{"id":25,"date":"2026-10-02T20:53:24","date_gmt":"2026-10-02T20:53:24","guid":{"rendered":"https:\/\/sites.wsagames.com\/lhlb1n25\/?p=25"},"modified":"2026-10-24T15:06:30","modified_gmt":"2026-10-24T15:06:30","slug":"week-two","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/lhlb1n25\/2026\/10\/02\/week-two\/","title":{"rendered":"Week Two"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This week we began by getting into small groups and analysing a selection of meaningful indie games. Our group chose &#8216;<strong>Papers, Please<\/strong>&#8216;.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Papers, Please<\/strong> Review<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"542\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-174008-1024x542.png\" alt=\"\" class=\"wp-image-274\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-174008-1024x542.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-174008-300x159.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-174008-768x407.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-174008-1536x814.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-12-174008-2048x1085.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color wp-elements-1 wp-block-paragraph\"><a href=\"https:\/\/store.steampowered.com\/app\/239030\/Papers_Please\">https:\/\/store.steampowered.com\/app\/239030\/Papers_Please<\/a><\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\">In <strong>Papers, Please<\/strong>, the player has been randomly selected to work in border control, and given the important job of checking peoples passports and other important documents. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game mirrors real life historical events regarding border control and immigration, particularly in the days of the Soviet Union, and puts players in the impossible position of choosing between yourself and your family, or the often innocent person in front of you.<\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Mechanics:<\/span> <\/strong>Click and Drag.<\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><span style=\"text-decoration: underline\"><strong>Dynamics\/Game Loop:<\/strong><\/span> Player makes the decision whether to let people into the country or not, stamping passports &#8216;denied&#8217; or &#8216;approved&#8217;.<\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Aesthetics:<\/span> <\/strong>Gloomy; desaturated; pixels; dull; haunting.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Applying MDA to Idea 2<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In class we were given instruction to think about what we want the players to feel when playing our games and how.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"732\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/IMG_3687-1024x732.jpg\" alt=\"\" class=\"wp-image-114\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/IMG_3687-1024x732.jpg 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/IMG_3687-300x214.jpg 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/IMG_3687-768x549.jpg 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/IMG_3687-1536x1097.jpg 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/IMG_3687.jpg 1625w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I really want players to feel enjoyment whilst playing my game, and laugh at how silly the context is. So, I need to think carefully about how best to do that with rhythm game mechanics; I don&#8217;t want the game to be stressful, but equally I don&#8217;t want it to be boring.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After some thought, I&#8217;ve decided to keep the classic rhythm game mechanic, but added a twist&#8230;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Mechanics:<\/span><\/strong> Use arrow keys to move <em>and<\/em> hit notes in time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Dynamics\/Gameplay Loop:<\/span><\/strong> Player moves across the stage whilst co-actor on stage is singing. Player forced to miss some notes, injuring their leg more, so they don&#8217;t move whilst the co-actor isn&#8217;t singing (moving results in ruining the show).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><span style=\"text-decoration: underline\">Aesthetics:<\/span><\/strong> N\/A (for now).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;m hoping by having players focus more on where they&#8217;re moving rather than focusing completely on pressing buttons in time to the beat, I can lower the difficulty without it becoming dull and repetitive.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Playing with Possible Mechanics<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In another workshop we did, we toyed around with making our game ideas a different genre\/gameplay mechanic.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"732\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/unnamed-1024x732.jpg\" alt=\"\" class=\"wp-image-127\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/unnamed-1024x732.jpg 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/unnamed-300x214.jpg 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/unnamed-768x549.jpg 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/unnamed-1536x1097.jpg 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/unnamed.jpg 1688w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I ended up thinking about four different alternatives to a rhythm game; <strong>social deduction game<\/strong>, <strong>platformer<\/strong>, <strong>stealth game<\/strong>, and <strong>visual novel<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I ended up really liking the stealth idea for the game, not necessarily the stealth-related mechanics, but instead the funny narrative.<\/p>\n\n\n\n<p class=\"has-accent-1-background-color has-background wp-block-paragraph\">&#8230;lighting guy falls from top of stage, breaks leg, and now has to sneak off stage without getting noticed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I thought this would work well with the games intention, which is trying to get a laugh out of the players.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Making a Prototype<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Using Unity, I made a quick mock-up of the stage, and added a chair that I can bump in to during a demonstration to show that the player avoiding obstacles will be an important part of gameplay.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/Screenshot-2026-09-29-150243-1024x576.png\" alt=\"\" class=\"wp-image-133\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/Screenshot-2026-09-29-150243-1024x576.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/Screenshot-2026-09-29-150243-300x169.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/Screenshot-2026-09-29-150243-768x432.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/Screenshot-2026-09-29-150243-1536x864.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/09\/Screenshot-2026-09-29-150243-2048x1152.