{"id":81,"date":"2025-11-26T16:33:56","date_gmt":"2025-11-26T16:33:56","guid":{"rendered":"https:\/\/sites.wsagames.com\/kd1c23\/?page_id=81"},"modified":"2026-01-12T09:21:49","modified_gmt":"2026-01-12T09:21:49","slug":"structure-and-progression","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/kd1c23\/structure-and-progression\/","title":{"rendered":"structure-and-progression"},"content":{"rendered":"\n<p class=\"has-text-align-center has-custom-color-4-color has-text-color has-link-color has-xx-large-font-size wp-elements-1 wp-block-paragraph\"><strong>Structure&amp;Progression<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"680\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-9-1024x680.png\" alt=\"\" class=\"wp-image-177\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-9-1024x680.png 1024w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-9-300x199.png 300w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-9-768x510.png 768w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-9-1536x1021.png 1536w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-9.png 1839w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">ACT I \u2014 SETUP<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Begining<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Acquaintance with the daily life of the main character and themselves.<\/li>\n\n\n\n<li>Calm, almost idyllic world of &#8220;art&#8221;: Main character, estate, old values, discussion about how art was inherited in their family.<br>Introduction housekeeper as a reminder of the old, forgotten conflict with son, balance breaker.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>(Inciting Incident)<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Order for restoration of the first work.<\/li>\n\n\n\n<li>The customer is connected with his son, who has already left the house. The letter reminds again of the conflict, and also insists that it is time to allow him:<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Second Thoughts<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The main character tries to remember the reasons for the fight.<\/li>\n\n\n\n<li>The memories are too confused &#8211; internally rejects everything, emotions do not give place to reflection.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Plot Point 1<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The conflict becomes not a domestic, but a worldview, when the main character recalls the origins of the conflict through flashbacks ( his own frustration with his son\u2019s talent and sense of shame for him).<\/li>\n\n\n\n<li>The son is asserted as a force that opresses on the main character. He can\u2019t bear the disappointment that their family\u2019s work will end with him.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">ACT II \u2014 CONFRONTATION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>(Obstacles\/Subplots\u2192 Midpoint \u2192 Obstacles\/Subplots\u2192 Plot Point 2 (cyclic part of the game)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Obstacles\/Subplots<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Personal fear of going out into society, the character\u2019s isolation and attempts to understand the reasons for the player.<\/li>\n\n\n\n<li>Core game loop &#8211; cycle between restoring painting and uncovering new memories &#8211; the more similar moments, the more the main character thinks not only about personal misfortune, but also about the conflict of generations in general.<\/li>\n\n\n\n<li>Getting news about the outside world &#8211; through communication with customers, housekeeper and son.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Midpoint<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A strong emotional clash:<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">News about son facing with problems of independent life<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>argument between family members through letters<\/li>\n\n\n\n<li>son accuses father of loving art more than people<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Temporary \u201cwin\u201d illusion:\n<ul class=\"wp-block-list\">\n<li>father proves he is <em>right in conflict, by trying to resolve son issues through money and connections<\/em><\/li>\n\n\n\n<li>son is <em>wrong<\/em>, ungrateful, immature<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Plot Point 2<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The first analysis of a player\u2019s behavior begins to gather &#8211; which choices they use, how they probably perceive conflict resolution (necessary to build system\/ mechanic to track it.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">ACT III \u2014 RESOLUTION<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>(Descending Action\u2192 Climax\u2192 Wrap-up)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Descending Action<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The endings depend entirely on the player, but the meaning must be traced : the conflict is not solved &#8211; it is meaningful. There is direct meeting with the son.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Climax<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The endings should reflect patterns of family relations characteristic in relation to conflict:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>&#8211; if the player collected more depressive self-incriminating memories &#8211; the main character stands in a position of self-victimization, imposing guilt on himself and his son<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>&#8211; if the player was not able to collect enough memories did not show interest in them &#8211; unfinished ending, where the main character refuses to try to solve problems and begins to lead a reclusive life<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>&#8211; If the player collects more incriminating memories, the main character puts an ultimatum to the son. Outwardly the conflict will seem resolved, but in fact the relationship is forever spoiled<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>&#8211; If the player sought a more neutral position, he comes to the option where both sides take a more moderate position, and the family tries to revive the old relationship.<\/p>\n\n\n\n<p class=\"has-text-align-center has-x-large-font-size wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Structure&amp;Progression ACT I \u2014 SETUP Begining (Inciting Incident) Second Thoughts Plot Point 1 ACT II \u2014 CONFRONTATION (Obstacles\/Subplots\u2192 Midpoint \u2192 Obstacles\/Subplots\u2192 Plot Point 2 (cyclic part of the game) Obstacles\/Subplots Midpoint News about son facing with problems of independent life Plot Point 2 ACT III \u2014 RESOLUTION (Descending Action\u2192 Climax\u2192 Wrap-up) Descending Action Climax The [&hellip;]<\/p>\n","protected":false},"author":39,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-no-title","meta":{"footnotes":""},"class_list":["post-81","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/pages\/81","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/users\/39"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/comments?post=81"}],"version-history":[{"count":5,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/pages\/81\/revisions"}],"predecessor-version":[{"id":180,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/pages\/81\/revisions\/180"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/media?parent=81"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}