{"id":59,"date":"2026-10-25T18:16:31","date_gmt":"2026-10-25T18:16:31","guid":{"rendered":"https:\/\/sites.wsagames.com\/kl1e25\/?p=59"},"modified":"2026-10-30T02:22:42","modified_gmt":"2026-10-30T02:22:42","slug":"week-3","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/25\/week-3\/","title":{"rendered":"Week 3"},"content":{"rendered":"\n<div class=\"wp-block-group alignwide has-global-padding is-layout-constrained wp-container-core-group-is-layout-9730032a wp-block-group-is-layout-constrained\" style=\"padding-top:16px;padding-right:20px;padding-bottom:48px;padding-left:20px;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.392), 18px);line-height:1.75\">\n<p class=\"has-text-color wp-block-paragraph\" style=\"color:#7a5b16;font-size:13px;letter-spacing:0.08em\"><strong>WEEKLY JOURNAL<\/strong><\/p>\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/06\/week-1\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 1<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/07\/week-2\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 2<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/25\/week-3\/\" style=\"border-radius:4px;color:#ffffff;background-color:#7a5b16\">Week 3<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/25\/week-4\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 4<\/a><\/div>\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/29\/week-5\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 5<\/a><\/div>\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-color has-background wp-element-button\" href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/29\/week-6\/\" style=\"border-radius:4px;color:#394139;background-color:#f1eee6\">Week 6<\/a><\/div>\n\n<\/div>\n\n\n\n<p class=\"has-text-color has-small-font-size wp-block-paragraph\" style=\"color:#7a5b16\"><strong>WEEK 3 \u00b7 CANVAS OF THE PAST \u00b7 CONCEPT, PILLARS &amp; LOOPS<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This week I worked on the Canvas of the Past idea from Week 2. I wanted to explain more clearly what the player does inside the painting. I used the lecture on overviews, pillars and loops alongside the feedback on my concept.<\/p>\n\n\n\n<div class=\"wp-block-group has-background has-global-padding is-layout-constrained wp-container-core-group-is-layout-3ab1554b wp-block-group-is-layout-constrained\" style=\"border-radius:8px;background-color:#f7f5ef;padding-top:24px;padding-right:28px;padding-bottom:12px;padding-left:28px\">\n<p class=\"has-text-color wp-block-paragraph\" style=\"color:#7a5b16;font-size:13px;letter-spacing:0.08em\"><strong>ON THIS PAGE<\/strong><\/p>\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.7\" class=\"wp-block-list\">\n<li><a href=\"#week-3-design-intention\">1. Design intention and essential experience<\/a><\/li>\n\n\n<li><a href=\"#week-3-world-and-ending\">2. Developing the world and ending<\/a><\/li>\n\n\n<li><a href=\"#week-3-peer-feedback\">3. Peer feedback and my response<\/a><\/li>\n\n\n<li><a href=\"#week-3-overview-and-pillars\">4. Game overview and design pillars<\/a><\/li>\n<\/ul>\n<\/div>\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<ul style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.7\" class=\"wp-block-list\">\n<li><a href=\"#week-3-core-loop\">5. Core loop and longer-term progress<\/a><\/li>\n\n\n<li><a href=\"#week-3-setting\">6. Developing the setting and a puzzle example<\/a><\/li>\n\n\n<li><a href=\"#week-3-reflection\">7. What I still need to work out<\/a><\/li>\n<\/ul>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Later development:<\/em> These notes show the idea at this stage. I later developed the bird\u2019s role in the <a href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/30\/story-research-monet-and-camille-the-painted-world\/\">story research<\/a> and <a href=\"https:\/\/sites.wsagames.com\/kl1e25\/2026\/10\/30\/before-we-say-good-bye\/\">Before We Say Good bye<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-design-intention\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">1. Design intention and essential experience<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited-1024x682.jpg\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"682\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited-1024x682.jpg\" alt=\"Canvas of the Past worksheet describing design intention, essential experience, light and shadow, pigments and narrative choices.\" class=\"wp-image-53\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited-1024x682.jpg 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited-300x200.jpg 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited-768x512.jpg 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited-1536x1024.jpg 1536w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/735216d150836b899b59798e376da6bb-edited.jpg 1664w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Figure 1. Applying the design-intention and essential-experience framework to Canvas of the Past.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Design intention:<\/strong><br>I want players to discover how the artist&#8217;s work preserves memories and hides things they find painful. Solving a puzzle with light, shadow or pigment should also help the player understand the story behind the image they are repairing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Essential experience:<\/strong><br>At first, I want the player to be curious about being inside a painting. As they find more memories, the space should become unsettling and the story sadder. By the end, I want them to care about the artist and feel some responsibility for what happens to the painting.