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">However, after searching for tutorials online of movement in Unity, I stumbled across a lot of Godot tutorials that were half the length of the Unity ones. I&#8217;ve heard of Godot before as my friends have said how they preferred it, and that it&#8217;s become more popular amongst indie devs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Originally I chose Unity because it&#8217;s the programme I\u2019ve used before, but decided to give Godot a try.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Tutorials and Coding<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With no prior knowledge of how to use Godot and very limited knowledge of scripting, I decided to start with the absolute basics. Below is the YouTube tutorials I watched to help me get started with player movement.<\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>YouTube Tutorials Used<\/strong><\/summary>\n<p class=\"has-accent-3-color has-text-color has-link-color wp-elements-2 wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=v4IEPi1c0eE\">https:\/\/www.youtube.com\/watch?v=v4IEPi1c0eE<\/a><\/p>\n\n\n\n<p class=\"has-accent-3-color has-text-color has-link-color wp-elements-3 wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=xIKErMgJ1Yk\">https:\/\/www.youtube.com\/watch?v=xIKErMgJ1Yk<\/a><\/p>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\">Though similar to Unity, I definitely found that Godot was a lot simpler to use, especially as they have some scripts written for you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After making a very rough stage and adding a movement script, I had my first version of the prototype.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"590\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-102517-1024x590.png\" alt=\"\" class=\"wp-image-138\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-102517-1024x590.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-102517-300x173.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-102517-768x442.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-102517-1536x884.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-102517-2048x1179.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Next was to edit the script so that the play doesn&#8217;t move continuously.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With Ross and Issy\u2019s much needed help, I managed to change the movement script so that the player only moved one step after pressing and holding one of the arrow keys. <\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" data-id=\"145\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-1024x1024.jpeg\" alt=\"\" class=\"wp-image-145\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-1024x1024.jpeg 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-300x300.jpeg 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-150x150.jpeg 150w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-768x768.jpeg 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-1536x1536.jpeg 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3712-2048x2048.jpeg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" data-id=\"146\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-1024x1024.jpeg\" alt=\"\" class=\"wp-image-146\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-1024x1024.jpeg 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-300x300.jpeg 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-150x150.jpeg 150w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-768x768.jpeg 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-1536x1536.jpeg 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3711-2048x2048.jpeg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"637\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-113648-1024x637.png\" alt=\"\" class=\"wp-image-139\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-113648-1024x637.png 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-113648-300x187.png 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-113648-768x478.png 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-113648-1536x956.png 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screenshot-2026-10-01-113648-2048x1274.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Below is a clip of the prototype so far.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"818\" style=\"aspect-ratio: 1526 \/ 818;\" width=\"1526\" controls src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/Screen-Recording-2026-10-01-234601.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;m incredibly pleased with the prototype already, but do think I&#8217;ll be making some changes in the weeks to come. If possible, <strong>I&#8217;d like to add:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Obstacles (props, stage set, etc.).<\/li>\n\n\n\n<li>Moving spotlight.<\/li>\n\n\n\n<li>IF TIME: Tomatoes\/Roses being thrown.<\/li>\n\n\n\n<li>IF TIME: HUD.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\"><strong>Reflection and Class Feedback<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Below is a collection of post-it notes from the class giving me feedback on my idea.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"732\" src=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3724-1024x732.jpg\" alt=\"\" class=\"wp-image-164\" srcset=\"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3724-1024x732.jpg 1024w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3724-300x214.jpg 300w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3724-768x549.jpg 768w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3724-1536x1097.jpg 1536w, https:\/\/sites.wsagames.com\/lhlb1n25\/wp-content\/uploads\/sites\/93\/2026\/10\/IMG_3724.jpg 1646w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The overall consensus was that the concept was good, but that I should explore the mechanics further. Specifically, what kind of rhythm game is it based off of? How will that work with the movement mechanic? And what&#8217;s stopping the player from just staying still the whole game?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week we began by getting into small groups and analysing a selection of meaningful indie games. Our group chose &#8216;Papers, Please&#8216;. Papers, Please Review https:\/\/store.steampowered.com\/app\/239030\/Papers_Please In Papers, Please, the player has been randomly selected to work in border control, and given the important job of checking peoples passports and other important documents. The game [&hellip;]<\/p>\n","protected":false},"author":73,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-25","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts\/25","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/users\/73"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/comments?post=25"}],"version-history":[{"count":71,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts\/25\/revisions"}],"predecessor-version":[{"id":422,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/posts\/25\/revisions\/422"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/media?parent=25"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/categories?post=25"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/lhlb1n25\/wp-json\/wp\/v2\/tags?post=25"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}