{"id":144,"date":"2026-01-11T22:34:45","date_gmt":"2026-01-11T22:34:45","guid":{"rendered":"https:\/\/sites.wsagames.com\/kd1c23\/?p=144"},"modified":"2026-03-12T14:27:03","modified_gmt":"2026-03-12T14:27:03","slug":"week-3","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/kd1c23\/2026\/01\/11\/week-3\/","title":{"rendered":"Week #3"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Game Design Pillars &#8211; worksheet <\/h1>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Define  Game\u2019s Intention<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I want players<strong> to think<\/strong> <strong>about the topic of generational relationship<\/strong> by <strong>showing local story of one family.<\/strong><\/li>\n\n\n\n<li>I want players <strong>to experience melancholy, loneliness and isolation <\/strong>by e<strong>xploring limited space with focus on concerned theme.<\/strong><\/li>\n\n\n\n<li>I want <strong>to show relation of art and memories<\/strong> by <strong>navigating through topic of art conservation\/restoration.<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Identify the Essential Experience and build pillars<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>What emotion or behaviour is <em>essential<\/em> to that experience?<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Melancholy, deep reflection state, theraupetic experience about generational conflict trauma .<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>How might the player encounter it during play?<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Letting player feel connection between them and player &#8211; aka memories recall from main character; finding a link between main character and audience (his son can be a possible self interpretation for player that can build emotional attachement), provoke strong feelings (possibly negative) to revert perspective in the middle of story. Providing agency to &#8220;fix&#8221; main character or let player reflect about personal experience.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>What does this emotion <em>look like<\/em> in your world (colour, tone, sound, movement)?<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">I want to describe three main feeling by three ways<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Melancholy &#8211; locations in the game are fixed, the character often returns to the same location but in different time stamps. The <em>current <\/em>time &#8211; more calm, cool subdued colors, promoting &#8220;neutral&#8221; or apathetic feelings. The <em>past<\/em> is warm, rich colors, but in places has a burnt effect to convey the loss of time. The elements <em>connecting <\/em>the two time segments should be strongly contrasted in both time segments.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Loneliness and Isolation &#8211; Both these states are synonymous. Achieve this feeling by having the main character surrounded by a minimum number of other characters, or talking to them he must through certain barriers. Communication with clients as an artist is limited, through letters (for example). The only second character the main character will talk to must contrast strongly with his image in order to evoke a feeling of alienation in the communication, and the most important moments of the story actually develop in the hero\u2019s head, his memories<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The design of space should also be important. I still can\u2019t decide whether to use large and even empty spaces in the game or vice versa, resort to <strong>Hoarding disorder<\/strong> phenomenon in real life, which is characteristic for elderly and lonely people.<br>An attempt to convey the general mood through the aesthetics of the golden age of Russian literature is the most important solution that sets the tone of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1486\" height=\"1164\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-2-edited.png\" alt=\"\" class=\"wp-image-147\" style=\"width:632px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-2-edited.png 1486w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-2-edited-300x235.png 300w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-2-edited-1024x802.png 1024w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-2-edited-768x602.png 768w\" sizes=\"(max-width: 1486px) 100vw, 1486px\" \/><\/figure>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>\u201cWhy?\u201d <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I want players<strong> to think<\/strong> <strong>about topic of generational relationship<\/strong> because this is theme common for every person, and it provoke empathy in the player.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I want player to experience <strong>melancholy, loneliness and isolation,<\/strong> because these states complement each other\u2019s emotional background well, enhancing the perception of each of them individually.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I want <strong>to show relation of art and memories,<\/strong> because the beauty of art is in the way how it tell story about history and personalities. Visual language is the easiest to comprehend, feel, and it is one of the main communication in games. Metaphor of art and memory relation is a great way to show the story, not to tell.<\/p>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Elemental Tetrad<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" width=\"1024\" height=\"846\" data-id=\"145\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-1-1024x846.png\" alt=\"\" class=\"wp-image-145\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-1-1024x846.png 1024w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-1-300x248.png 300w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-1-768x634.png 768w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-1-1536x1269.png 1536w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/01\/image-1.png 1650w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Design Pillars &#8211; worksheet Define Game\u2019s Intention Identify the Essential Experience and build pillars Melancholy, deep reflection state, theraupetic experience about generational conflict trauma . Letting player feel connection between them and player &#8211; aka memories recall from main character; finding a link between main character and audience (his son can be a possible [&hellip;]<\/p>\n","protected":false},"author":39,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[34],"class_list":["post-144","post","type-post","status-publish","format-standard","hentry","category-weekly-diary","tag-sem1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts\/144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/users\/39"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/comments?post=144"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts\/144\/revisions"}],"predecessor-version":[{"id":148,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts\/144\/revisions\/148"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/media?parent=144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/categories?post=144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/tags?post=144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}