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-world-and-ending\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">2. Developing the world and ending<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The player starts as an ordinary visitor in a contemporary gallery. They notice a painting and are pulled inside it. From there, they explore in first person, solve puzzles and find clues about a tragedy in the artist&#8217;s past. Their discoveries lead to a choice at the end.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/Concept1.pdf\">Canvas of the Past concept mind-map (PDF)<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is an early working map, with alternative story branches and some unused template notes. At this stage, I imagined the rooms reflecting the artist\u2019s memories and obsession, so they did not have to follow normal architecture. The paragraphs below explain the version I wanted to build.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For a small version, I am planning a gallery and the world inside the painting. The painted world would have two main puzzle rooms, with a memory after each one. The final choice would come after the player has found both memories. This is the structure I want to build towards.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-color\" id=\"week-3-threat-and-ending\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(15.197px, 0.95rem + ((1vw - 3.2px) * 0.765), 23px);line-height:1.3\">The threat and the ending<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">I considered two versions of the threat.<br>In the first, the painting would keep peeling and falling apart. The player would have to escape before the world collapsed.<br>In the second, the player would enter a world that was already damaged and repair it through puzzles.<br>I chose the second version. Giving the player time to look around and repair the painting felt closer to the recovery I wanted the story to explore.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That decision also changed the ending. The visitor now returns to reality in either outcome. Their choice affects the artist inside the painting.<br>I am still considering the choice between revealing a painful truth and keeping a comforting lie. I need to work out what each option would mean for the artist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I do not want one emotional response to count as a failed escape. Both choices need a reason behind them. The memories will have to give players enough information to understand why this decision is difficult.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-peer-feedback\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">3. Peer feedback and my response<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-scaled.jpg\"><img decoding=\"async\" width=\"1920\" height=\"2560\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-scaled.jpg\" alt=\"Peer feedback notes praising the concept and asking for clearer gameplay, puzzle examples and a focused principal mechanic.\" class=\"wp-image-36\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-scaled.jpg 1920w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-225x300.jpg 225w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-768x1024.jpg 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-1152x1536.jpg 1152w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/83d375e6463ab47e2275f3e3b385f25e-1536x2048.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption class=\"wp-element-caption\">Figure 2. Peer feedback identifies strengths and unresolved gameplay questions.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The positive comments made me more confident about the concept. The questions were just as useful, especially the ones about how the light and shadow puzzles work. I have put my responses beside the feedback below.<\/p>\n\n\n\n<figure class=\"wp-block-table alignwide is-style-stripes\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.6\"><table><thead><tr><th>Feedback <\/th><th>What needs clarification<\/th><th>Thoughts and ideas<\/th><\/tr><\/thead><tbody><tr><td>Light and shadow<\/td><td>Do they work separately or together?<br>What type of puzzle does the player solve?<\/td><td>Start with objects casting separate shadows. The player changes viewpoint to bring the shadows together into a target image.<\/td><\/tr><tr><td>Scope<\/td><td>Can the idea focus on one main mechanic?<\/td><td>I worried that repeating one mechanic might become tiring, so I considered adding colour as another puzzle element.<\/td><\/tr><tr><td>Narrative and choices<\/td><td>How does the story make play and decisions meaningful?<\/td><td>A solved puzzle reveals a memory that helps the player make the final choice.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This also connects with the earlier feedback on the diver idea. In both concepts, I wanted repairing something to reveal part of the past. For Canvas of the Past, I need the image being repaired to have a clear connection to the memory.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-overview-and-pillars\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">4. Game overview and design pillars<\/h2>\n\n\n\n<h3 class=\"wp-block-heading has-text-color\" id=\"week-3-lecture\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(15.197px, 0.95rem + ((1vw - 3.2px) * 0.765), 23px);line-height:1.3\">What I learned from the lecture<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The lecture asked us to explain a game in about 30 seconds, using two to four sentences. I found this useful because I could describe the painting world at length without saying much about the player&#8217;s actions. A short overview forces me to decide what someone needs to know first.