{"id":92,"date":"2025-12-10T21:59:13","date_gmt":"2025-12-10T21:59:13","guid":{"rendered":"https:\/\/sites.wsagames.com\/jz15n24\/?p=92"},"modified":"2025-12-11T00:01:27","modified_gmt":"2025-12-11T00:01:27","slug":"w2%ef%bc%9a-game-poems","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/jz15n24\/2025\/12\/10\/w2%ef%bc%9a-game-poems\/","title":{"rendered":"Week 2: Game Poems"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">We played many mini-games in class this week. These games are small, the process is short, and the mechanics are not interesting, but they express the author&#8217;s ideas very well. Based on this course, we were asked to make a bitsy mini-game, and the process was controlled within 2 minutes as much as possible.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That was my initial idea. I envisioned a completely blank scene, perhaps a pure white background, with only constant tinnitus.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The player&#8217;s goal is to &#8220;stop&#8221; that unexplained tinnitus.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The closer they got to the source of the sound, the more they could hear the beating and wriggling of their internal organs; The bigger the tinnitus, the blurred the vision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eventually, players will slowly realize that the sound is actually coming from themselves. That is, they are chasing not something external, but their own body, psyche, and even the system itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But because the assignment called for Bitsy, I quickly realized that it simply couldn&#8217;t support the sound feedback I wanted. I tried to do some simulations in Bitsy, but the effect was too limited, so I ended up changing to a pure white invisible maze.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Surprisingly, although it was different from what I had originally thought, this limitation strengthened the emotions I originally wanted to express. The feeling of &#8220;seeing nothing but vaguely knowing what is wrong&#8221; is more in line with the theme of &#8220;collapsing calm&#8221; than I initially imagined the &#8220;tinnitus game&#8221;. The player fumbles in white space, knowing no direction and hearing no feedback.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This &#8220;blankness&#8221; brings another feeling of anxiety \u2013 not because of hearing anything, but because there is nothing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I think this may be a kind of &#8220;overlap between system and emotion&#8221;: when expression is restricted, when control becomes blurred, anxiety arises naturally.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bitsy&#8217;s limitations forced me to convey that feeling of oppression with &#8220;blank&#8221; and &#8220;lost&#8221; rather than with complex sounds and pictures. The powerlessness of the system has also become part of the expression of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"887\" height=\"876\" src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image.png\" alt=\"\" class=\"wp-image-93\" srcset=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image.png 887w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-300x296.png 300w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-768x758.png 768w\" sizes=\"(max-width: 887px) 100vw, 887px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"887\" height=\"876\" src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image.png\" alt=\"\" class=\"wp-image-94\" srcset=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image.png 887w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-300x296.png 300w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-768x758.png 768w\" sizes=\"(max-width: 887px) 100vw, 887px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"630\" src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-1-1024x630.png\" alt=\"\" class=\"wp-image-95\" srcset=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-1-1024x630.png 1024w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-1-300x185.png 300w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-1-768x472.png 768w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-1.png 1125w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"654\" src=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-2-1024x654.png\" alt=\"\" class=\"wp-image-96\" srcset=\"https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-2-1024x654.png 1024w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-2-300x192.png 300w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-2-768x491.png 768w, https:\/\/sites.wsagames.com\/jz15n24\/wp-content\/uploads\/sites\/70\/2025\/12\/image-2.png 1360w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>We played many mini-games in class this week. These games are small, the process is short, and the mechanics are not interesting, but they express the author&#8217;s ideas very well. Based on this course, we were asked to make a bitsy mini-game, and the process was controlled within 2 minutes as much as possible. That [&hellip;]<\/p>\n","protected":false},"author":61,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-92","post","type-post","status-publish","format-standard","hentry","category-games-design"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/92","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/comments?post=92"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/92\/revisions"}],"predecessor-version":[{"id":157,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/posts\/92\/revisions\/157"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/media?parent=92"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/categories?post=92"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/jz15n24\/wp-json\/wp\/v2\/tags?post=92"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}