{"id":300,"date":"2026-01-11T21:34:18","date_gmt":"2026-01-11T21:34:18","guid":{"rendered":"https:\/\/sites.wsagames.com\/jz15n24\/?p=300"},"modified":"2026-01-11T22:14:00","modified_gmt":"2026-01-11T22:14:00","slug":"sound-design-background-music","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jz15n24\/2026\/01\/11\/sound-design-background-music\/","title":{"rendered":"Sound Design: Atmosphere"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I wanted the game&#8217;s background music to be a low-fi, low-mid ambient music style that borrowed from the auditory strategy of A Chamber of Stars: by reducing high-frequency details, stretching up reverberation space, and blurring temporal boundaries, the music became more of a persistent mood field than a melody that drives the narrative.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This treatment reduces the foreground of the music, making it no longer direct the player&#8217;s attention but rather exist as part of the environment. The music does not emphasize rhythm or narrative advancement, but maintains a vague, suspended state of perception.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Music from A Chamber of Stars:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/Sugary-Sweet-Machines-Opus-1.mp3\"><\/audio><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/Sugary-Sweet-Machines-Pieces.mp3\"><\/audio><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/Sugary-Sweet-Machines-1.2345679e-8.mp3\"><\/audio><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/Sugary-Sweet-Machines-Curtains.mp3\"><\/audio><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Similar to Hollow Knight: Silksong, the music in my game also changes depending on the scene and state. Music may fade out, change key, or transform into another texture in the same space, hinting at the player&#8217;s situation, and is also a small design that the system is deliberately pushing the player to a certain mood.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For some ambient setting, I also use some pads. Sometimes there will be occasions without background music (such as players entering a quiet alley, or a quiet room), we may not need background music, or we may not have enough budget to do background music, at this time we can use the original background music to add audio processing (such as reducing the volume and reducing the high frequencies to create a feeling of &#8220;isolation&#8221;, like listening to a song under a blanket), or directly use some pads to set the atmosphere<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/DSGNSynth_Cinematic-Transition-Dark-Deep-Surround-052a_PSE_DRKM_lPG08.wav\"><\/audio><figcaption class=\"wp-element-caption\">An example of dark pad<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/DSGNRise_Dark-Deep-Impact-Hit-Eerie-Surround-100_PSE_DRKM_ea2EJ.wav\"><\/audio><figcaption class=\"wp-element-caption\">An example of horror pad<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/Glitter-Designed-Star-Dust-Fizz-Loop.wav\"><\/audio><figcaption class=\"wp-element-caption\">An example of white noise, it could be a warm pad or just fill the silence<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2026\/01\/Glitter-Designed-Bright-Shiny-Sparkle-02.wav\"><\/audio><figcaption class=\"wp-element-caption\">Sound effect which can show a silent but uneasiness atmosphere<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wanted the game&#8217;s background music to be a low-fi, low-mid ambient music style that borrowed from the auditory strategy of A Chamber of Stars: by reducing high-frequency details, stretching up reverberation space, and blurring temporal boundaries, the music became more of a persistent mood field than a melody that drives the narrative. This treatment [&hellip;]<\/p>\n","protected":false},"author":61,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[],"class_list":["post-300","post","type-post","status-publish","format-standard","hentry","category-gdd"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/comments?post=300"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/300\/revisions"}],"predecessor-version":[{"id":318,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/300\/revisions\/318"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/media?parent=300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/categories?post=300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/tags?post=300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}