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We also discussed using around three to six design pillars, each with a short explanation. I understand these as a way to check decisions while making the game. A label such as &#8216;good gameplay&#8217; is too broad to help me choose a feature. I need pillars that relate to this particular idea, so I can check whether a new feature supports them or works against them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The core loop describes what the player keeps doing from moment to moment. The longer-term loop explains how those actions lead to progress. For this game, progress includes learning about the artist and reaching another room, as well as collecting or using puzzle materials.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-color\" id=\"week-3-overview\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(15.197px, 0.95rem + ((1vw - 3.2px) * 0.765), 23px);line-height:1.3\">My overview of Canvas of the Past<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">An ordinary museum visitor enters an unfinished painting shaped by the artist&#8217;s obsession. The player explores in first person, changes their viewpoint and the light to align shadows, and may use pigment to restore missing details. Repairing an image reveals a memory and opens the next area. Those memories help the player choose between revealing a painful truth and preserving a comforting lie before returning to reality.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-color\" id=\"week-3-pillars\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(15.197px, 0.95rem + ((1vw - 3.2px) * 0.765), 23px);line-height:1.3\">Defining my three game pillars<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-scaled.png\"><img decoding=\"async\" width=\"2560\" height=\"1447\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-scaled.png\" alt=\"Mind map of three game pillars and the proposed core loop for Canvas of the Past.\" class=\"wp-image-60\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-scaled.png 2560w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-300x170.png 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-1024x579.png 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-768x434.png 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-1536x868.png 1536w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-2048x1158.png 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/a><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/pillar-loop-mindmap-scaled.png\">View the mind map<\/a>.<\/figcaption><\/figure>\n\n\n\n<h4 class=\"wp-block-heading has-text-color\" id=\"week-3-subjective-perception-shapes-the-painting-world\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.588), 20px);line-height:1.3\">Subjective perception shapes the painting world<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The broken rooms, peeling paint and missing details come from the artist&#8217;s memories and obsession. When a space changes, I want the player to learn something about why it was damaged.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-color\" id=\"week-3-perspective-reveals-hidden-paths\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.588), 20px);line-height:1.3\">Perspective reveals hidden paths<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Changing position or moving a light can reveal an image or route that was difficult to see before. I want the puzzles to make players stop and look again at a space they thought they understood.<\/p>\n\n\n\n<h4 class=\"wp-block-heading has-text-color\" id=\"week-3-repair-uncovers-memory\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.588), 20px);line-height:1.3\">Repair uncovers memory<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Solving a main puzzle repairs part of the painting and reveals a memory. The player should find the story by interacting with the room, so the repair gives them more than access to another door.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These pillars give me a way to question new ideas. Aligning a shadow fits the perspective pillar. Repairing part of a portrait could reveal a memory. If a feature only makes the game more complicated, I need to ask what it contributes to the painting or the story.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-core-loop\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">5. Core loop and longer-term progress<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">My mind map includes exploration, changing the light, repairing images and finding memories. I arranged them into this repeated sequence:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Explore and observe \u2192 adjust the viewpoint and light \u2192 repair the image and find a memory \u2192 enter the next damaged area.<\/p>\n\n\n\n<figure class=\"wp-block-table alignwide is-style-stripes\" style=\"font-size:clamp(14px, 0.875rem + ((1vw - 3.2px) * 0.196), 16px);line-height:1.6\"><table class=\"has-fixed-layout\"><thead><tr><th>Player action<\/th><th>What happens<\/th><th>Progress or resource flow<\/th><\/tr><\/thead><tbody><tr><td>Explore and observe<\/td><td>Look at objects, brush marks and incomplete images to work out what is missing.<\/td><td>Find clues and, where needed, a pigment for the image.<\/td><\/tr><tr><td>Adjust viewpoint and light<\/td><td>Use the clues to line up the shadows or separate parts of an image.<\/td><td>Try a solution and receive visual feedback.<\/td><\/tr><tr><td>Uncover the memory<\/td><td>Read or watch the memory revealed by the repaired image.<\/td><td>Learn more of the story, open the next area and start exploring again.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have not settled the rules for pigment yet. It might be used once, reused or belong to a particular image. I also want players to be able to adjust an incorrect shadow and try again without losing anything. That would give them room to experiment while learning the controls.