{"id":33,"date":"2026-10-07T23:16:26","date_gmt":"2026-10-07T23:16:26","guid":{"rendered":"https:\/\/sites.wsagames.com\/kl1e25\/?p=33"},"modified":"2026-10-30T02:18:42","modified_gmt":"2026-10-30T02:18:42","slug":"week-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/07\/week-2\/","title":{"rendered":"Week 2"},"content":{"rendered":"\n<div class=\"wp-block-group alignwide has-global-padding is-layout-constrained wp-container-core-group-is-layout-9730032a wp-block-group-is-layout-constrained\" style=\"padding-top:16px;padding-right:20px;padding-bottom:48px;padding-left:20px;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.392), 18px);line-height:1.75\">\n<p class=\"has-text-color wp-block-paragraph\" style=\"color:#7a5b16;font-size:13px;letter-spacing:0.08em\"><strong>WEEKLY JOURNAL<\/strong><\/p>\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/06\/week-1\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 1<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/07\/week-2\/\" style=\"border-radius:4px;color:#ffffff;background-color:#7a5b16\">Week 2<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/25\/week-3\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 3<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/25\/week-4\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 4<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/29\/week-5\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 5<\/a><\/div>\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/29\/week-6\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 6<\/a><\/div>\n\n<\/div>\n\n\n\n<p class=\"has-text-color has-small-font-size wp-block-paragraph\" style=\"color:#7a5b16\"><strong>WEEK 2 \u00b7 MDA ANALYSIS, PEER FEEDBACK &amp; IDEA COLLECTION<\/strong><\/p>\n\n\n\n<div class=\"wp-block-group has-background has-global-padding is-layout-constrained wp-container-core-group-is-layout-3ab1554b wp-block-group-is-layout-constrained\" style=\"border-radius:8px;background-color:#f7f5ef;padding-top:24px;padding-right:28px;padding-bottom:12px;padding-left:28px\">\n<p class=\"has-text-color wp-block-paragraph\" style=\"color:#7a5b16;font-size:13px;letter-spacing:0.08em\"><strong>ON THIS PAGE<\/strong><\/p>\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.7\" class=\"wp-block-list\">\n<li><a href=\"#week-2-gris-analysis\">1. Looking at GRIS<\/a><\/li>\n\n\n<li><a href=\"#week-2-early-feedback\">2. Feedback on my early ideas<\/a><\/li>\n<\/ul>\n<\/div>\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.7\" class=\"wp-block-list\">\n<li><a href=\"#week-2-idea-collection\">3. Ideas from the workshop<\/a><\/li>\n\n\n<li><a href=\"#week-2-canvas-initial-idea\">4. First notes for Canvas of the Past<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-2-gris-analysis\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">1. Looking at GRIS<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Our group analysed <em>GRIS<\/em> and looked at how its art and gameplay support the story. We noted the watercolour and ink style, the changing colours and the new movement abilities. We read these changes as part of a journey through grief towards hope and self-acceptance.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-1024x954.jpg\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"954\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-1024x954.jpg\" alt=\"Handwritten GRIS analysis connecting watercolour, colour changes and an emotional journey with self-acceptance.\" class=\"wp-image-46\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-1024x954.jpg 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-300x279.jpg 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-768x715.jpg 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-1536x1431.jpg 1536w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/29ec95304ab04fd35473f608f2ce6f68-edited-2048x1908.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Our interpretation of GRIS.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-1024x552.jpg\"><img decoding=\"async\" width=\"1024\" height=\"552\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-1024x552.jpg\" alt=\"GRIS workshop notes organised into mechanics, dynamics and aesthetics.\" class=\"wp-image-49\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-1024x552.jpg 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-300x162.jpg 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-768x414.jpg 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-1536x828.jpg 1536w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/b3f6187379e286938de5537074d0025c-edited-2048x1104.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Looking at GRIS through mechanics, dynamics and aesthetics. \uff08MDA\uff09<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The return of colour stood out to me. Moving from grey to pink and eventually a fuller palette makes the character&#8217;s recovery visible as the player progresses.<br>We also discussed the absence of death or a traditional failure state. The player can keep exploring without the interruption of repeatedly losing progress. That seems to suit the emotional journey the game is trying to create.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This made me question how I was starting my own ideas. My early ideas had already focused on mechanics such as typing and the alchemy grid. With GRIS, we could trace a connection between the experience of grief, the changing world and what the player does. The MDA framework helped us separate those parts and look at how they work together. For my own game, I want to ask whether a difficult or threatening mechanic helps the feeling I am aiming for. I can learn from that relationship without copying GRIS&#8217;s style.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-2-early-feedback\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">2. Feedback on my early ideas<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I also went through the feedback on my three earlier ideas: the physician with an alchemy grid, the diver recovering memories and the agent protecting the President through typing. People noticed different parts of the ideas and asked about things I had not explained clearly.