{"id":168,"date":"2026-10-06T09:28:19","date_gmt":"2026-10-06T09:28:19","guid":{"rendered":"https:\/\/sites.wsagames.com\/lhlb1n25\/?p=168"},"modified":"2026-10-13T09:27:36","modified_gmt":"2026-10-13T09:27:36","slug":"week-three","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/lhlb1n25\/2026\/10\/06\/week-three\/","title":{"rendered":"Week Three"},"content":{"rendered":"\n<p class=\"is-style-default has-large-font-size wp-block-paragraph\">This week we had a workshop ran by game designer Venezia Georgieva, who was giving us a lecture on game overviews, game pillars, and game loops.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Game Overview<\/strong><\/p>\n\n\n\n<p class=\"is-style-default has-accent-5-background-color has-background wp-block-paragraph\">Escape the stage as a lighting technician who was fallen from the batten mid-show! Hide behind props, avoid the blinding spotlights, and scurry to the beat to evade the keen gaze of the audience&#8230; all with a broken leg.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Game Pillars<\/strong> for &#8216;Break a Leg*&#8217;<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">*Name of Idea 2.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Escape to the Beat<\/strong><\/td><td><strong>Try and Try Again<\/strong><\/td><td><strong>Compare Scores<\/strong><\/td><\/tr><tr><td>To not be noticed by the audience, players must avoid unstable props, bright spotlights, and move in time to the actors roaring voices to keep anyone from seeing them. We wouldn&#8217;t want to ruin the play!<\/td><td>Each level the player ends up in will be more tedious than the last. Players will fail many times before they succeed, needing to remember the layout of the stage and know their characters limits to get off in time.<\/td><td>How swiftly, steadily, and healthily the player gets off the stage all matters for points. Compare your scores with friends to see who comes out on top!<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Game Loop<\/strong>, Complete Levels<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"629\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-144628-1024x629.png\" alt=\"\" class=\"wp-image-183\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-144628-1024x629.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-144628-300x184.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-144628-768x472.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-144628-1536x944.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-144628.png 1617w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<ol class=\"wp-block-list\">\n<li><span style=\"text-decoration: underline\">Move to the Music:<\/span> The player shuffles one step at a time to the beat of the song to not draw attention to themselves. (<em>+ Points<\/em>)<\/li>\n\n\n\n<li><span style=\"text-decoration: underline\">Navigate the Stage: <\/span>The player must avoid obstacles to get off of the stage, preventing the play from being disrupted. (<em>+ Points<\/em>)<\/li>\n\n\n\n<li><span style=\"text-decoration: underline\">Escape:<\/span> Player leaves the stage and progresses to the next level.<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Game Loop<\/strong> <strong>Research: <\/strong>Friday Night Funkin&#8217;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After completing the game loop exercise, I decided to play and analyse <strong>Friday Night Funkin&#8217;<\/strong>, a rhythm game that uses arrow keys like I plan on doing.<\/p>\n\n\n\n<div class=\"wp-block-cb-carousel-v2 cb-carousel-block\" data-cb-slides-per-view=\"1\" data-cb-slides-per-group=\"1\" data-cb-space-between=\"15\" data-cb-speed=\"300\" data-cb-navigation=\"true\" data-cb-pagination=\"true\" data-cb-breakpoints=\"{&quot;768&quot;:{&quot;slidesPerView&quot;:3,&quot;slidesPerGroup&quot;:1}}\"><div class=\"swiper\"><div class=\"cb-wrapper swiper-wrapper\">\n<div class=\"wp-block-cb-slide-v2 cb-slide swiper-slide\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151310-1-1024x640.png\" alt=\"\" class=\"wp-image-191\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151310-1-1024x640.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151310-1-300x188.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151310-1-768x480.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151310-1-1536x960.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151310-1-2048x1280.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-cb-slide-v2 cb-slide swiper-slide\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150836-1-1024x640.png\" alt=\"\" class=\"wp-image-192\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150836-1-1024x640.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150836-1-300x188.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150836-1-768x480.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150836-1-1536x960.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150836-1-2048x1280.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-cb-slide-v2 cb-slide swiper-slide\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151109-1-1024x640.png\" alt=\"\" class=\"wp-image-193\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151109-1-1024x640.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151109-1-300x188.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151109-1-768x480.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151109-1-1536x961.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-151109-1-2048x1281.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-cb-slide-v2 cb-slide swiper-slide\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150825-1-1024x640.png\" alt=\"\" class=\"wp-image-194\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150825-1-1024x640.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150825-1-300x188.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150825-1-768x480.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150825-1-1536x960.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-150825-1-2048x1280.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div><\/div><div class=\"cb-pagination swiper-pagination\"><\/div><div class=\"cb-button-prev swiper-button-prev\"><\/div><div class=\"cb-button-next swiper-button-next\"><\/div><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Friday Night Funkin&#8217;<\/strong>s game loop is slightly simpler than my own game idea, but it&#8217;s a very similar concept. Press the arrow keys in time to win.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"899\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-201901-1024x899.png\" alt=\"\" class=\"wp-image-199\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-201901-1024x899.