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-color\" id=\"week-3-meta-loop\" style=\"color:#2d3932;margin-top:30px;margin-bottom:16px;font-family:inherit;font-size:clamp(15.197px, 0.95rem + ((1vw - 3.2px) * 0.765), 23px);line-height:1.3\">Connecting the core loop to longer-term progress<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Across the two planned rooms, each repair would reveal another memory and add to the player&#8217;s understanding of the artist. They would then use that understanding when making the final choice. The choice comes at the end, rather than after every puzzle.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-setting\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">6. Developing the setting and a puzzle example<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full aligncenter\"><a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-scaled.png\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1422\" src=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-scaled.png\" alt=\"Mind map connecting the painting world with aesthetics, spatial illusions, story, pigment puzzles and exploration.\" class=\"wp-image-61\" srcset=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-scaled.png 2560w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-300x167.png 300w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-1024x569.png 1024w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-768x427.png 768w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-1536x853.png 1536w, https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-2048x1137.png 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/a><figcaption class=\"wp-element-caption\"> <a href=\"https:\/\/sites.wsagames.com\/kl1e25\/wp-content\/uploads\/sites\/94\/2026\/10\/settings-mindmap-scaled.png\">View mind map<\/a>.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In the settings map, the real gallery is quiet, with cool colours and realistic light. Inside the painting, I want visible brushstrokes, stronger colours and less definite edges. A frame or mist could mark the boundary. Unfinished parts of the image could suggest that something is missing from its history.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A possible first-room puzzle<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One puzzle idea uses an unfinished image beside a closed doorway. Objects cast separate shadows across it. Brush marks suggest the missing shape, and the player changes position and adjusts the light until the shadows line up. A pigment found in the room could fill the remaining gap.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Completing the image would repair part of the room, reveal its memory and open the next area. I still need to write that memory and find out whether adding pigment makes the shadow puzzle more interesting, or simply adds another step.<\/p>\n\n\n\n<div class=\"wp-block-group has-background has-global-padding is-layout-constrained wp-container-core-group-is-layout-4b4ef3d6 wp-block-group-is-layout-constrained\" style=\"border-radius:8px;background-color:#f7f5ef;margin-top:48px;padding-top:4px;padding-right:28px;padding-bottom:28px;padding-left:28px\">\n<h2 class=\"wp-block-heading has-text-color\" id=\"week-3-reflection\" style=\"color:#2d3932;margin-top:48px;margin-bottom:16px;font-family:Georgia, serif;font-size:clamp(18.959px, 1.185rem + ((1vw - 3.2px) * 1.082), 30px);line-height:1.3\">7. What I still need to work out<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The biggest decision this week was to focus on repairing an already damaged painting. Looking back at our GRIS analysis, I think the player needs time to notice the changes and understand what they mean. A constant threat of collapse might pull attention away from that.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I am still worried that repeating the shadow interaction could become tiring. That is why I have considered colour as well. I need to try variations of the puzzle before deciding whether a second system is needed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There is also a difference between finding a memory as a reward and finding a memory that matters. I want the repaired image to help explain what the player discovers. Otherwise, the story could feel separate from the puzzle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Next, I want to sketch and prototype one small shadow-puzzle room. It needs a recognisable target, an adjustable light and clear feedback when the pieces line up. I would check whether someone can work out what to restore and what their adjustments change. After that, I can try a colour variation across the two rooms.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The ending also needs more work. The visitor escapes in both versions, so the real consequence is what happens to the artist. I need to decide what truth is being hidden, why the artist might want to keep it hidden and what the player has learned before choosing.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>WEEKLY JOURNAL WEEK 3 \u00b7 CANVAS OF THE PAST \u00b7 CONCEPT, PILLARS &amp; LOOPS This week I worked on the Canvas of the Past idea from Week 2. I wanted to explain more clearly what the player does inside the painting. I used the lecture on overviews, pillars and loops alongside the feedback on my [&hellip;]<\/p>\n","protected":false},"author":74,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-59","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts\/59","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/users\/74"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":11,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"predecessor-version":[{"id":160,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/posts\/59\/revisions\/160"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/kl1e25\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}