{"id":285,"date":"2026-01-11T18:34:38","date_gmt":"2026-01-11T18:34:38","guid":{"rendered":"https:\/\/sites.wsagames.com\/jz15n24\/?p=285"},"modified":"2026-01-11T18:56:12","modified_gmt":"2026-01-11T18:56:12","slug":"sound-design-dialogue","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jz15n24\/2026\/01\/11\/sound-design-dialogue\/","title":{"rendered":"Sound Design: Dialogue"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I thought about adding NPC voice acting to the game. To be honest, I don&#8217;t think this is necessary, but since I started learning about sound design (especially synthesizer principles), I realized that it is also possible to add voice acting to characters, but not in the true sense of the word, but in a completely virtual &#8220;pseudo-speaking voice&#8221; like Animal Crossing or Undertale, that is, non-verbal vocalizations made entirely of synthesized sound effects. This type of voice does not convey specific semantics, but hints at the character&#8217;s mood and character through timbre, frequency and rhythm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In my project, the player character will remain silent at all times, while NPCs are allowed to &#8220;speak up&#8221;. This asymmetry is not due to the consideration of substitution, but to emphasize the system&#8217;s right to interpret: the player&#8217;s behavior has been recorded and interpreted through the system, so there is no need for additional language expression; The voice of NPCs becomes a way for the system to recognize their existence and state.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">By synthesizing voices rather than real voices, I wanted to weaken the certainty of the narrative and make the voice exist more as a systematic feedback rather than a tool for character communication.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/\u3010\u642c\u8fd0\u3011\u300a\u4f20\u8bf4\u4e4b\u4e0b\u300b\u89d2\u8272\u5bf9\u8bdd\u97f3\u65481.mp3\"><\/audio><figcaption class=\"wp-element-caption\">A dialogue sound effect from Undertale<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/\u6162\u653e\u6765\u4e86\uff01\uff01\u542c\u542c\u52a8\u7269\u4e4b\u68ee\u8bf4\u7684\u5230\u5e95\u662f\u4e0d\u662f\u4e2d\u6587\uff01\uff01.mp3\"><\/audio><figcaption class=\"wp-element-caption\">A dialogue sound effect from Animal Crossing<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought about adding NPC voice acting to the game. To be honest, I don&#8217;t think this is necessary, but since I started learning about sound design (especially synthesizer principles), I realized that it is also possible to add voice acting to characters, but not in the true sense of the word, but in a [&hellip;]<\/p>\n","protected":false},"author":61,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[],"class_list":["post-285","post","type-post","status-publish","format-standard","hentry","category-gdd"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/comments?post=285"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/285\/revisions"}],"predecessor-version":[{"id":296,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/285\/revisions\/296"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/media?parent=285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/categories?post=285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/tags?post=285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}