{"id":349,"date":"2026-05-11T19:44:31","date_gmt":"2026-05-11T19:44:31","guid":{"rendered":"https:\/\/sites.wsagames.com\/kd1c23\/?p=349"},"modified":"2026-05-13T12:30:49","modified_gmt":"2026-05-13T12:30:49","slug":"week-6","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/kd1c23\/2026\/05\/11\/week-6\/","title":{"rendered":"Week 6"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">     To make the level fit Eric&#8217;s proposed final level design, I created a separate variation of the level design, testing it myself several times in an attempt to make the experience more engaging. During one playtest, we received feedback that the level felt both easy and unintuitive. Since I&#8217;m not involved in mechanics development, I doubt I&#8217;ll be able to fundamentally influence these aspects, but I tried to create a more challenging variation of the track. The lack of a death system and checkpoints is unfortunately absent from the game, so I honestly doubt it will make it into the final release. I also feel I shouldn&#8217;t push possible changes in Level Design because it interferes with work of other team member, while we already hava tense communication. However, creating a personal route like this gave me a better idea of \u200b\u200bhow I would have to visualize the level<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"810\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151716-1024x810.png\" alt=\"\" class=\"wp-image-371\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151716-1024x810.png 1024w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151716-300x237.png 300w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151716-768x607.png 768w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151716.png 1529w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">    <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"851\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151743-1-1024x851.png\" alt=\"\" class=\"wp-image-379\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151743-1-1024x851.png 1024w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151743-1-300x249.png 300w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151743-1-768x638.png 768w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-28-151743-1.png 1526w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also tried to somehow organize the chaotic scene of our level to make it easier to work on the visuals later. The final version I installed from GitHub already included two levels with radically different variations, and I found it difficult to navigate them, so I tried creating a separate level purely with visual elements that could then be easily transferred to the other version in a short time. To do this, I also need to constantly keep in mind that all the assets and materials I create must be well-structured for other players.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-cover\"><img decoding=\"async\" width=\"386\" height=\"1024\" class=\"wp-block-cover__image-background wp-image-375\" alt=\"\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-86-386x1024.png\" data-object-fit=\"cover\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-86-386x1024.png 386w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-86-113x300.png 113w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-86-579x1536.png 579w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-86.png 603w\" sizes=\"(max-width: 386px) 100vw, 386px\" \/><span aria-hidden=\"true\" class=\"wp-block-cover__background has-background-dim\"><\/span><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<p class=\"has-text-align-center has-large-font-size wp-block-paragraph\">first version of scene layout<\/p>\n<\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-stretch is-style-default is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"829\" height=\"397\" src=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-18-143347.png\" alt=\"\" class=\"wp-image-376\" srcset=\"https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-18-143347.png 829w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-18-143347-300x144.png 300w, https:\/\/sites.wsagames.com\/kd1c23\/wp-content\/uploads\/sites\/48\/2026\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2026-03-18-143347-768x368.png 768w\" sizes=\"(max-width: 829px) 100vw, 829px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">new layout structure <\/p>\n<\/blockquote>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>To make the level fit Eric&#8217;s proposed final level design, I created a separate variation of the level design, testing it myself several times in an attempt to make the experience more engaging. During one playtest, we received feedback that the level felt both easy and unintuitive. Since I&#8217;m not involved in mechanics development, I [&hellip;]<\/p>\n","protected":false},"author":39,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36],"tags":[],"class_list":["post-349","post","type-post","status-publish","format-standard","hentry","category-weekly-diary-semester-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts\/349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/users\/39"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/comments?post=349"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts\/349\/revisions"}],"predecessor-version":[{"id":380,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/posts\/349\/revisions\/380"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/media?parent=349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/categories?post=349"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kd1c23\/wp-json\/wp\/v2\/tags?post=349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}