{"id":118,"date":"2025-11-23T19:55:50","date_gmt":"2025-11-23T19:55:50","guid":{"rendered":"https:\/\/sites.wsagames.com\/mfm2g24\/?page_id=118"},"modified":"2026-01-12T09:10:22","modified_gmt":"2026-01-12T09:10:22","slug":"week-6","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/mfm2g24\/week-6\/","title":{"rendered":"Week 6"},"content":{"rendered":"\n<p><strong>Game systems<\/strong><\/p>\n\n\n\n<p><em>Making pillars<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Every feature needs to contribute to at least one pillar<\/li>\n\n\n\n<li>3-6 pillars keep the team aligned and prioritising clear and consistent<\/li>\n\n\n\n<li>Title of pillar and 1-2 sentences to support and enhance understanding of what the game is about<\/li>\n\n\n\n<li>Pillars should adapt throughout development<\/li>\n<\/ul>\n\n\n\n<p><em>Game loops<\/em><\/p>\n\n\n\n<p>Chair of repeatable actions that form the flow players experience. They\u2019re sets of game mechanics that players engage with to make progress and achieve their goals within the game.<\/p>\n\n\n\n<p><em>Core game loops<\/em><\/p>\n\n\n\n<p>These are moment to moment, highly repeatable player actions within the game. They deal with short term goals and is done repeatedly multiple times to make permanent progress.<\/p>\n\n\n\n<p>e.g. Hades II \u2013 defeating enemies and advancing through levels forms the core game loop<\/p>\n\n\n\n<p><em>Meta game loops<\/em><\/p>\n\n\n\n<p>Repeatable actions outside core gameplay. Long-term progression, story progress, feature unlocking, etc.<\/p>\n\n\n\n<p>e.g. Hades II \u2013 upgrading abilities, unlocking new weapons, advancing relationships, are part of the meta game loop.<\/p>\n\n\n\n<p><em>Making loops<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>List core set of actions player will perform and connect them<\/li>\n\n\n\n<li>Resource flow under each action and description, list the flow of resources resulting from those actions.<ul><li>This allows designers to map out time units to resources<\/li><\/ul><ul><li>It gives a sense of progress<\/li><\/ul>\n<ul class=\"wp-block-list\">\n<li>Optionally could include and icon for readability<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p>From this I decided to try and map out a game loop for my own game. So, I listed actions that are performed in the game and made a resource flow chart:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Read list<\/li>\n\n\n\n<li>Leave house<\/li>\n\n\n\n<li>Walk to grocery store<\/li>\n\n\n\n<li>Walk into grocery store<\/li>\n\n\n\n<li>Put items into cart<\/li>\n\n\n\n<li>Remove items from cart<\/li>\n\n\n\n<li>\u201chide\u201d from hostile NPCs to avoid \u201cminigame\u201d<\/li>\n\n\n\n<li>Play \u201cminigame\u201d when sussed out by NPCs<\/li>\n\n\n\n<li>Seek quiet spaces to regenerate health points<\/li>\n\n\n\n<li>Checkout<\/li>\n\n\n\n<li>Leave store<\/li>\n\n\n\n<li>Walk home<\/li>\n<\/ul>\n\n\n\n<p>Read list &nbsp;&nbsp;&nbsp;&nbsp;&#8211;&gt;     grocery shop &nbsp;  &#8211;&gt; &nbsp;&nbsp;play minigame &nbsp;&nbsp;&#8211;&gt;&nbsp;&nbsp;&nbsp;seek quiet spaces<\/p>\n\n\n\n<p>+ mental note&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;+ list items&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;      &nbsp;&nbsp;&nbsp;&#8211; mental note&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ mental note<\/p>\n\n\n\n<p> &#8211; List items&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; + anxiety if <em>lose<\/em>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&#8211; anxiety<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;no anxiety gained<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <em>win<\/em><\/p>\n\n\n\n<p><strong>Presentation:<\/strong><\/p>\n\n\n\n<p>This week we also had to do a more refined presentation for our games.<\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/Grocery-shopping-game.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of Grocery shopping game.\"><\/object><a id=\"wp-block-file--media-8918b0b7-e4a9-4912-aca2-3c9686fc8bb8\" href=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/Grocery-shopping-game.pdf\">Grocery shopping game<\/a><a href=\"https:\/\/sites.wsagames.com\/mfm2g24\/wp-content\/uploads\/sites\/56\/2026\/01\/Grocery-shopping-game.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-8918b0b7-e4a9-4912-aca2-3c9686fc8bb8\">Download<\/a><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game systems Making pillars Game loops Chair of repeatable actions that form the flow players experience. They\u2019re sets of game mechanics that players engage with to make progress and achieve their goals within the game. Core game loops These are moment to moment, highly repeatable player actions within the game. They deal with short term [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-118","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/comments?post=118"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/118\/revisions"}],"predecessor-version":[{"id":290,"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/pages\/118\/revisions\/290"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/mfm2g24\/wp-json\/wp\/v2\/media?parent=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}