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433.png\"><img decoding=\"async\" width=\"1252\" height=\"765\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433.png\" alt=\"Peer feedback board discussing my earlier physician, lost-memory diver and typing-combat game ideas.\" class=\"wp-image-65\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433.png 1252w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433-300x183.png 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433-1024x626.png 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433-768x469.png 768w\" sizes=\"(max-width: 1252px) 100vw, 1252px\" \/><\/a><figcaption class=\"wp-element-caption\">Peer feedback on the three early concepts. <a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Screenshot-2026-09-25-113433.png\">View the full-size feedback board<\/a>.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-table alignwide is-style-stripes\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.6\"><table><thead><tr><th>Idea<\/th><th>Feedback received<\/th><th>My response and reflection<\/th><\/tr><\/thead><tbody><tr><td>Typing<\/td><td>Several people liked the typing mechanic and the idea of protecting the President. They asked for more detail about the story and format, a gradual increase in difficulty and a way to prevent copying and pasting.<\/td><td>I would start with one short encounter to show how typing produces an action. At the moment, the mechanic needs a clearer demonstration before I add more to the story.<\/td><\/tr><tr><td>Physician and alchemy grid<\/td><td>People liked the healer role and saw potential in the 4&#215;4 grid. They asked what would make it satisfying, whether it was turn-based or a management game, and whether a fantasy setting would suit it.<\/td><td>I had a character role and a grid, but the decisions were still vague. I would need to work out the controls, repeated actions and feedback before adding more systems.<\/td><\/tr><tr><td>Diver and lost memories<\/td><td>Several comments liked the underwater setting and the connection between repairing the vessel and recovering memories.<\/td><td>I would make a repair reveal a memory connected to that part of the vessel. That would give the task a reason within the story.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">People liked parts of each setting, but several questions came back to what the player actually does. I need to be able to show a small piece of gameplay and explain why someone would want to repeat it. The diver feedback also made me think more about linking a practical task, such as repairing something, with finding a memory.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-2-idea-collection\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">3. Ideas from the workshop<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1-1024x553.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"553\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1-1024x553.jpg\" alt=\"Genre brainstorming notes comparing game formats and an art-gallery management idea.\" class=\"wp-image-43\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1-1024x553.jpg 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1-300x162.jpg 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1-768x415.jpg 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1-1536x830.jpg 1536w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/63b6d90787fa8502e948a40149b949b6-edited-1.jpg 1545w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Classroom idea collection: exploring different game formats and possible directions.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In Tuesday&#8217;s class, I explored different game formats and possible directions. Putting the ideas next to each other helped me decide which interactions I wanted to spend more time on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-2-canvas-initial-idea\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">4. First notes for Canvas of the Past<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">These notes led to the first idea for <em>Canvas of the Past<\/em>:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Who:<\/strong> An ordinary visitor who is drawn into a painting in a museum.<br><strong>What:<\/strong> Explore the painted world, solve puzzles using light and pigment, and find fragments of a forgotten story.<br><strong>Why:<\/strong> Find out what happened behind the painting and how to return to reality.<br><strong>Where and when:<\/strong> A quiet, contemporary art museum, followed by a shifting world inside an oil painting.<br><strong>Player actions:<\/strong> Explore in first person, inspect objects, change the light and colour, and make choices after finding memories.<br><strong>Obstacle:<\/strong> The artist&#8217;s obsession has damaged the world. Paint peels away and spaces become distorted. Solving puzzles helps repair it.<br><strong>Possible ending:<\/strong> Choose whether to reveal a painful truth or preserve a comforting lie. The visitor returns to reality, but the choice changes what happens to the people inside the painting.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>WEEKLY JOURNAL WEEK 2 \u00b7 MDA ANALYSIS, PEER FEEDBACK &amp; IDEA COLLECTION ON THIS PAGE 1. Looking at GRIS Our group analysed GRIS and looked at how its art and gameplay support the story. We noted the watercolour and ink style, the changing colours and the new movement abilities. We read these changes as part [&hellip;]<\/p>\n","protected":false},"author":74,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts\/33","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/users\/74"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/comments?post=33"}],"version-history":[{"count":18,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts\/33\/revisions"}],"predecessor-version":[{"id":153,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts\/33\/revisions\/153"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/media?parent=33"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/categories?post=33"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/tags?post=33"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}