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-201901-300x263.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-201901-768x675.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-05-201901.png 1216w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<ol class=\"wp-block-list\">\n<li><span style=\"text-decoration: underline\">Press Arrow Keys to the Beat:<\/span> The player presses the appropriate arrow keys to a beat in response to the person they&#8217;re &#8216;fighting&#8217;, keeping their health up.<\/li>\n\n\n\n<li><span style=\"text-decoration: underline\">Win or Lose:<\/span> The player either loses by missing too many notes, or wins and receives a grade showing how well they did.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Friday Night Funkin&#8217;<\/strong> is a very popular game in the rhythm gaming community, and so sticking with a similar game loop to them is probably a good idea. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mason also informed me that it is apparently <strong><em>very common for people to change the key bindings<\/em> <\/strong>in more difficult weeks or modded versions of the game, as its <strong><em>easier to spread out the controls so you can play with two hands rather than one<\/em><\/strong>. Though, we discussed that perhaps <em><strong>only having the choice to play with one hand (arrow keys if you&#8217;re right-handed\/WASD if left-handed) adds a challenge<\/strong> <\/em>that players will have to overcome. With this in mind, I think that the difficulty (speed) will probably have to be lowered throughout the game for it to be fair.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Prototype Progress<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before doing anything else, <strong>I added some temporary collider boxes and a capsule<\/strong> (placeholder for &#8216;actor&#8217;), just to decorate the scene slightly. This was also beneficial to test out collision in my scripting.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"822\" style=\"aspect-ratio: 1530 \/ 822;\" width=\"1530\" controls src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screen-Recording-2026-10-07-143627.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The main part of my game is the &#8216;rhythm&#8217; mechanic, and so <strong>I felt it urgent that I add some form of HUD to the game<\/strong>, even if it wasn\u2019t working, just to show people what it <em>may <\/em>look like in future.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One of the <strong>main features of my game is it&#8217;s comedic value<\/strong>, and so I leaned into it by tracing pictures of ridiculously-posed feet which would act as the arrow-key buttons.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"344\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/image-5-1024x344.png\" alt=\"\" class=\"wp-image-320\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/image-5-1024x344.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/image-5-300x101.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/image-5-768x258.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/image-5-1536x515.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/image-5.png 1764w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Feet I made in Procreate.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"392\" height=\"114\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-222027.png\" alt=\"\" class=\"wp-image-324\" style=\"width:645px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-222027.png 392w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-222027-300x87.png 300w\" sizes=\"(max-width: 392px) 100vw, 392px\" \/><figcaption class=\"wp-element-caption\">HUD used in <strong>Friday Night Funkin&#8217;<\/strong>.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After playing around with the placement of the feet, I thought that <strong>the camera position being in first-person was quite basic<\/strong>. I also had a conversation with Mark about my prototype and <strong>he thought it was strange that my game even <em>was<\/em> first person<\/strong>, as he imagined my game being in a top-down perspective. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This gave me the idea to change the cameras perspective. <strong>I placed the camera near the players feet<\/strong> (player currently a capsule) in hopes that if the game gets picked up, the group working on it would <strong>add a scuttling animation of some sort<\/strong>, which I think would add to the comedy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I also think having the players feet in view frames the HUD quite well.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"826\" style=\"aspect-ratio: 1532 \/ 826;\" width=\"1532\" controls src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screen-Recording-2026-10-08-125024.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Below is the feedback I received after showing the demo to the class. Overall I think people were very kind to me considering how bare bones it was, but some very useful feedback was still given to me. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"649\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-09-113325-1024x649.png\" alt=\"\" class=\"wp-image-222\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-09-113325-1024x649.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-09-113325-300x190.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-09-113325-768x486.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-09-113325-1536x973.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-09-113325-2048x1297.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color wp-elements-1 wp-block-paragraph\"><a href=\"https:\/\/www.nodenogg.in\/910lisa?view=spatial\">https:\/\/www.nodenogg.in\/910lisa?view=spatial<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"text-decoration: underline\"><strong>People overall said that they&#8230;<\/strong><\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>&#8230;liked the new perspective, but slightly concerned about how much the player could see.<\/li>\n\n\n\n<li>&#8230;think I should add sound. <\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Audio<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I began improving my prototype by adding audio. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Firstly, I found music (<em>The Flower Duet<\/em>&#8211; part of the public domain) on YouTube that will be what the &#8216;actors&#8217; are singing, and what I will be matching the arrow keys to for the rhythm part of the game. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I then used a URL to MP3 converter to add the file to Godot.