This roundup of Game Pillars has made me re-understand the relationship between &#8220;rules&#8221; and &#8220;expressions&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The design pillar is more than just a project framework, it&#8217;s more like a self-reminder.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week we talked about Game Design Pillars, the core principles that underpin the gaming experience. To be honest, this concept sounds too systematic, and I personally prefer to understand it as &#8220;a principle or element that must be adhered to when creating&#8221;. For the game &#8220;Whispers&#8221; I did on bitsy before, I established three [&hellip;]<\/p>\n","protected":false},"author":61,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-100","post","type-post","status-publish","format-standard","hentry","category-games-design"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/comments?post=100"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/100\/revisions"}],"predecessor-version":[{"id":123,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/100\/revisions\/123"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/media?parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/categories?post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/tags?post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}