{"id":416,"date":"2026-03-08T23:42:09","date_gmt":"2026-03-08T23:42:09","guid":{"rendered":"https:\/\/sites.wsagames.com\/jz15n24\/?p=416"},"modified":"2026-05-13T00:33:48","modified_gmt":"2026-05-13T00:33:48","slug":"sfx","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jz15n24\/2026\/03\/08\/sfx\/","title":{"rendered":"Is the Music Leading, or Is the Air Leading?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Speak about SFX and Amb, let&#8217;s break down the scene a little bit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Salmon Run: river setting \/ outdoors \/ environment-driven \/ Erik wants an overall sense of calm.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So the core question becomes:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Is the BGM leading? Or is the &#8220;air&#8221; leading?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this kind of scene, the three layers are not equal, they\u2019re hierarchical.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bottom layer: Ambience (persistent presence)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Wind, birds, flowing water, spatial reverb tails.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is part of the &#8220;world&#8221; itself. It should never be interrupted, and ideally it should almost go unnoticed by the player.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Middle layer: SFX (event-triggered)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Occasional footsteps, distant low growls, the sound of trees.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These sounds mainly serve interaction. They should be clear, because they carry information.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Top layer: BGM (emotional framing)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Piano, simple melodic fragments, airy pads (currently leaning toward something with a string-like texture).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since Erik wants to maintain a calm atmosphere throughout, the BGM here does not convey information either, it functions more like an emotional filter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So the BGM should feel like a thin layer of mist, rather than something overtly musical. It should suggest that &#8220;there&#8217;s a hint of emotion in the air.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, a pad alone could probably achieve that as well, so it ultimately depends on workload.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And honestly, since I&#8217;m writing this entirely out of after-hours inspiration rather than actual work time\u2026 it&#8217;s not that critical anyway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Theoretically, I should reduce the note density of the piano, since the BGM isn&#8217;t meant to be the protagonist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, I&#8217;ll probably maintain continuous eighth notes to echo the feeling of constantly flowing river water. At the same time, I&#8217;ll lower the velocity of most notes (except for some higher ones), softening them so they blur together, merging into texture rather than standing out as melody.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speak about SFX and Amb, let&#8217;s break down the scene a little bit. Salmon Run: river setting \/ outdoors \/ environment-driven \/ Erik wants an overall sense of calm. So the core question becomes: Is the BGM leading? Or is the &#8220;air&#8221; leading? In this kind of scene, the three layers are not equal, they\u2019re [&hellip;]<\/p>\n","protected":false},"author":61,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[],"class_list":["post-416","post","type-post","status-publish","format-standard","hentry","category-s2-research"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/416","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/comments?post=416"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/416\/revisions"}],"predecessor-version":[{"id":554,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/416\/revisions\/554"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/media?parent=416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/categories?post=416"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/tags?post=416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}