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"595\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/WordPress-Screenshot-1024x595.png\" alt=\"\" class=\"wp-image-221\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/WordPress-Screenshot-1024x595.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/WordPress-Screenshot-300x174.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/WordPress-Screenshot-768x446.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/WordPress-Screenshot.png 1330w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color wp-elements-2 wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=y20I1N23rIw\">https:\/\/www.youtube.com\/watch?v=y20I1N23rIw<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I also found a <strong>squeaky shoe<\/strong> sound effect online, which I imported into <em>Audacity<\/em> and clipped for the part I liked the most.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"324\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-142211-1024x324.png\" alt=\"\" class=\"wp-image-220\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-142211-1024x324.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-142211-300x95.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-142211-768x243.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-142211-1536x486.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-142211-2048x649.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After I imported it into Godot, I used the script below to change the pitch of the sound effect randomly so it wasn&#8217;t so repetitive after every step.<\/p>\n\n\n\n<p class=\"has-accent-5-background-color has-background wp-block-paragraph\">squeaky_shoes.pitch_scale = randf_range(0.8, 1.2)<br>squeaky_shoes.play()<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Model <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Using the website <em>Sketchfab<\/em>, I downloaded a free model of a person to import to my game. People playing my prototype were <strong>concerned about how much the player could see<\/strong>, and so I think <strong>having a persons legs where the capsule was makes it a lot clearer<\/strong> where the player is meant to be going as it doesn\u2019t block the screen as much.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I also thought replacing the &#8216;actor&#8217; capsules with this model would make it a little more obvious what they were as well.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"857\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-145959-1024x857.png\" alt=\"\" class=\"wp-image-226\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-145959-1024x857.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-145959-300x251.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-145959-768x642.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-145959-1536x1285.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-11-145959.png 1774w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color wp-elements-3 wp-block-paragraph\"><a href=\"https:\/\/sketchfab.com\/3d-models\/low-poly-person-45f547ac6ed54583aa497db938684150\">https:\/\/sketchfab.com\/3d-models\/low-poly-person-45f547ac6ed54583aa497db938684150<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Below is the updated prototype with both audio and updated character models<\/strong>. Now the <strong>level also resets<\/strong> (music file plays from start and player goes back to coordinates they were at the beginning) <strong>when the player collides with a wall<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"834\" style=\"aspect-ratio: 1538 \/ 834;\" width=\"1538\" controls src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screen-Recording-2026-10-11-145907.mp4\"><\/video><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Textures<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The final touch up to my prototype this week was <strong>adding textures<\/strong>. In <em>Procreate<\/em>, I made a few quick textures to add to the various 3D boxes in my prototype, which just <strong>made it look a little more polished<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"291\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-144454-1024x291.png\" alt=\"\" class=\"wp-image-250\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-144454-1024x291.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-144454-300x85.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-144454-768x219.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-144454-1536x437.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-144454.png 1764w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also <strong>played around with adding textures to the imported 3D person model<\/strong>. It was a little more confusing then dragging a texture onto it as they were a pre-downloaded FBX file and required a new scene, but eventually I figured it out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It turned out the &#8216;Box&#8217; Texture I made looked really good on the 3D person model, so all I did was changed its colour to be more creme, and so <strong>now the models looked more like mannequins <\/strong>rather than out of place gray figures.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"742\" style=\"aspect-ratio: 1186 \/ 742;\" width=\"1186\" controls src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screen-Recording-2026-10-11-232951.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also completed the scene by adding audience seating and a roof, as shown above, which made the prototype look further polished.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week we had a workshop ran by game designer Venezia Georgieva, who was giving us a lecture on game overviews, game pillars, and game loops. Game Overview Escape the stage as a lighting technician who was fallen from the batten mid-show! Hide behind props, avoid the blinding spotlights, and scurry to the beat to [&hellip;]<\/p>\n","protected":false},"author":73,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-168","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts\/168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/users\/73"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/comments?post=168"}],"version-history":[{"count":92,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts\/168\/revisions"}],"predecessor-version":[{"id":332,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts\/168\/revisions\/332"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/media?parent=168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/categories?post=168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/tags?post=168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}